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possible problem with the new patch?

 
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possible problem with the new patch? - 5/10/2005 8:22:43 AM   
bombata

 

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hi all,

i patched my WITP to 1.50 and restarted a game as japanese player against the AI. now, after 2 weeks gametime, i noticed that not one automatic convoy was created in osaka to bring supplies to my bases.

all ships in osaka (some 40 DD, 480 AK and 83 TK) are set to the "yes" status and all bases are added into the automatic convoy system in the auto convoy menu.

there must be something wrong with the new patch because i noticed no problem with 1.40 about the automatic convoy system. i saw the convoys beeing loaded in osaka and also i saw them on the map underway to their destination.

anyone got the same problem and maybe a solution?

thanks and bye
Post #: 1
RE: possible problem with the new patch? - 5/10/2005 8:34:21 AM   
Halsey


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We have no problems here. Only solutions.

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Post #: 2
RE: possible problem with the new patch? - 5/10/2005 8:44:03 AM   
Iridium


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Yeah this is a known 'problem' due to the 1.50 patch. From what the mods say it seems that in order to fix some other bugs this may have been the result...

Programming can be a pain that way...

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RE: possible problem with the new patch? - 5/10/2005 8:45:02 AM   
pasternakski


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1.50 broke what little was unbroken of the auto convoy feature.

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Post #: 4
RE: possible problem with the new patch? - 5/10/2005 9:12:28 AM   
bombata

 

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great.

so the auto convoy system is totaly broken now and does not work after 1.50?

that makes the big campaign unplayable.

i hope there will be a fix soon.

MFG

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Post #: 5
RE: possible problem with the new patch? - 5/10/2005 9:32:20 AM   
michaelm


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It just means you need to do more work in regard to routing supplies from Home bases to the front.

I did not notice it was broken (until someone told me), because thats how I have been handling supply convoys.

Michael

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Post #: 6
RE: possible problem with the new patch? - 5/10/2005 9:33:30 AM   
coralsaw


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IMO 'unplayable' is a bit of an overstatement. From what I gather on this forums, few people use the autoconvoy anyway, because it is not foolproof (or we are control-freaks).

/coralsaw

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Post #: 7
RE: possible problem with the new patch? - 5/10/2005 9:48:05 AM   
Platoonist


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I always figured auto-convoy was busted from day one and haven't thought much about it since. Suprised to hear that are those who still used it.

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Post #: 8
RE: possible problem with the new patch? - 5/10/2005 9:48:15 AM   
kafka

 

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Well, I used the autoconvoy system too, so for me it is a real game breaker and I'll stop playing until it is fixed. Doing the convoy management myself would just add another vast portion of micromanagement to a game which already requires a lot of my time. Please fix it.

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Post #: 9
RE: possible problem with the new patch? - 5/10/2005 10:42:12 AM   
Sabreman1966

 

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quote:

ORIGINAL: Platoonist

I always figured auto-convoy was busted from day one and haven't thought much about it since. Suprised to hear that are those who still used it.


Same here, I always thought it was broken so have never used it. I just use Continuous Supply convoys for my main movement of supplies around the place.


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Post #: 10
RE: possible problem with the new patch? - 5/10/2005 11:44:30 AM   
michaelm


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HI
I find it amusing that one group complains about the auto-convoy being useless.

Then, by accident it gets turned off.

Another group then complains it is not working.

Not saying anything about either group, because they are both right. Just find it amusing.

Michael

(in reply to Platoonist)
Post #: 11
RE: possible problem with the new patch? - 5/10/2005 1:46:31 PM   
irrelevant


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quote:

that makes the big campaign unplayable.


It is?!?!? Damn, wish you woulda told me sooner, I've been playing it for months without using autoconvoys. If I'd only known it was unplayable....

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Post #: 12
RE: possible problem with the new patch? - 5/10/2005 8:59:16 PM   
pasternakski


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I learned early on never to use autoconvoy. It's about as useless as Rosie O'Donnell's rape whistle.

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Post #: 13
RE: possible problem with the new patch? - 5/10/2005 10:10:51 PM   
Cap Mandrake

 

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Nonsense....autoconvoy is very useful as autorecon.......15 AK's and 2 PG's sail within hailing distance of Kwajelein while transiting from San Fran to Noumea.....bingo.....the presence of 2 Betty groups at Kwajelein is now reconfirmed.

PS...It is quite possible I spelled Kwajelein wrong.

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Post #: 14
RE: possible problem with the new patch? - 5/10/2005 10:14:01 PM   
testarossa


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quote:

ORIGINAL: irrelevant

quote:

that makes the big campaign unplayable.


It is?!?!? Damn, wish you woulda told me sooner, I've been playing it for months without using autoconvoys. If I'd only known it was unplayable....


Autoconvoy system?!! Where???

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Post #: 15
RE: possible problem with the new patch? - 5/10/2005 10:17:36 PM   
Erik Rutins

 

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To respond to the original poster, yes, we will include a fix for this in the next update.

Regards,

- Erik

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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Post #: 16
RE: possible problem with the new patch? - 5/10/2005 10:22:34 PM   
Bradley7735


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Thanks Erik,

I appreciate the communication.

FYI, I was one player who actually liked the auto-convoy system. It works very well for about 60% of your bases if playing as allies. I can't wait for it to be working again. (OK, I can wait, but I don't want to)

bc

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Post #: 17
RE: possible problem with the new patch? - 5/10/2005 10:58:29 PM   
pasternakski


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quote:

ORIGINAL: Cap Mandrake

Nonsense....autoconvoy is very useful as autorecon.......15 AK's and 2 PG's sail within hailing distance of Kwajelein while transiting from San Fran to Noumea.....bingo.....the presence of 2 Betty groups at Kwajelein is now reconfirmed.

PS...It is quite possible I spelled Kwajelein wrong.

Didja ever see your route when sending a supply convoy from SF to Townsville? It includes close brushes with such choice tourist spots as Saipan, Truk, and Rabaul.

Did I ever tell you how much I hate the sound of torpedoes splashing into the water? By the dozens?

No, thanks, Erik, as far as I'm concerned, you can keep autoconvoy. The major worry I have is that any "fix" will break something else. Haven't we about reached the point where it's time to leave this thing alone? I regard it as playable the way it currently is (although I wish changes had not been made to Allied heavy bomber effectiveness and survivability, and I totally agree with those who maintain that ASW and submarine sighting by aircraft are FAR too effective - for both sides).

I have just restarted four PBEM games that were discontinued in disgust back in January and February. Believe me, I am not in the slightest way interested in a patch 1.60 that will cause these four guys to hunt me down, pull down my jammy bottoms, and creatively apply Mr. Broomhandle as punishment for talking them into trying this one more time.

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Post #: 18
RE: possible problem with the new patch? - 5/10/2005 11:34:36 PM   
Erik Rutins

 

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Pasternakski,

I understand your concern, all I can say is we'll do our best to make sure the next one has fewer unwanted and unintended "features". I think expanding the testing team and possibly doing a limited public beta on the next patch would be helpful to make sure we minimize the gremlin quotient.

Regards,

- Erik

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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Post #: 19
RE: possible problem with the new patch? - 5/11/2005 5:15:19 AM   
pad152

 

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quote:

ORIGINAL: michaelm

HI
I find it amusing that one group complains about the auto-convoy being useless.

Then, by accident it gets turned off.

Another group then complains it is not working.

Not saying anything about either group, because they are both right. Just find it amusing.

Michael


Well not really, if playing the allies you could use the auto-convoy system to supply rear bases, the allies have tons of supplies, nobody noticed or cared when some useless base got 80 tons of supply. When playing Japan it's another story, the auto-convoy had a nasty habit of sending badly need supply to far off places. I've seen games where people would run out of supplies only to find out the auto-convoy system sent too much to the wrong places.


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Post #: 20
RE: possible problem with the new patch? - 5/11/2005 8:21:19 AM   
bombata

 

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well, the auto convoy system is a important feature of the game which makes micro management a bit easier. espacialy when i have a delay in the gameplay (2-3 seconds) when i create a TF or set a destination, its a pain to resupply the bases without the auto convoy system.

glad that it will be fixed soon.

MFG

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Post #: 21
RE: possible problem with the new patch? - 5/11/2005 8:32:44 AM   
pasternakski


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quote:

ORIGINAL: Erik Rutins

Pasternakski,

I understand your concern

I dunno, Erik. I really don't want "Mr. Broomhandle."

In all seriousness, I have a serious problem with seriously considering any serious sort of "public beta," limited or otherwise, for the next patch. Seriously. With all due respect to the posters in these forums (and I do mean "due"), there are just too many people who have a fixed idea of what the game should be, how it should perform, who should win, who should lose, what winning and losing mean, and so on. This game is way too many steps down the footpath now to start this kind of thing.

You brought it on yourselves, you know. If, in the first place, you had made a definitive pronouncement on the bombload capacity of African swallows and their ability to deliver ordnance on target, then stuck with it, you wouldn't be getting all these posts that misquote and otherwise misinterpret "Holy Grail."

You sow the wind, you reap the giant fart.



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Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.

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Post #: 22
RE: possible problem with the new patch? - 5/11/2005 8:34:39 AM   
pasternakski


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quote:

ORIGINAL: bombata

well, the auto convoy system is a important feature of the game ... glad that it will be fixed soon.

Don't hold your breath (see above post concerning what happens when you sow the wind). The autoconvoy system never did work properly.

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Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.

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Post #: 23
RE: possible problem with the new patch? - 5/12/2005 2:46:58 AM   
2Stepper


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quote:

ORIGINAL: pasternakski
Don't hold your breath (see above post concerning what happens when you sow the wind). The autoconvoy system never did work properly.


Perhaps, but there's ways to mitigate the AI's troubles with steering your ships right. I prefered the AC system because it kept my fingers out of every little nuance of WiTP. I'm a grog like the next person, but hours and hours just to make adjustments on each turn is just guh in my humble opinion.

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RE: possible problem with the new patch? - 5/12/2005 4:14:25 AM   
irrelevant


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quote:

Perhaps, but there's ways to mitigate the AI's troubles with steering your ships right.


Personally, if I'm going to have to micro convoys, I'd prefer that they were convoys that I created and loaded up myself in the first place. No AI, whether working perfectly or not, is going to suit me when it comes to deciding what stuff to send where, and by when. That is half of this game, at least.

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Post #: 25
RE: possible problem with the new patch? - 5/12/2005 8:15:53 AM   
bombata

 

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ok, i found a temporary solution until the AC is fixed.

i just created several huge automatic convoys (4-5 DD, 4-5 TK and several AK) in osaka and sent them to resupply the big bases (2 ports in china, 1 in korea, saigon, formosa, truk) and when the supply is there, fast AP (the ones with 14 knt. speed) will take over the supply to bring it into the smaller bases.

its a bit more micro management but imho its better then the AC. the number of transport TF is reduced and so the submarine treath for the convoys. it would be even more work to let some of the ships in the harbor for repairing after beeing underway for several weeks and to replace them with 100% operational ships, but i hope we will get a powerfull and intact AC system soon with the next patch.

bye

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RE: possible problem with the new patch? - 5/12/2005 8:31:44 AM   
pasternakski


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quote:

ORIGINAL: bombata
i hope we will get a powerfull and intact AC system soon with the next patch.

You can wish in one hand and crap in the other and see which is filled first.

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Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.

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Post #: 27
RE: possible problem with the new patch? - 5/12/2005 1:53:14 PM   
irrelevant


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quote:

when the supply is there, fast AP (the ones with 14 knt. speed) will take over the supply to bring it into the smaller bases.


You probably won't be happy with the results you get here. APs aren't so good at hauling supplies. On an AP 1 supply point takes up 3 load capacity. So not only do they haul less supply, they load and unload it at 1/3 speed compared with AK. Besides, you'll need those big fast APs to move your arriving hordes of base forces from Japan to your new bases. The thing is there are so many of the 7000 capacity AKs, you can afford to run them everywhere. You will have them just sitting around empty, I promise. IJs problem is not shipping, it is rather not having enough supply to put in them.

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RE: possible problem with the new patch? - 5/12/2005 2:55:52 PM   
jamesm

 

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quote:

ORIGINAL: kafka

Well, I used the autoconvoy system too, so for me it is a real game breaker and I'll stop playing until it is fixed. Doing the convoy management myself would just add another vast portion of micromanagement to a game which already requires a lot of my time. Please fix it.
Kafka I have to agree with you, compare spending 30 to 45 minutes doing a turn to 15 to 30 minutes using auto convoys. I do not think I will play WITP until it is fixed. I do enough micromanaging at work.

Jim

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Post #: 29
RE: possible problem with the new patch? - 5/12/2005 5:04:32 PM   
Gem35


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I might actualy try a pbem now against anyone who uses auto convoys, more VP's for me

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Post #: 30
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