ORIGINAL: Capn Darwin
If you turn the FSCC option off then you are in total control to plot your fire missions. With the option on the AI/higher command will fire on the target. The type of mission is based on a percentage between HE/smoke/gas. The WP doctrine in 89 was to use a lot of smoke to blind enemies as they close. Of course, units with thermal sights aren't really hampered in that case.
But - that makes no sense, when your own unit does not have thermal sights, and the enemy is identified as units which does have thermal sights. Which was exactly the situation. Besides, the unit that was smoked was in the hex beside my unit, and sice the smoke made it impossible to see that unit but my unit was still in the clear, so to speak (in the forest, but out of the smoke) it would not make sense even if none of the units had thermals...
Without the FSCC option, I must use ten-minute impulses to have any chance at all to use my arty effectivly as WP, since NATO forces move around so friggin' much, and I cannot order my OB arty en masse.
This is really a product of trying to use the WP arty for pinpoint missions, since giving orders to shell the ugly word out of an entire area ("shell/gas/mine that hill/town/forest once/from 1010 to 1020/until further notice") generates way too much radio traffic, and costs way too many order points.
Which leaves most of my arty on CB or direct support (with risk of stoopid smoke).
Note that I'm no cold war buff, so someone might want to tell me what the real mission of the WP OB arty units should be.
< Message edited by haard -- 6/16/2005 12:19:42 AM >