Shannon V. OKeets
From: Honolulu, Hawaii
ORIGINAL: Dr Deo
After reading through this thread, it seems to me that the Chinese Warlords option is a must in order to have play balance in China. My question is about supply; are Warlords from Japanese-controlled cities considered Japanese units (like most CBV) or are they more like TERRs from conquered countries? This is very important for the supply situation; can they trace supply from their home cities, or do they need a Japanese HQ close by?
Another question; the new (optional) Chinese cities, mean many more US entry rolls when Japan is on the offensive. This seriously affects play balance. Will the US entry effect of Japanese capture of Chinese cities be reduced or maybe there will only be a roll for the "original" cities?
From the Players Manual:
9.8.11 Additional Chinese Cities
This optional rule adds more cities and minor ports in China. The purpose behind adding the cities was to provide Chinese units with (primarily) more supply sources and (secondarily) better defensive terrain. The defensive bonus from the cities is also of benefit to the Japanese at times. The minor ports provide supply to Japanese units moving a short distance inland from the coast, without the need for an HQ to remain in supply.
Although the changes were made reluctantly and with quite a bit of discussion over a period of months by WIF players, I feel this option should be used to accommodate the increased number of hexes the Chinese player has to defend because of the European map scale for China. Numerous other terrain changes were made in combination with these city and port additions, since the sheer number of hexes in China increased by times 6.
Using this optional rule adds 16 cities in China. Under control of the Communist Chinese are: Ningsia,, Sining, Tianshui, Tungkwan, and Yenan. Under control of the Nationalist Chinese are: Nanyang, Ankang, Ichang, Nanchang, Chihkiang, Hengyang, and Kweilin. Under control of the Japanese are: Kaifeng, Suchow, Paoting, and Soochow. There are also 6 minor ports added along the Chinese coast: Chefoo, Haichow, Wenchow, Amoy, Swatow, and Pakhoi. These ports are all controlled by the Japanese at the start of almost every scenario.
US Entry Action die rolls for capturing Chinese cities are also affected. Instead of the normal 1 to 4 (i.e., 40%) it is 1 to 2 + the number of factories in the hex. This means that a city without a factory has a 20% chance of causing a US Entry chit to be drawn, while Sian (with 1 factory) has a 30% chance and Chungking (with 2 factories) has a 40% chance.
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