Deride
Posts: 488
Joined: 6/21/2004 From: Dallas, TX Status: offline
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quote:
ORIGINAL: Italicus - I don't like very much the strategy card system, above all as regard as the health card, because is too irrealistic for a unit to become "full" during a battle . Then I think the health card anyway should be more expensive in respect to the others, because is very more useful. Anyway I don't use it for these reasons, I like the realism I agree that the health card is powerful when used appropriately. However, you have to consider cost of healing your army before the level vs. healing them during the level. If you have enough money to heal your army AND buy a health card, that is fine... but you are spending your money and making the decision on what to do with it. As to the "realism" of the health, you can think of it more as a "reorder" vs. a true "heal." In such ancient battles, you had a lot of the army run when they engaged, or they got exhausted and fell to the ground. The card basically brings them back to fight -- as opposed to bringing them back from the dead. quote:
ORIGINAL: Italicus - I think it would be a nice idea adding a little history for every battle: how and why it has been fought in the reality, so for the gamer it would be possible making a comparison between his tactic and the historic . We have actually added in a lot of history for each battle -- at least back story history. While you could add in more history on battle specifics, there is really no good "official" account that you can rely on for much of this information. Generally, the winner made up the story and tended to be quite biased. In Alexander, we added in a number of cut-scenes to help with the story. To this day, I have yet to hear anyone say they liked the cutscenes or thought they added into the game. Given the fact that it cost us quite a bit in terms of production budget, I would be hard-pressed to bring that sort of thing back unless gamers told us it was something that they really enjoyed. Deride
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