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Tin Soldiers: Alexander the Great v1.01 Update Available!

 
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Tin Soldiers: Alexander the Great v1.01 Update Available! - 2/23/2005 3:04:41 PM   
Erik Rutins

 

Posts: 32939
Joined: 3/28/2000
From: Vermont, USA
Status: offline
The new v1.01 update is available for download through our Downloads page and the Members Area. The list of changes is pasted in below.

Tin Soldiers: Alexander the Great
v.1.01


Thank you for playing Tin Soldiers - Alexander the Great(tm). We are always looking for ways to improve your gaming experience. For the latest information on the game, please go to the Matrix Games web site at www.matrixgames.com.

Troubleshooting:

Ensure that your system meets the minimum system requirements:
Processor: Pentium II 550 Mhz, AMD K6-3 500
RAM: 128 MB (256 MB for XP)
Video card: 64MB or greater DirectX 9.0b compatible
Sound Card: DirectX 9.0b compatible
Media Player: Microsoft Media Player 9 or above

Also, ensure that you have the latest video drivers available for your system. If you are experiencing problems with the game, please contact support@matrixgames.com. Please provide as much detail on your issue as soon as possible.

Change History:

v1.0.1

Fixes:

• Fixed spelling mistake when using fear card
• Fixed AI bug that caused AI to expose its rear when attacking
• Fixed menu hang bug associated with restarting level

1.0.0

- First release

_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Post #: 1
RE: Tin Soldiers: Alexander the Great v1.01 Update Avai... - 2/23/2005 5:35:52 PM   
SlapBone


Posts: 265
Joined: 7/27/2004
From: Houston, TX
Status: offline
quote:

Quoted from the news item:

Matrix Games and Koios Works (www.koiosworks.com) are very pleased to announce that Tin Soldiers: Alexander the Great has a brand new patch that makes several improvements to the overall experience of the game.


Notice how it seems like they said there were new features but they actually didn't.

(in reply to Erik Rutins)
Post #: 2
RE: Tin Soldiers: Alexander the Great v1.01 Update Avai... - 2/23/2005 6:00:41 PM   
Erik Rutins

 

Posts: 32939
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Slapbone,

I'm missing your point - if we promised any new features, I didn't see it.

Regards,

- Erik

_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to SlapBone)
Post #: 3
RE: Tin Soldiers: Alexander the Great v1.01 Update Avai... - 2/23/2005 11:46:38 PM   
AlvinS

 

Posts: 658
Joined: 12/2/2000
From: O'Fallon, Missouri
Status: offline
quote:

v1.0.1

Fixes:

• Fixed spelling mistake when using fear card
• Fixed AI bug that caused AI to expose its rear when attacking
• Fixed menu hang bug associated with restarting level



The low number of fixes is a testament to the quality of the initial release. Great Job! I was able to solve my menu freeze problem with a video driver update. I'm looking forward to Tin Soldiers Julius Caesar.

_____________________________

"Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it." ---Mark Twain

Naval Warfare Simulations

AlvinS

(in reply to Erik Rutins)
Post #: 4
RE: Tin Soldiers: Alexander the Great v1.01 Update Avai... - 2/24/2005 7:16:30 AM   
SlapBone


Posts: 265
Joined: 7/27/2004
From: Houston, TX
Status: offline
quote:

ORIGINAL: Erik Rutins

Slapbone,

I'm missing your point - if we promised any new features, I didn't see it.

Regards,

- Erik


Hence the smiley. Here's another

I was being factitious. I didn't notice any bugs so the patch didn't improve my overall experience one iota.

You guys need a vacation.

Great job btw. I will be buying Julius Ceasar as well

< Message edited by SlapBone -- 2/23/2005 11:19:24 PM >

(in reply to Erik Rutins)
Post #: 5
RE: Tin Soldiers: Alexander the Great v1.01 Update Avai... - 7/5/2005 2:20:37 PM   
MikeB

 

Posts: 229
Joined: 10/30/2002
From: Ottawa Canada
Status: offline
The wargamer article mentioned the disallusionment with NOT being able to progress to a "next" level scenario...despite some 16-17 tries. Has this been fixed in some way? ie. can one progress to the next level irrespective of having completed to a fantastic quality level the 1st level. An overall score for all scenarios/levels might be more preferable. I despise having to use cheat codes to get to a next level in a game...ala RTS games.

Buying a game for potentially one scenario ...can be painful as the article highlighted.
Mike B

(in reply to SlapBone)
Post #: 6
RE: Tin Soldiers: Alexander the Great v1.01 Update Avai... - 7/5/2005 4:31:16 PM   
Deride


Posts: 488
Joined: 6/21/2004
From: Dallas, TX
Status: offline
MikeB,

To be clear, there are two types of victory for each level: minor victory and major victory. In the review, the reviewer found it difficult to score a "major victory", especially on the first level. (Frankly, due to the size and scope of that battle, a major victory is fairly difficult to achieve.) However, you can progress to the next battle with any victory.

I suggest that you download the demo and try out the first level. It is a good challenge, and should demonstrate the level you need to achieve for victory.

Deride

(in reply to MikeB)
Post #: 7
RE: Tin Soldiers: Alexander the Great v1.01 Update Avai... - 10/4/2013 10:21:32 PM   
kalepe

 

Posts: 12
Joined: 9/28/2013
Status: offline
Dont play demo if you can play full game ..:)

(in reply to Deride)
Post #: 8
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