Matrix Games Forums

Battle Academy is now available on SteamPlayers compare Ageods Civil War to Civil War IIDeal of the week - An updated War in the East goes half Price!Sign up for the Qvadriga beta for iPad and Android!Come and say hi at Pax and SaluteLegends of War goes on sale!Piercing Fortress Europa Gets UpdatedBattle Academy Mega Pack is now availableClose Combat: Gateway to Caen Teaser TrailerDeal of the Week Alea Jacta Est
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: WitP Utility - AB's Map and Pry Scen 34

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: WitP Utility - AB's Map and Pry Scen 34 Page: <<   < prev  6 7 [8] 9 10   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: WitP Utility - AB's Map and Pry Scen 34 - 5/15/2005 8:52:24 PM   
treespider


Posts: 9766
Joined: 1/30/2005
From: Edgewater, MD
Status: offline
Bump

(in reply to treespider)
Post #: 211
RE: WitP Utility - update (18/03/2005) - 5/15/2005 9:17:34 PM   
Drex

 

Posts: 2523
Joined: 9/13/2000
From: Chico,california
Status: offline
I downloaded the Utility and Microsoft Net but keep getting the error message:"File or assembly name WitPControls or one of its dependencies, was not found"What have I left out or not done.

_____________________________

quote:

Col Saito: "Don't speak to me of rules! This is war! It is not a game of cricket!"

(in reply to Nomad)
Post #: 212
RE: WitP Utility - AB's Map and Pry Scen 34 - 5/15/2005 10:40:59 PM   
Bodhi


Posts: 1266
Joined: 8/26/2003
From: Japan
Status: offline

quote:

ORIGINAL: treespider

Trying to use your utility to plan IJ first turn utilizing Pry's Scen. 34 and AB's map. Utility doesn't want to show airbases or ports or resources/fuel/oil etc on map....The correct map appears... with no information on it...

EDIT: I have multiple installs.... AB"s map and Pry's Scen 34 are installed under C:/Matrix Games/AndrewBrown'sWar in the Pacific the original base game is installed under C:/Matrix Games/ War in the Pacific.

In the utility...under the tools option when i point the utility to the AB file I get the correct map but no information...If I point the utility to the original game in the War in the pacific folder it appears to function normally. ie. the original map appears with information on it...

The correct data appears in the side bar...just no visual representation on the map.

EDIT #2: Still exploring ...the utility seems to be working fine with AB's scen 116. Possibly Pry's Scen 34 is missing a necessary file?


Sounds like you don't quite have the paths correctly set. There are two paths under tools options: one for getting all the scenario files, pwhex.dat and the main SAVE folder (this path should be the main WitP folder) and one for the Map bitmap tiles (this should be the WitP ART folder). Note that Andrew's map mod uses a different pwhex.dat file and base locations may be different, so you probably need to do the following.

When using the utility for a game based on Andrew's map set the paths to
C:/Matrix Games/AndrewBrown'sWar in the Pacific
and
C:/Matrix Games/AndrewBrown'sWar in the Pacific /ART

When using the utility for a game based on the original version, set the paths to
C:/Matrix Games/ War in the Pacific
and
C:/Matrix Games/ War in the Pacific/ART

This should work, if not I'm sure you'll let me know.

Note that the paths aren't currently saved for each game, only for the utility as a whole, so you'll have to swap them back when you change to a game based on the other version.



_____________________________

Bodhi

(in reply to treespider)
Post #: 213
RE: WitP Utility - update (18/03/2005) - 5/15/2005 10:42:12 PM   
Bodhi


Posts: 1266
Joined: 8/26/2003
From: Japan
Status: offline

quote:

ORIGINAL: Drex

I downloaded the Utility and Microsoft Net but keep getting the error message:"File or assembly name WitPControls or one of its dependencies, was not found"What have I left out or not done.


Not too sure. Can you give a listing of all the files in the utilities folder? Thanks.


_____________________________

Bodhi

(in reply to Drex)
Post #: 214
RE: WitP Utility - AB's Map and Pry Scen 34 - 5/15/2005 10:59:46 PM   
treespider


Posts: 9766
Joined: 1/30/2005
From: Edgewater, MD
Status: offline

quote:

ORIGINAL: Bodhi


quote:

ORIGINAL: treespider

Trying to use your utility to plan IJ first turn utilizing Pry's Scen. 34 and AB's map. Utility doesn't want to show airbases or ports or resources/fuel/oil etc on map....The correct map appears... with no information on it...

EDIT: I have multiple installs.... AB"s map and Pry's Scen 34 are installed under C:/Matrix Games/AndrewBrown'sWar in the Pacific the original base game is installed under C:/Matrix Games/ War in the Pacific.

In the utility...under the tools option when i point the utility to the AB file I get the correct map but no information...If I point the utility to the original game in the War in the pacific folder it appears to function normally. ie. the original map appears with information on it...

The correct data appears in the side bar...just no visual representation on the map.

EDIT #2: Still exploring ...the utility seems to be working fine with AB's scen 116. Possibly Pry's Scen 34 is missing a necessary file?


Sounds like you don't quite have the paths correctly set. There are two paths under tools options: one for getting all the scenario files, pwhex.dat and the main SAVE folder (this path should be the main WitP folder) and one for the Map bitmap tiles (this should be the WitP ART folder). Note that Andrew's map mod uses a different pwhex.dat file and base locations may be different, so you probably need to do the following.

When using the utility for a game based on Andrew's map set the paths to
C:/Matrix Games/AndrewBrown'sWar in the Pacific
and
C:/Matrix Games/AndrewBrown'sWar in the Pacific /ART

When using the utility for a game based on the original version, set the paths to
C:/Matrix Games/ War in the Pacific
and
C:/Matrix Games/ War in the Pacific/ART

This should work, if not I'm sure you'll let me know.

Note that the paths aren't currently saved for each game, only for the utility as a whole, so you'll have to swap them back when you change to a game based on the other version.




I was aware of the path issue and have tried several variations all with no success for Pry's Scenario

When using the utility for a game based on Andrew's map I set the paths to
C:/Matrix Games/AndrewBrown'sWar in the Pacific
and
C:/Matrix Games/AndrewBrown'sWar in the Pacific /ART.

Pry's scenario appears in the list. If I change the paths back to the original his scen is removed from the list...afaik this is working as designed. When I run a report based on Scen 34 the map appears but without all of the nice informational icons such as ports airbases and oil/resources etc.

AB's scen 116 comes up just fine with all of the nice map indicators I was looking for ...

Pry's does not. I have Pry's Scen installed at
C:/Matrix Games/AndrewBrown'sWar in the Pacific/Scen

AB's map in v3b appears to be installed at
C:/Matrix Games/AndrewBrown'sWar in the Pacific /ART as well as
C:/Matrix Games/AndrewBrown'sWar in the Pacific /ART/maps_modified_v3

I have tried both locations in the path setting without success. I did notice that there is a pwhex.dat in these locations:

C:/Matrix Games/AndrewBrown'sWar in the Pacific
C:/Matrix Games/AndrewBrown'sWar in the Pacific /ART
C:/Matrix Games/AndrewBrown'sWar in the Pacific /ART/maps_modified_v3


(in reply to Bodhi)
Post #: 215
RE: WitP Utility - AB's Map and Pry Scen 34 - 5/15/2005 11:04:28 PM   
Bodhi


Posts: 1266
Joined: 8/26/2003
From: Japan
Status: offline
Interesting. When I have some time I'll get Pry's scenario and have a look.

_____________________________

Bodhi

(in reply to treespider)
Post #: 216
RE: WitP Utility - AB's Map and Pry Scen 34 - 5/15/2005 11:11:49 PM   
Drex

 

Posts: 2523
Joined: 9/13/2000
From: Chico,california
Status: offline
Well I got that problem solved and the map loads up but it is sized too large for my screen. How can I resize it?

_____________________________

quote:

Col Saito: "Don't speak to me of rules! This is war! It is not a game of cricket!"

(in reply to Bodhi)
Post #: 217
RE: WitP Utility - AB's Map and Pry Scen 34 - 5/16/2005 2:50:00 AM   
KHawk

 

Posts: 52
Joined: 7/3/2004
Status: online
Drex,

Could you please explain how you got the base and airfield icons to work for Pry's scenarios. I am having the same problem with the icons.

Thanks,
KHawk

(in reply to Drex)
Post #: 218
RE: WitP Utility - AB's Map and Pry Scen 34 - 5/16/2005 3:21:30 AM   
Drex

 

Posts: 2523
Joined: 9/13/2000
From: Chico,california
Status: offline
Sorry Khawk, I'm not playing Pry's Scenarios at the moment, just the stock scenario 15. I have some icons but maybe not all. I think I'm missing some. But the proper path seems to be the key.

_____________________________

quote:

Col Saito: "Don't speak to me of rules! This is war! It is not a game of cricket!"

(in reply to KHawk)
Post #: 219
WitP Utility and Pry's New Scenarios - 5/16/2005 3:45:15 AM   
Bodhi


Posts: 1266
Joined: 8/26/2003
From: Japan
Status: offline
treespider and KHawk,

Pry made this change in all his new scenarios:

"Removed all daily supply and fuel from West Coast bases and moved to United States base 330, supply will now have to trickle down to the coast from the supply center. Reduced total daily supply and fuel on to 30,000 supply and 20,000 a day each."

That's causing the problem. I've fixed it and the updated version (together with the addition of the option to display where your forces were spotted last move) should be available fairly soon.

_____________________________

Bodhi

(in reply to KHawk)
Post #: 220
WitP Utility - resizing - 5/16/2005 3:51:11 AM   
Bodhi


Posts: 1266
Joined: 8/26/2003
From: Japan
Status: offline
Standard way to resize is via the resize handle at the bottom right of the report form. However to make things easier for me when laying out the form, I started with the assumption that you'd be using 1024x768 resolution as that's what WitP uses. So although you can make the form larger in running WitP in windowed mode, you'll find there's a minimum size for the form set.

< Message edited by Bodhi -- 5/16/2005 3:54:35 AM >


_____________________________

Bodhi

(in reply to Drex)
Post #: 221
RE: WitP Utility - resizing - 5/16/2005 4:49:59 AM   
KHawk

 

Posts: 52
Joined: 7/3/2004
Status: online
Bodhi,

Thank you for your fast response and most of all thanks for all your time and effort.

KHawk

(in reply to Bodhi)
Post #: 222
RE: WitP Utility and Pry's New Scenarios - 5/16/2005 6:20:51 AM   
treespider


Posts: 9766
Joined: 1/30/2005
From: Edgewater, MD
Status: offline
Mucho gracias

(in reply to Bodhi)
Post #: 223
RE: WitP Utility and Pry's New Scenarios - 5/16/2005 5:49:24 PM   
Hartley


Posts: 255
Joined: 6/2/2003
Status: offline
Are there issues when running Windows with a bigger DPI for fonts ?

(in reply to treespider)
Post #: 224
RE: WitP Utility - 5/16/2005 10:53:51 PM   
Bodhi


Posts: 1266
Joined: 8/26/2003
From: Japan
Status: offline

quote:

ORIGINAL: Hartley

Are there issues when running Windows with a bigger DPI for fonts ?


Possibly. I did make some changes to accomodate larger fonts, but if you find any problems let me know the specifics and I'll take another look.


_____________________________

Bodhi

(in reply to Hartley)
Post #: 225
RE: WitP Utility - 5/17/2005 1:50:33 PM   
Tristanjohn


Posts: 3026
Joined: 5/1/2002
From: Daly City CA USA
Status: offline

quote:

ORIGINAL: Bodhi


quote:

ORIGINAL: Hartley

Are there issues when running Windows with a bigger DPI for fonts ?


Possibly. I did make some changes to accomodate larger fonts, but if you find any problems let me know the specifics and I'll take another look.



I've tried downloading your updated utility several times over the past few days and nothing happens. Is it actually available? I had no problem when I grabbed an earlier version.


(in reply to Bodhi)
Post #: 226
RE: WitP Utility - 5/17/2005 2:27:08 PM   
Bodhi


Posts: 1266
Joined: 8/26/2003
From: Japan
Status: offline
Just tried downloading it now from the link in my signature without any problem.

_____________________________

Bodhi

(in reply to Tristanjohn)
Post #: 227
RE: WitP Utility - 5/18/2005 4:13:10 PM   
Hartley


Posts: 255
Joined: 6/2/2003
Status: offline
At 130 DPI, you can't see the tabs.

(in reply to Bodhi)
Post #: 228
RE: WitP Utility - 5/19/2005 12:26:56 AM   
Bodhi


Posts: 1266
Joined: 8/26/2003
From: Japan
Status: offline
OK, seems like there are some issues with using large fonts. Once I finish adding things I may take a look again at the large font issue, but it probably won't be for a while.

_____________________________

Bodhi

(in reply to Hartley)
Post #: 229
WitP Utility - 1.0.5 Available (28/05/2005) - 5/28/2005 1:05:56 PM   
Bodhi


Posts: 1266
Joined: 8/26/2003
From: Japan
Status: offline
Available from here: WitP Utility v1.0.5

Here's the list of changes from 1.0.4


  • Added option to add memos to hexes on the map

  • Added option to display the hexes where the player's Task Forces were spotted by the opponent in the previous move

  • Added "<ALL>" options to ship class list for each class in the tracking reports so that all reports for a class can be viewed together

  • Altered colours of icons for tracked ships with red (J) and green (A) displaying location if previous day, yellow if tracked ship(s) at that location within the past week, and grey for known locations over one week old

  • Altered display of some short dates so that can now correctly order lists by date

  • Altered format of some of the tracking messages to improve clarity

  • Altered the default naval departure date to the current game date

  • Fixed problem with Pry's scenarios (30 to 35) not displaying the base supplies/fuel/oil/resources




Hex Memos: To add memos, make sure the map has the focus (you can click on it to be sure) and the cursor is over the desired hex, then press the F1 to open the add/edit memo window. To delete a memo if no longer need, put the mouse of the hex and press the F6 key. Display of hex memos can be toggled on/off on the Options - 2 tab. This tab also allows the user to select the colour of the memo text and background.

TF Spotted Hexes: Options -2 tab also contain the on/off toggle for displaying the hexes where your TFs were spotted by the enemy in the last move. A naval search plane icon is used to highlight the hex (red for TFs spotted by Japanese and green for Allies).

Work has just started on the next version, no ETA as yet.





_____________________________

Bodhi

(in reply to Bodhi)
Post #: 230
RE: WitP Utility - 1.0.5 Available (28/05/2005) - 5/28/2005 1:38:34 PM   
Apollo11


Posts: 22403
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

quote:

ORIGINAL: Bodhi

Available from here: WitP Utility v1.0.5

<SNIP>

Work has just started on the next version, no ETA as yet.


Thanks!


Leo "Apollo11"


_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to Bodhi)
Post #: 231
RE: WitP Utility - 1.0.5 Available (28/05/2005) - 5/28/2005 2:46:23 PM   
Bait Boy

 

Posts: 209
Joined: 8/6/2004
Status: offline


_____________________________

"You go over there and attract their attention while I . . . "

Member Henchmen and Sidekicks Local 272

(in reply to Bodhi)
Post #: 232
RE: WitP Utility - 1.0.5 Available (28/05/2005) - 5/28/2005 3:05:23 PM   
invernomuto


Posts: 950
Joined: 10/8/2004
From: Turin, Italy
Status: offline
Great utility!

Thanks Bodhi

(in reply to Bodhi)
Post #: 233
RE: WitP Utility - 1.0.5 Available (28/05/2005) - 5/29/2005 3:14:04 AM   
Lord_Calidor


Posts: 339
Joined: 3/25/2005
From: Rijeka, CRO
Status: offline
Domo Arigato, Bodhi-san!

_____________________________

But when the blast of war blows in our ears,
Then imitate the action of the tiger;
Stiffen the sinews, summon up the blood,
Disguise fair nature with hard-favour'd rage.

(in reply to invernomuto)
Post #: 234
RE: WitP Utility - 1.0.5 Available (28/05/2005) - 5/29/2005 3:25:05 AM   
cap_and_gown


Posts: 2691
Joined: 3/6/2001
From: Virginia, USA
Status: offline
There doesn't seem to be anyway to get to the sightings reports. I appears as though you just have to scroll through the map looking for the airplane icons. Is this the only way to find all your ships that were sighted? Could this info be added to the ops screen?

(in reply to Lord_Calidor)
Post #: 235
RE: WitP Utility - 1.0.5 Available (28/05/2005) - 5/29/2005 5:13:06 AM   
Knavey

 

Posts: 2968
Joined: 9/12/2002
From: Valrico, Florida
Status: offline

quote:

ORIGINAL: Bodhi
Work has just started on the next version, no ETA as yet.







Hehehe, and what can we expect from the "next" version?



_____________________________

x-Nuc twidget
CVN-71
USN 87-93
"Going slow in the fast direction"

(in reply to Bodhi)
Post #: 236
RE: WitP Utility - 1.0.5 Available (28/05/2005) - 5/30/2005 2:49:59 AM   
Bodhi


Posts: 1266
Joined: 8/26/2003
From: Japan
Status: offline

quote:

ORIGINAL: cap_and_gown

There doesn't seem to be anyway to get to the sightings reports. I appears as though you just have to scroll through the map looking for the airplane icons. Is this the only way to find all your ships that were sighted? Could this info be added to the ops screen?


All I save for the user's side is the fact that a TF was spotted in a particular hex. The program doesn't know which of your ships/TFs are in the hex, so it can't cross-reference them. It would be possible to get a listing of the hexes in which a TF was spotted, but I find it easier to use the map rather than a list of x,y hex values.

Details on sightings of your opponent's TFs are in the operations/intel/tracking output.


_____________________________

Bodhi

(in reply to cap_and_gown)
Post #: 237
RE: WitP Utility - 1.0.5 Available (28/05/2005) - 5/30/2005 2:53:21 AM   
Bodhi


Posts: 1266
Joined: 8/26/2003
From: Japan
Status: offline

quote:

ORIGINAL: Knavey

Hehehe, and what can we expect from the "next" version?




Under consideration are:


  • Arrows indicating direction/speed/size of spotted TFs

  • Tracking of base ownership and improvements

  • Executive daily summary


Any other things you think would be useful?

_____________________________

Bodhi

(in reply to Knavey)
Post #: 238
RE: WitP Utility - 1.0.5 Available (28/05/2005) - 5/30/2005 2:59:51 AM   
Bodhi


Posts: 1266
Joined: 8/26/2003
From: Japan
Status: offline

quote:

ORIGINAL: Lord_Calidor

Domo Arigato, Bodhi-san!


Do itashimashite.

_____________________________

Bodhi

(in reply to Lord_Calidor)
Post #: 239
RE: WitP Utility - 1.0.5 Available (28/05/2005) - 5/30/2005 4:01:59 AM   
cap_and_gown


Posts: 2691
Joined: 3/6/2001
From: Virginia, USA
Status: offline
Actually, I don't care what the other side's sighting report contains. All I want to know is that one of my TF's was spotted at hex x,y. I.E. "Friendly TF spotted at hex x,y". Then I would like to be able to click on this field the way you do with ops reports and go to the hex. Especially for keeping track of sighted subs this method would be easier, IMO, than scrolling through the map.

(in reply to Bodhi)
Post #: 240
Page:   <<   < prev  6 7 [8] 9 10   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: WitP Utility - AB's Map and Pry Scen 34 Page: <<   < prev  6 7 [8] 9 10   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.113