For now let's call it Project Global Scope.
I picture the interface being as rhonda suggested. The primary view can be the global scale (a 3-D rendering of the globe from space). Weather would be a nice touch, visible as clouds (two shades possible?) and hurricanes. A variety of other information should be available at this view, such as control of territory, satellite movements, possibly fleet markers.
The next zoom-in could be the one where the individual hex spaces would be visible on the map. The view could toggle between grid and no grid, and there would be a small icon of the color matching the major power occupying the space. The implicit hex grid would mapped onto the sphere so the view is as from a sub-orbital vantage point in space, with some curvature of the Earth visible, and with the weather patterns more developed and diversified. Spaces that were currently in conflict could have a separate tiny icon.
The next zoom-in could be close-up enough to keep track of the contents of a hex, based on unit type, Axis & Allies style. At this view, the map would be flat, and the larger hex grid (100 miles side-to-side) would be visible. The entire game could be played at this scale, with bimonthly turns. When passing over a vertex space, the map could automatically refold itself based on where the view was centered, or perhaps based on the path of a unit.
The final break-down would be for larger hexes (or regions of larger hexes) that are being contested. This would be at 5 miles to the smaller hex, so that each larger hex involved would become a battle hex, where the action is at one day per turn. In this manner, whole fronts of activity could be pieced together without needing to depict the whole war at the smaller scale. Short scenarios could be played at the smaller scale entirely. Computer resources allowing (such as online via network), an entire war could be fought at the smaller scale, using teams for each power, each with a command structure allowing them to split up the elements of their forces.
I envision the game as being very adaptable. The global scope seems to make the game mostly suitable to c. 1500 AD or later. Obviously, global wars would be its best use, so perhaps the earliest scenarios could start at the outbreak of WWI, and run (Civ Style) to some 21st century event, or (Risk Style) till there's only one power standing, based on the scenario being played.
The best scenarios would be WWII, Coldwar, and WWIII, but the scale variability would allow any military conflict of this or the last century to be recreated, with a time scale of as little as one day per turn. The profit model would be very scenario-oriented, sort of like publishing adventures for a roleplaying game. Speaking of which, on a side note, it could be used to handle longer time-scale events in role-playing games, especially if one expansion is a map editor that allows the game to be played in worlds other than modern Earth.
< Message edited by coregames -- 3/4/2005 10:35:58 AM >