Are you saying I can improve the AI of GoT to the way it was in Spartan? Can you tell me how to do that?
Yes, there are some AI files you can edit within the folder to adjust the difficulty of the AI.
These are the following files I adjusted: (that were in SPARTAN)
BuildPri (this is resources and how the AI determines which are most important to it, I set copper and food and bricks as top priorities.)
DipTrust (I set all these numbers to 10, this made every nation hate me from the start, so I had to be really diplomatic to gain friends)
ProxyBuild (This is the meat of the AI production, the order in which you list what the AI builds determines the structure and units the AI will build first and foremost for most every city. I primarily went for the heavy infantry barracks, a library, training grounds1 and a fort for the numerous 4 spot cities on the maps.)
Script1 (this is main script of the whole game AI, from research to barbarian invasions, I didn't adjust a whole lot in this file, except the research tree and barbarian invasions.)
Tweaks (this is the AI smartness, defense to offense, to diplomacy, to what is advantageous to attack, to happiness, how well it likes the human player after a human player backstabs it, starting resources, and when it becomes active (from normal to impossible I set it to become active on turn 1), etc. etc.)
If you are going to adjust the numbers in these files, BE SURE AND MAKE A BACKUP COPY OF EACH ONE BEFORE ALTERING THEM. Put the backup copies in another folder and then alter to your hearts content. If you mess something up the game will not load. So that's why it's always best and important to backup files you are going to adjust.
I also cannot be sure the same files are even in Gates of Troy since I don't have it. But, if I were a wagering man I would believe they are and pretty much the same files.
Sorry I can't tell you "exactly" how to do it, I put hundreds of hours into changing and testing to get the challenge in the game I wanted after v1.017. Each person is different and where I find this the best AI, others would find it too "hard".
< Message edited by ravinhood -- 4/7/2005 8:53:00 PM >