Matrix Games Forums

Space Program Manager Launch Contest Announced!Battle Academy 2 is out now on iPad!A closer look at rockets in Space Program ManagerDeal of the Week - Pride of NationsA new update for Piercing Fortress EuropaNew screenshots for War in the West!Pike & Shot is now available!Server Maintenance Battle Academy 2 gets updated!Deal of the Week: Advanced Tactics Gold
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Unit counters

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Discontinued Games] >> Gary Grigsby's World at War >> Mods and Scenarios >> Unit counters Page: [1]
Login
Message << Older Topic   Newer Topic >>
Unit counters - 5/31/2005 5:15:08 AM   
Sarge


Posts: 2819
Joined: 3/1/2003
From: the pale blue dot
Status: offline
I like most of the art work done on the game, but the (Para,Infantry and the conscript counters need some work. I started this project sometime ago and over the weekend finished up the first leg of the project. Here is some screen of some things to come. One is pretty much a veiw of all on map counters (Para,Infantry and Conscript) , and a screen of close up view of a counter the a on map veiw.




Attachment (1)
Post #: 1
RE: Unit counters - 5/31/2005 5:17:01 AM   
Sarge


Posts: 2819
Joined: 3/1/2003
From: the pale blue dot
Status: offline
Counter




Attachment (1)

(in reply to Sarge)
Post #: 2
RE: Unit counters - 5/31/2005 5:17:33 AM   
Sarge


Posts: 2819
Joined: 3/1/2003
From: the pale blue dot
Status: offline
On map view




Attachment (1)

(in reply to Sarge)
Post #: 3
RE: Unit counters - 5/31/2005 5:20:45 AM   
Sarge


Posts: 2819
Joined: 3/1/2003
From: the pale blue dot
Status: offline
Now for the combat counters

(in reply to Sarge)
Post #: 4
RE: Unit counters - 5/31/2005 7:41:09 AM   
5cats


Posts: 291
Joined: 4/14/2005
Status: offline
Dang! You the MAN!
Any clues on how to integrate your new icons with the game? Or do we just replace the Art.txt file with yours?

_____________________________

No Will but Thy Will
No Law but the Laws You make

(in reply to Sarge)
Post #: 5
RE: Unit counters - 5/31/2005 7:55:28 AM   
Sarge


Posts: 2819
Joined: 3/1/2003
From: the pale blue dot
Status: offline
It would be a lot easier to use mine.

(in reply to 5cats)
Post #: 6
RE: Unit counters - 6/12/2005 7:48:13 AM   
dgotrek


Posts: 3
Joined: 6/11/2005
Status: offline
Maybe I'm missing something? The attachment link gives me only the on-screen jpg when I click on it. Or is the case that the icons are still in the "production sprial"?

Thanks in advance

P.S. They look fantasctic!

(in reply to Sarge)
Post #: 7
RE: Unit counters - 6/16/2005 2:40:26 AM   
MikeB

 

Posts: 229
Joined: 10/30/2002
From: Ottawa Canada
Status: offline
be interested in HOW you got the map size diagram you have in this thread.

(in reply to dgotrek)
Post #: 8
RE: Unit counters - 6/16/2005 2:47:05 AM   
aletoledo


Posts: 827
Joined: 2/4/2005
Status: offline
wow, this is great!

shouldn't they be a tad smaller though?

how do we use the icons?

(in reply to MikeB)
Post #: 9
RE: Unit counters - 6/17/2005 2:55:10 AM   
Sarge


Posts: 2819
Joined: 3/1/2003
From: the pale blue dot
Status: offline
Hi,

I would be happy to Email you guys the icon's and art file, just drop me a PM and I will get them to ya.

(in reply to aletoledo)
Post #: 10
RE: Unit counters - 10/2/2005 1:18:19 AM   
comradeleigh

 

Posts: 6
Joined: 9/29/2005
Status: offline
Hey there,
I really like the new unit counters that you've put together. I was all for making better TGA art files, i was planning to do it for my self ^^ until i found this topic. -- aletoledo above mentioned the size being to big, now i experimented with the Allied infantry and even with a reduction of about 50% roughly the men still had great detail and looked better than the W@W ones - Though i must say the world war war art isnt bad ;).
Only problem being there is no shadow on these men.

Now I like these and might start using them my self if thats ok?

(in reply to Sarge)
Post #: 11
RE: Unit counters - 10/30/2005 8:30:27 AM   
Sarge


Posts: 2819
Joined: 3/1/2003
From: the pale blue dot
Status: offline
Sorry comradeleigh I did not reply sooner

You can do what you wish with the unit counters. just PM with your email address and I will get them to ya

(in reply to comradeleigh)
Post #: 12
RE: Unit counters - 6/29/2006 7:41:10 AM   
Sarge


Posts: 2819
Joined: 3/1/2003
From: the pale blue dot
Status: offline
bump

(in reply to Sarge)
Post #: 13
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Discontinued Games] >> Gary Grigsby's World at War >> Mods and Scenarios >> Unit counters Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.078