In the US it was called Rebellion, but in the UK it was called something else. It was the same game though. It was probably one of the best Star Wars games. Although, Tie Fighter will always hold a special place in my heart. Rebellion was a flawed victory. It had increadibly neat things like building capital ships. You could look at the detail of the ship, and it had tons of great info on that ship. It had information that was not even relative to the game. Then you would build an army birgade say Stormtroopers. You would get nothing almost no information. It had nice pics for all of the units. All of the characters were interresting. They had different qualities. They could command fleets or fighters or army or navy birgades. Another major let down was the Rebel Fighters. They did feature hyper drive capabilities, but you could not send them to another planet to do a hit and run raid. You had ferry them there on a carrier of some sort (i loved naming all of the ships in my fleet after real ones) just like the empire. Army or Navy invasions of planets were very vague. I think those ground assaults made as much sense as the naval combat does in Rome Total War.
In all, I still enjoyed it. You were sitting in the comcenter of the republic or empire. You had manage fleets, fighters, ground soldiers, production, factories, mines, political influence, commandos, Luke Skywalker (as he would leave for Degobah), capture Palpatine and Vadar, and your capital (when it was destroyed your comcenter did not go blank it should have just kicked you to the desktop as a feature of losing)
One of my favourite all time games. It was called Supremacy in the UK.
To really enjoy the game it has to be played multiplayer......the AI was inadequate, but against another human player, all bets were off.
Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy. - Michael Burleigh