This will probably be my last journal entry as CINC Allied Forces. A few hours ago 3 transports were sunk by the Japanese off the coast of the Marshall Islands with 2 tank units led by America's finest (albeit inexperienced) soldiers. It is the latest in a long string of attacks that have left virtually all of the allied forces under my command without a single transport in the inventory. My staff lieutenant is accusing me of not having read the manual and being too proud to ask for help when I am stumped. I have done those things and for the record, I did NOT hear her call for dinner two hours ago and I wasn't swearing, I was deep in thought and perhaps talking out loud.
The press is correct in that I have been incapable of carrying out an amphibious assault but it isn't for lack of trying. I have lined up transports in a silly way from the coast of friendly countries to the doorstep of our enemies. Yet our troops no matter their type, refuse to get off the boat into enemy territory even when it is unoccupied. I have let them sit in the transports, basking in full daylight for all to see (especially enemy aircraft and naval vessels) for a full quarter of the year (1 turn) to think about what they must do but when ordered they simply reply, "illegal move!". I am then forced to watch them be massacred by a cold, vicious enemy who manages to land his troops hither and yon with little more than a single transport at the beachhead. I have been impotent in my ability to defend the Pacific and I will forever rue the day when I lost Australia.
SIMPLE questions hound me in my sleep as the ghosts scream at me from the depths of Davy Jones Locker;
1. Exactly how many transports (new and shiny) does it take to move a single infantry or tank unit from friendly territory to the shore and eventual beachhead of enemy occupied territory?
2. If I have question 1, then the next is; if it takes two or even three, must each step of the silly transport chain also have the magic number of transports per step?
3. Can an attack force attack at the end of a strategic move or must they wait for hell, brimstone, and the next turn to attack the enemy?
4. Is an upgrade to this game that makes this all go away remotely possible? An upgrade that doesn't require me to have a battlegroup stationed in defense of transports at every single hexagon between the homeland and enemy territory?
The picture below is from a war correspondent no longer with us and shows my position before we lost the transports. It pains me to say that the correspondent was shooting footage when the Japanese carrier group shown in the North East took out his transport.
I may very well retire from the field before they come for me. There is a position open as head coach for a soccer league over in XBox. I would at least, be on time for supper.