From: college station, tx usa
From what I remember reading, a unit doesn't have to kill anything to gain experiance in a battle, just being there is enough to gain a chance at more experiance. Units under 80 experiance gain experiance faster than those over 80. Kill points (what you get for killing enemey units) are the same for a 1 man sniper unit or a 300 point Kingtiger. Kill points count for leaders promotion.
Changing a unit on the upgrade screen is supposed to subtract 6 pts from experiance.
One thing I noticed but have never seen mentioned was the effect of enemy fire. I had a British core that got plastered by Italian 305mm artillery for several battles in a row. The units that didn't get killed still seemed to lose experiance, whether this is from taking in replacements or just a result of getting creamed battle after battle, I don't know.
Originally posted by Phil:
I've posted this question lately in the SPWAW forum with no replies, so thinking I posted in the wrong forum, I'll ask the question again here.
Could someone who knows please respond, because it's really been something I don't understand.
Anyway, I really want to know how a unit gains experience points. I realize that it's the last unit that inflicts damage that gets the points, but how much??
How can you tell how much a certain unit is worth? Obviously a sniper or jeep doesn't give as many points as a Panther tank. And if a unit is dispearsed, a kill is registered, but is it as many experience points as being destroyed? And how are leaders promoted? What is taken into account for that?
And, how are experience points handled with regards to upgrades? And my killed or destroted units...... how are their experience points effected?
This has just been one of those little things I can't figure out and has been somewhat frustrating.
Thanks in advance.