grumbler
Posts: 213
Joined: 12/4/2000 From: Falls Church VA USA Status: offline
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This is really cool. Except...
It now reminds me of why I don't play CS anymore!
The search stuff is interesting, except that your scouts don't "shadow" their targets. That I can live with (just plan multiwave searches to keep the spottings "fresh").
The surface combat routine is ridiculous, though. I just had an untouched force of 2 Kirishima BB, 6 CA, 2 CL, and 11 DD spend an ENTIRE DAY tracking and battling an enemy force of 2 CA, 1 CL (Atlanta Class) and 9 DD (all the remnants of an enemy CV screen). Both the enemy CAs had been torpedoed twice by Kates, so I had a sinificant speed advantage (historically deadly in these types of meetings, as ADMs Spee and Crace would testify). The battles started at 1000. Each time the forces would meet, it was at 25,000 yards. There would be a desultary exchange of fire, and then the battle would end. I would putz around in the hex waiting for the next turn. Then the desultary battle would go on. Sometimes the enemy TF would change course without my being able to respond, and would get a turn without combat. Finally, darkness fell. At that point, I got a single round of combat at 6,000 yards and the US force got hurt badly (losing 2 CA, 1 CL, and 1 DD). The US inflcited losses of no more than 10% on any of my units, and only 4 got hurt at all. Higher command took control of my surface force, however, and it was out of the campaign.
I love the ability to play some interesting games of CS using this system. However, I am not sure the "porting back to PacWar" is really much of a priority with me!
Thanks for the effort. It promises endless hours of entertainment, and it certainly makes CVBG on CVBG actions much more interesting thasn was the case in either game alone. If there is a promise of surface action, I think I will let the PACWAR system (with all its flaws) handle it.
And you cannot beat TWO free games with a stick!
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