xanthos
Posts: 12
Joined: 3/24/2005 From: NH Status: offline
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Hey guys, Putting sounds and voices in is actually quite easy. I have a mission that is in release status and will be availible soon at SSC. It requires either using the filesys- command or putting the mission into a dat format. My mission will be released in dat. and it uses canned sounds I found online, some are from many great scifi flicks. As far as voices I would like to do a mission that uses no text and only recorded voices that speak whatever message the editor chooses. This would, of course, require a script and voice actors to fill the shoes of the other ships, but it's totally conceiveable. Using sound editing you can even add the effect the replies to the player would sound like two-way radio traffic. a quick tutorial... Sounds are stored in their own folder aplty named Sounds. These are kept within the Mods folder in the same way as ships, weapons, etc. I choose to use an additional folder within the sounds folder called Ss. Should I have other 'mods made mission', like a BSG mission I could create another folder within the sounds called BSG to cut down on confusion. a basic def command looks like this... event: { id: 94, time: 0.0, delay: 0.0, event: Message, event_sound: "Ss/alert03.wav", event_message: "THOSE FARCASTERS JUST WENT HOT! WE'VE GOT INCOMING!", event_chance: 100, trigger: "Jump", trigger_ship: "Renguard 1", } This information comes to you and I courtesy of Gordon. I am sure others knew it, but I don't think I had seen any posts describing it. Hope it proves useful to someone! -X-
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