TMcBane
Posts: 1
Joined: 3/12/2005 Status: offline
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I have played about six games and easily won each one. I don't think that the AI has any truly game-killing flaws (at least among the game types I have tried), it is just that given equal footing, I am better. The AI does aggressively expand and sends more than one ship against the player, so it is viable, unlike some games with completely broken AI. There are probably situations where the AI should be tweaked, but all-in-all it is not a bad first effort. Here is what is needed in my opinion: option(s) where you can give the AI an advantage, when desired. Here are my suggested ways of giving the AI an advantage which would make Supremacy more challenging and enjoyable to me: 1. Percentage decrease of player production / number of turns. This would be a setting where you select the number of turns, such as 1, 2, 3, 4, or 5, and a small percent, which is the percentage that production is reduced on each occupied planet per the turn number. This would remain reduced even if the AI takes over the planet, at which time the decrease of production is stopped as long as the AI controls the planet. This forces the player to efficiently take over AI controlled planets before the player's production dries up. But, the AI's production continues at the full level, giving the AI gradually more to work with over time. Obviously, the setting will have to take into consideration map size, but recommended levels could be determined for each map and communicated to the player. This would result in shorter games, with smaller number of units produced. 2. The reverse of suggestion #1: Percentage increase of AI production / number of turns. This would result in longer games, with larger number of units produced. 3. Both #1 and #2. This would be trickier to balance the settings for a challenge, without the AI automatically winning, but it might be the most satisfying because victory or defeat might rest on a knife's edge. 4. Planetary rebellion percentage. This setting is intended to improve the ground combat section of the game. I use the strategy of occupying unoccupied planets with a single cheap unit to cut down on resource expenditure. The savings are used to increase my space fleet to make sure no enemy transports survive to invade one of my planets. This means that I have never been invaded in any game so far. If there was a chance that my single unit could rebel and give the planet to the AI, it would force me to place more troops on my planets, with a greater potential that the AI could actually initiate an invasion, and an interesting ground battle would occur assuming the AI brought some significant forces to the battle. The percentage could be the percent chance per turn that a single unit would revolt, and for each additional unit on the planet, that percentage is reduced by a certain amount, so that 0 % chance of rebellion is achievable with sufficient forces. If the rebellion is successful, the number of factories is reduced by one and the planet handed over to the AI. Of course, this would just potentially hurt the player. The AI for the amount of forces used to invade planets might need to be tweaked if this setting is created. One or more of these advantages given to the generally competent AI would greatly increase the challenge and thus the fun of Supremacy. I think that it wouldn't be that hard to add these options via a patch, would it? Finally, I would like to see a high score table be generated and saved. At the very least, challenge in Supremacy could be increased by competing against your earlier victories using that map and settings.
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