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Crown of Glory Chat Tonight! 10PM EST!

 
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Crown of Glory Chat Tonight! 10PM EST! - 5/5/2005 6:33:11 PM   
Erik Rutins

 

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Chat with Crown of Glory’s Eric Babe Today
Thursday May 5th 2005, Live Chat with Eric Babe on the Matrix Games site

Staten Island, NY, May 5th, 2005 – A short reminder from Matrix Games (www.matrixgames.com) that Eric Babe, lead developer at Western Civilization and their upcoming title Crown of Glory, will be answering questions about the new game. Players, fans, and on-lookers are all invited to partake in a question/answer session that will go on at 10:00 PM Eastern US time, Thursday, May 5th.

The chat will cover any questions the players wish to ask. Hot topics are the scope and size of the game, the robust diplomatic engine, and how combat will be dealt with. The chat is accessible through the Matrix Games homepage by clicking “Users in Chat” or by going to the services area found at the top menu.

Crown of Glory places you at the helm of your nation’s army, economy, diplomacy, research, development, and colonialism. The game boasts a variety of simulated events, from weather to time of day, giving the game a unique style and feel. If you enjoy commanding divisions and battalions of soldiers as well as managing economic resources, trading, and detailed diplomacy, Crown of Glory is the game for you!

For more information on Crown of Glory, check the main Matrix Games page at www.matrixgames.com for future press releases and discussions or the main Crown of Glory site at www.west-civ.com.


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Post #: 1
RE: Crown of Glory Chat Tonight! 10PM EST! - 5/6/2005 4:57:15 AM   
Erik Rutins

 

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The chat is starting, just click on the "Users in Chat" on the www.matrixgames.com page to join in!

Regards,

- Erik

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Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Erik Rutins)
Post #: 2
RE: Crown of Glory Chat Tonight! 10PM EST! - 5/6/2005 4:20:28 PM   
Mr.Frag


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Was a great chat Erik, this one is definitely on the "must buy" list now.

Now, perhaps you can start selling clocks with 28 hours on them in the gift shop so I can have more time.

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Post #: 3
RE: Crown of Glory Chat Tonight! 10PM EST! - 5/6/2005 8:22:52 PM   
steveh11Matrix


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Nice to see you here, Frag!

Did anyone capture a transcript of the chat?

Steve.

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Post #: 4
RE: Crown of Glory Chat Tonight! 10PM EST! - 5/6/2005 10:42:22 PM   
Darksky

 

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quote:

ORIGINAL: Mr.Frag

Was a great chat Erik, this one is definitely on the "must buy" list now.



Sigh, the chat started when in my country was 4.00 AM...-->

I hope in a chat log.

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Net Wargaming Italia : 1st italian site devoted to wargame and turn based game

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Post #: 5
RE: Crown of Glory Chat Tonight! 10PM EST! - 5/7/2005 2:14:08 AM   
Arinvald


Posts: 1774
Joined: 10/2/2001
From: Kentucky
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Damn you Matrix! I was engrossed in TS: Caesar and forgot about the chat. Quit making so many damn good games would ya!

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Post #: 6
RE: Crown of Glory Chat Tonight! 10PM EST! - 5/7/2005 8:32:05 PM   
sterckxe


Posts: 4601
Joined: 3/30/2004
From: Flanders
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quote:

ORIGINAL: steveh11Matrix
Did anyone capture a transcript of the chat?


*bump* - timezones being unkind to me too - would love to read a transcript.

Greetz,

Eddy Sterckx


(in reply to steveh11Matrix)
Post #: 7
RE: Crown of Glory Chat Tonight! 10PM EST! - 5/8/2005 4:18:59 PM   
ASHBERY76


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From: England
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Chat log

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Post #: 8
RE: Crown of Glory Chat Tonight! 10PM EST! - 5/8/2005 5:01:01 PM   
Pippin


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Was off working on a project so did not make it in time. Would also like to see a transcript.



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Post #: 9
RE: Crown of Glory Chat Tonight! 10PM EST! - 5/8/2005 7:39:46 PM   
Oleg Mastruko


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Another vote for transcript... (along with the other usual suspects...)

O.

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Post #: 10
RE: Crown of Glory Chat Tonight! 10PM EST! - 5/8/2005 8:16:06 PM   
Le Tondu


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From: Seattle, WA
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Yes, let's make that one more vote as I could only stay with the chat for a few moments.

Thanks.
Rick

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Post #: 11
RE: Crown of Glory Chat Tonight! 10PM EST! - 5/9/2005 2:05:55 AM   
Arinvald


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Yes, I would like to see it as well.

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Post #: 12
RE: Crown of Glory Chat Tonight! 10PM EST! - 5/9/2005 2:24:01 AM   
Erik Rutins

 

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As far as I know, Joe has the chat transcript and will be posting it after editing out his puns.

Regards,

- Erik

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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Post #: 13
RE: Crown of Glory Chat Tonight! 10PM EST! - 5/9/2005 11:43:09 AM   
steveh11Matrix


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Awww. no fair. Puns in!! Puns in!!

I want to groan along....

Steve.

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Post #: 14
RE: Crown of Glory Chat Tonight! 10PM EST! - 5/9/2005 4:50:39 PM   
Le Tondu


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Thanks to Erik and Joe.

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Vive l'Empereur!

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Post #: 15
RE: Crown of Glory Chat Tonight! 10PM EST! - 5/17/2005 12:43:12 PM   
steveh11Matrix


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So, about the chat transcript.....

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Post #: 16
RE: Crown of Glory Chat Tonight! 10PM EST! - 5/17/2005 3:07:51 PM   
Erik Rutins

 

Posts: 32876
Joined: 3/28/2000
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Well, here is what I have in its unedited glory - this is about 80% of the chat as my log missed the very beginning. Not sure what's been holding it up, Joe may be trying to remove his (or my) bad jokes. (j/k Joe)

[Mr._Z] Gee, we should really make the new manual available...
[Joe_Lieberman] (the one I could have gotten was 4 document files that hadn't been spell checked yet... so... heh)
[Mr._Z] Oh, maybe that's it...
[Joe_Lieberman] Ok, well, I hope SOMEONE asks how combat works in greater detail :-)
[ErikRutins] Joe, you're such a Napoleonic noobie ;-) (Not that there's anything wrong with that... :-)
[Joe_Lieberman] I don't know my Prussia from Russia dude.
[ErikRutins] :D
[Joe_Lieberman] That said: Lets go to someone who DOES know their Prussia From Russia (I hope) Camcel City, any questions?
[CamelCity] yes-- the big question. And keep in mind my credit card is ready...
[CamelCity] Release date?
[Joe_Lieberman] haha
[ericbabe] we talked with matrix and it looks like we will release at
[ericbabe] the origins convention, end of june.
[ericbabe] done
[Joe_Lieberman] Best laid plans of mice and men. Any other questions Camel? That was a gimme question :-)
[CamelCity] nope, not for now
[Joe_Lieberman] ok Cush, any questions for Eric?
[Cush] yes
[Cush] how exactly do you go about recruiting units?
[ericbabe] there are units you produce by spending resources.
[ericbabe] you spend the resources as an initial outlay. units are produced in a particular province.
[ericbabe] each unit has a base construction time, that is modified by
[ericbabe] other units already under production in the province and the presence of developments in the province.
[ericbabe] there is also a spring recruitment, from which feudalistic
[ericbabe] nations get a free level of recruits. done.
[Joe_Lieberman] (just to clarify: Does the training time you set in the economics screen affect that build time as well?)
[ericbabe] no, that's something different. there's a draft pool which is used to
[ericbabe] replenish depleted divisions.
[ericbabe] players can adjust the quality vs the quantity of recruits using mechanisms like the one you mentioned. done.
[Joe_Lieberman] No wonder I was doing so poorly as Sweden :-) JeffJ: Any questions for Eric?
[Joe_Lieberman] Well, his silence denotes no. Jimbo, before we get to you: Where'd you hear it had RTS components?
[ErikRutins] Hey Joe, what about me?
[Joe_Lieberman] oh, geez, ok: you can go after Jimbo :-)
[jimbo10327] I thought it said that in the summary at this site
[jimbo10327] guess I was wrong
[ErikRutins] :)
[jimbo10327] combat question
[jimbo10327] can you please describe it in more detail?
[Joe_Lieberman] (Ok just wanted to make sure I didn't have to correct someone's website!)
[jimbo10327] simultaneous execution?
[jimbo10327] turn based
[jimbo10327] RTS? : )
Zimmerit has joined the chat.
[ericbabe] quick combat is simultaneous placement.
[ericbabe] detailed combat is igougo turn based.
[JeffJ] Sorry about the delay - no keyboard (tablet pc) - any historical battle scenarios
Cush has left the chat.
[Joe_Lieberman] (guess you'll go after Jeff Erik)
[ericbabe] no historical battle scenarios with the release
[jimbo10327] how would you describe the importance of economics/building v. war? is the game overall more war oriented or building oriented?
[ericbabe] but we are contemplating an expansion pack
Cush has joined the chat.
[ericbabe] that would encompass something like this. done.
[Joe_Lieberman] Jimbo: normally keep it to one main question, eric you can answer that one :-)
[ericbabe] it's more war oriented than building, i would say, though the building aspect is important.
[ericbabe] done
[Joe_Lieberman] Erik Rutins?
[Joe_Lieberman] (whoever you are)
[ErikRutins] Ok, finally ;-) Could you discuss a bit more the effect of the historical leaders you've included, both military and diplomatic?
[jimbo10327] not fair, you asked camel for > 1 question. : )
[ericbabe] sure. each leader has 3 ratings.
[ericbabe] military commanders have tactical, initiative, and morale ratings.
[ericbabe] diplomats have legal, influence, and espionage.
brady has joined the chat.
[ericbabe] commanders affect the performance of units in detailed battle (and in quick combat abstractly)
[ericbabe] diplomats have about a dozen abilities they can perform. done.
[Joe_Lieberman] (Who said I was fair! lol)
[Joe_Lieberman] Mr. Z: Any questions?
[ErikRutins] Thanks Eric
[Mr._Z] Nope!
[Joe_Lieberman] and I really like the Coup ability... that's how I took over all of Denmark...
[jimbo10327] I'll ask one for him! : )
[ericbabe] the coup ability makes everyone hate you though. done.
[Joe_Lieberman] heheh Ok ok
[ErikRutins] Joe, how does it feel to rule all of Denmark? ;-)
[Joe_Lieberman] ... I lost the war. I blame Denmark.
[Joe_Lieberman] Jimbo: Go ahead :-)
[ericbabe] something is rotten.... done
[ErikRutins] Sorry, I'll stop now. :-)
[jimbo10327] what is the realistic end goal? for example, in Civ, you can conquer the whole map, how about here?
[ericbabe] very hard to conquer the whole map. impossible within the limits of the scenarios perhaps.
[ericbabe] goal is to be the dominant power, as measured by the glory score. done.
[Joe_Lieberman] What affects glory, real quick :-)
[ericbabe] winning battles is the big thing
[ericbabe] culture
[ericbabe] winning wars
[ericbabe] meeting target goals: owning provinces
[ericbabe] and keeping them from falling into the wrong hands.
[ericbabe] good trade. strong national morale.
[ericbabe] done
[jimbo10327] If I can venture another, how skillful is the detailed combat? does the skill of it make a small diff, big diff, etc?
[ericbabe] it can make a big difference.
[Joe_Lieberman] Lol that's your last question for a while :-)
[ericbabe] if you can win at 2-1 odds against you, it makes a big difference. done.
[Joe_Lieberman] Mr. Frag: Any questions for Mr. Babe
[Mr.Frag] What is the scope of the game? ie: to play the largest campaign is xxx days or hours of real time? Are there smaller campaigns planned? (beg beg beg - please make sure it runs in a window for us crazy folks with widescreen monitors)
[jimbo10327] hey, these are quality questions from a good customer! : )
[Mr.Frag] <gags jimbo>
[ericbabe] the main campaign is 1805-1815.
[ErikRutins] rofl
[ericbabe] when i play it, it's typically about 20 hours. but it really depends on how many detailed battles you fight. done.
[ericbabe] wait..
[ericbabe] there are smaller scenarios. 1792, 1796, 1815.
[ericbabe] there won't be a windowed version though.... directx doesn't work
[ericbabe] very well in windowed versions.
[ericbabe] done.
[Joe_Lieberman] My brother in law and his wide screen laptop will be sad.
[Mr.Frag] followup
[Joe_Lieberman] go ahead
[Mr.Frag] adjustable resolution?
[ericbabe] 1024x768 only. done.
[ErikRutins] Still looks very nice on my 1280x1024, FYI
[Joe_Lieberman] Strategie-Expert, any questions for you or your site (strategie-expert.com for you french speakers)
[strategie-expert.com] yes
[strategie-expert.com] how about multiplayer, can you describe it?
[Mr.Frag] i can play on my 20" normal monitor, just means no work and play 8-(
[ericbabe] multiplayer uses microsoft direct play libraries.
[ericbabe] all players submit turns at the strategic level
[ErikRutins] Ah yeah, check. I think this one's good enough that you won't mind, honestly. One of my most anticipated releases this year based on the beta.
[ericbabe] simultaneously. movements/combats are then carried out
[ericbabe] in a subsequent movement phase.
[Mr.Frag] yep, saw the screen shots and it looks like quite the game
[ericbabe] in detailed combat, multiplay is turn based - igougo.
[ericbabe] quick combat, both sides simultaneously setup their units
[Mr.Frag] anything with Arty hooks me 8-)
[ericbabe] and then battle is resolved.
[ericbabe] there is also pbem at the strategic level only.
[ericbabe] done
[ErikRutins] Yeah, the design, production values, AI, it's all there in my opinion. Looking forward to showoing this off at Origins. :-)
[Joe_Lieberman] So it is both TCP/IP and PBEM?
coach3play4 has joine
[ericbabe] yes.
[Joe_Lieberman] Zimmerit, Any questions?
[Mr.Frag] gonna have to figure out how to get smuggled into the usa so i can show up
[Zimmerit] nope, just taking it all in ;)
[Joe_Lieberman] Brady, latecommer, any questions? :)
[brady] No ty for asking
[Joe_Lieberman] Coach, very latecommer, any questions? :)
[coach3play4] no - i'm on a very slow machine tonight just "listening"
[Joe_Lieberman] Well, beware of people typing in all caps then... could cause perminent damage
[Joe_Lieberman] Ok, that gets through the main list
[Joe_Lieberman] anyone have more questions? We've got some time left :)
[Mr.Frag] looking at the screen shots, i see what looks like built up fortifications ... are they static or does the player build them like other features of a area (ie: production)
[ericbabe] they are generated when the map is generated based on development levels in the province.
[ericbabe] players can adjust the development levels, but can't place fortifications directly. done.
[Joe_Lieberman] (this would be the walls and guns development level?)
[ericbabe] yes. uses both of those. done.
[Cush] about how many different types of units are there altogher?
[ericbabe] you just made me reach for the list. there are 35 on the list.
[Mr.Frag] there are only 2 types of units, artillery and targets lol
[ericbabe] but i guess that includes "cities" and so forth.
[ericbabe] so maybe 32.
[ericbabe] done.
[Joe_Lieberman] Im the latter, sadly. Go Sweden!
[jimbo10327] to what extent are units or unit attributes country-specific?
[ericbabe] some countries have special units only they can build
[ericbabe] jager, for instance, landwher, janissaries.
[ericbabe] countries also have military upgrades -- from a list of about 65.
[ericbabe] countries start scenarios with a set list of upgrades, can
[ericbabe] develop new ones. upgrades determine a lot of the flavor of the units.
[ericbabe] done
[jimbo10327] can you give some examples of upgrades?
[ericbabe] sure. cannonball standards: artillery only use one supply level each time they attack.
[ericbabe] cavalry ferocity: cavalry +33% chance to displace defender during a charge.
[ericbabe] desert fighting: suffer no additional casualties in desert combat; no additional move penalty for rough terrain in desert combats.
[ericbabe] esprit de corps: morale restored 33% faster when rallying a unit
[ericbabe] levee en masse: increases draft training rate by 33%
[ericbabe] massed artillery (I, II, III): increases maximum strength of art. units by 25%
[ericbabe] done
[Mr.Frag] is there the ability to slant the multiplayer game to allow new folks to have a chance against the pros through weighting the dice?
[JeffJ] is march attrition(esp in winter a factor?
[CamelCity] sure. make the pros play as Sweden
[ericbabe] there's no dice weighting like this. but there is an economic and starting unit adjustment at the strategic level. done.
[ericbabe] march attrition is a factor for units out of supply. done.
[jimbo10327] same adjustment possible v AI?
[Joe_Lieberman] (heh, that was a little strange)
[ericbabe] same adjustment possible v ai, yes. done.
Catgh has joined the chat.
[ErikRutins] What kind of trade and economic options does the player have when it comes to dealing with other countries?
[ericbabe] trade proposals are from province to province.
[ericbabe] can propose trade with minor countries (i.e. wurttemburg) as well.
[ericbabe] there are also merchant ships
[ericbabe] they generate revenue based on adjacent ports
[ericbabe] but compete against other merchants and privateers
[ericbabe] nations can embargo other nations (via treaty clause)
[ericbabe] to diminish merchant revenue and preclude trade.
[ericbabe] done
[Mr.Frag] are battles an isolated event, ie they play out until completed, or can reinforcements/supply/etc be brought in after the start?
[ericbabe] armies and corps in adjacent provinces can often be called in to reinforce after the start of a battle.
[ericbabe] calling reinforcements tends to be a common occurrence in battle.done.
nomad has joined the chat.
[Cush] whats the coolest battle you've had in testing?
[Joe_Lieberman] (For the record, merchant ships do NOT go down easy... the English eliminated my entire Swedish Pirate Fleet (of like 4 ships.... heheh)
[ericbabe] that's a great question.
[ericbabe] i had a huge battle where i was russia against france in flanders.
[ericbabe] i was trying to cross a river to get at them.
[JeffJ] do scenarios have random events occur? Are there political initive like continental system that can be used & have some impact?
[ericbabe] ended up getting my head handed to me. it's nice for the programmer when the ai works well. done
Zimmerit has left the chat.
[ericbabe] there aren't a lot of random events. continental system we model with the embargo clause of the treaty screen.
[ericbabe] done
[Mr.Frag] wow, thats quite a statement ... your own AI smacked you! :D
[Mr._Z] It kind of depends on the version. I had a fun battle as Austria vs. France, outnumbered in Helvetia/Switzerland, that lasted over two days, through rain at night! This was back when rain/night casualties were like 2 per attack.
Le_Tondu has joined the chat.
[Joe_Lieberman] is that a lot or a little?
[Mr._Z] That is not much. Makes for a very long battle!
[Joe_Lieberman] What happens if you conquer the capital of somewhere?
[Joe_Lieberman] I never did take Moscow... so I was curious what would have happened if I did :-) (I forced their surrender instead)
[ericbabe] occupying the capital cuts their econ production by 66%.
[ericbabe] that usually forces a surrender in short order. done.
[Joe_Lieberman] nuts!
[ericbabe] i think there's also a national morale hit every time your capital is occupied. done
[Cush] how do guerrila's/rebels work?
[ericbabe] every turn i mean. done.
[Le_Tondu] Will COG be moddable and will the NATO symbols be available at the Strategic level? (if this hasn't been asked yet.)
[ericbabe] guerillas have a chance of popping up when cities are occupied.
[JeffJ] do insurrections develop? what influences provence stability?
[ErikRutins] So who are your three favorite leaders in the game and why?
[ericbabe] spain and to a lesser extent turkey have a chance of guerillas.
[ericbabe] other nations can get guerillas, but chances are much smaller. chance for guerillas is greater if total war is declared against you.
[ericbabe] rebels pop up when your national morale is low in provinces with low levels of "court" developments.
[ericbabe] cog will be moddable to a certain extent. it'll be easier to add things like
[ericbabe] scenarios and modify the unit list, but harder to do things like make new maps.
[Le_Tondu] I was thinking about what we see at the Strategic level.
[ericbabe] no nato symbols at strat level... i use semitransparent nato symbols to show "unit under production" in a province. so showing nato symbols next to these would be very confusing.
[Le_Tondu] in terms of the units.
[ericbabe] there are insurrections when nat morale is low; presence of corps can prevent insurrection. also presence of court developments helps prevent this loss.
[ericbabe] favorite three leaders: i have a portrait of duke of wellington hanging over my fireplace.
[ericbabe] development for 6 years... gets under your skin
[Joe_Lieberman] What does your wife think of that?
[ericbabe] she went to bed ten minutes ago and i wouldn't dare answer for her.
[ErikRutins] Joe, you can't be dissing the Duke!
[Joe_Lieberman] Who's talking about John Wayne?
Le_Tondu has left the chat.
[Joe_Lieberman] Ok: Real questio: How many possible diplomatic treaty combinations are there?
[ErikRutins] Oh man, excuse me everyone, I'm going to have to challenge Joe to a game for that :-)
[ericbabe] there are about 25 treaty clauses
[ericbabe] a treaty is composed of any number of clauses
[ericbabe] involving any number of nations.
[Joe_Lieberman] So how many possible combiantions :-)
[ericbabe] i'd have to check my code to see how big a treaty can be... i'm sure it's not infinite
[ErikRutins] Billions and billions... ;-)
[Mr.Frag] hows the AI with treatys? does it use them in a manner that you'd expect from a player
[ericbabe] ai really limited the creativity of the clauses.
[coach3play4] Is Ireland included - say for a French invasion?
[Joe_Lieberman] (yes it is Coach)
[ericbabe] the ai has about 20 different things it looks for
[ericbabe] which can trigger it to offer treaties.
[ericbabe] ai can evaluate treaties pretty well... it's just very cautious.
[ericbabe] there is ireland.
[ericbabe] no iceland though.
[Joe_Lieberman] yes, my poor Swedish invasion of Rejavik was ruined because it wasn't on the map... (ignore the fact I had no navy to get them there)
[Joe_Lieberman] well that about wraps up our chat.. any last questions?
[jimbo10327] sounds fun, ty for your time,
[ericbabe] welcome
nomad has left the chat.
[Joe_Lieberman] I'd like to point everyone in the direction of a recent forum thread concerning our MAYtrix Chat Drive. I'd like to get as many people in chat as often as possible during the month of may
[Mr.Frag] digital download version?
[Cush] will the game be avaiable for digital download when its released?
[Mr.Frag] lol
[ErikRutins] Yes, and boxed copies as well
[ericbabe] i was wondering that myself
[ErikRutins] These chats are very informative :-)
[Joe_Lieberman] I'd like to thank Eric Babe for taking the time to chat with everyone, to his wife for letting him have the duke above his fireplace
[Cush] lol
[ErikRutins] Thanks everyone, thanks Eric, thanks Joe
[ErikRutins] (DUUUUUKE!)
[ericbabe] i watch pride and prejudice whenever she wants... i get the duke
[Mr.Frag] lol -> Eric
[Joe_Lieberman] This chat was sponsored by Matrix Games, Western-Civilization, and Viewiers Like YOU.
[ericbabe] thanks joe!
[ErikRutins] Joe, see you on the battlefield ;-)
Cush has left the chat.
[Joe_Lieberman] Eric, you have the short end of the stick on that one :-)
brady has left the chat.
[ericbabe] gnight guys!
[Joe_Lieberman] Don't forget MAYtrix Chat Drive!
[ErikRutins] Thanks again Eric, thanks everyone for coming
Cush has joined the chat.
[Joe_Lieberman] get it? What an awesome pun! Maytrix... haha
[ErikRutins] <loads his artillery>
[Mr.Frag] g'night folks, back to my email queue
[Joe_Lieberman] <Run Sweden! Run!>
[Cush] hmm, maybe its a good thing i accidently closed the window...missed the pun
[ErikRutins] Yep, ditto, take care all
Mr.Frag has left the chat.


< Message edited by Erik Rutins -- 5/17/2005 3:13:58 PM >


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Erik Rutins
Director of Product Development


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(in reply to steveh11Matrix)
Post #: 17
RE: Crown of Glory Chat Tonight! 10PM EST! - 5/18/2005 1:15:17 PM   
steveh11Matrix


Posts: 943
Joined: 7/30/2004
Status: offline
Thanks Erik.

Steve.

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"Nature always obeys Her own laws" - Leonardo da Vinci

(in reply to Erik Rutins)
Post #: 18
RE: Crown of Glory Chat Tonight! 10PM EST! - 5/18/2005 6:04:55 PM   
sterckxe


Posts: 4601
Joined: 3/30/2004
From: Flanders
Status: offline
Thanks, a fine read :)

Greetz,

Eddy Sterckx

(in reply to Erik Rutins)
Post #: 19
RE: Crown of Glory Chat Tonight! 10PM EST! - 5/18/2005 6:30:40 PM   
Arinvald


Posts: 1774
Joined: 10/2/2001
From: Kentucky
Status: offline
Very excited and pleased to see that it is being released at Origins at the end of June. I was thinking it would be released around August timeframe. It will be a glorious summer!

(in reply to sterckxe)
Post #: 20
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