Matrix Games Forums

To End All Wars: Video, AAR and Interview!Ageod's To End All Wars: Video, AAR and Interview!To End All Wars: Artillery Battle Academy 2: Eastern Front - End of Early Access Space Program Manager unveils its multiplayer modes Another update for Commander: The Great War!Distant Worlds: Universe gets a new updateDeal of the Week: Eagle Day to Bombing the Reich Advanced Tactics Gold is coming to SteamMatrix Games now speaks German!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Supply Drain

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Supply Drain Page: [1]
Login
Message << Older Topic   Newer Topic >>
Supply Drain - 11/16/2004 1:13:22 AM   
Halsey


Posts: 4919
Joined: 2/7/2004
From: Indianapolis Indiana USA
Status: offline
Jesus H Christ! I land 40000 supplies at Akyab, and two turns later they are dispersed to bases with absolutely no ground units!. Now there are 6500 points left.

Should I even bother risking ships to move supplies in India. I didn't plan on the supplies I sent to feed the advancing IJA.

Is this like a free "power up" that you get in some arcade games for the advancing armies?

_____________________________

AE WITP Land Air Bitmap downloads

https://sites.google.com/site/aewitplandairartwork/home/ae-witp-bitmap-downloads
Post #: 1
RE: Supply Drain - 11/16/2004 1:19:13 AM   
Twotribes


Posts: 4830
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
I waited till the Japanese were close to taking Rangoon before I resupplied Akyab, it didnt go anywhere as by then they had Rangoon and were astride the rail line to the interior.

Of course I lost 4 or 5 AK in the process.

(in reply to Halsey)
Post #: 2
RE: Supply Drain - 11/16/2004 1:25:00 AM   
Halsey


Posts: 4919
Joined: 2/7/2004
From: Indianapolis Indiana USA
Status: offline
That's why I tried it earlier. I was trying to avoid the long range air.

Guess I'll go back to one ship transport missions for Akyab. Too bad, the extra supplies are already dispersed.

_____________________________

AE WITP Land Air Bitmap downloads

https://sites.google.com/site/aewitplandairartwork/home/ae-witp-bitmap-downloads

(in reply to Twotribes)
Post #: 3
RE: Supply Drain - 11/16/2004 1:42:18 AM   
pfnognoff


Posts: 631
Joined: 5/6/2003
From: Zagreb, Croatia
Status: offline
There was another thread with the similar topic recently, and there I've posted that my supplies went from Port Moresby (stacked with troops and AC) to Buna (empty). Good news is that after I've started my air offensive, some of the "stray" supplies came back from Buna.

Also, I've planned to use Brisbane as a major base, had tons off fuel coming in, unloaded all, more then 250K and after a turn only 90K remained. The rest went all over Australia to the strangest of places.

It looks like we just need much more suplies to make AI routines happy

Or, we can wish that they read that other thread and use the idea about implementing the "Don't send supplies" switch that can be toggled to tell the AI that we don't need supply at certain bases.

(in reply to Halsey)
Post #: 4
RE: Supply Drain - 11/16/2004 2:44:32 AM   
freeboy

 

Posts: 8513
Joined: 5/16/2004
From: Colorado
Status: offline
are you sure they distributed? sometimes supplies go bad.. read the novel "When Good Supplies Turn Bad, or How my Peaches Turned to Penicillin"
seriously though, smaller bases suck for supplies
it is called something other than going "bad" ? forgot the term the game uses for oil/fuel/supplies being reduced..

< Message edited by freeboy -- 11/16/2004 8:45:48 AM >

(in reply to pfnognoff)
Post #: 5
RE: Supply Drain - 11/16/2004 3:16:54 AM   
byron13


Posts: 1575
Joined: 7/27/2001
Status: offline
quote:

ORIGINAL: freeboy

are you sure they distributed? sometimes supplies go bad.. read the novel "When Good Supplies Turn Bad, or How my Peaches Turned to Penicillin"
seriously though, smaller bases suck for supplies
it is called something other than going "bad" ? forgot the term the game uses for oil/fuel/supplies being reduced..


No, it's not "spoilage." And the drain is annoying. I'm having trouble keeping 20,000 supply anyplace in Australia to upgrade a/c. As someone else pointed out, it's also bad in PM where you may need to stock enough supply to be able to upgrade and also withstand a siege during which little supply may get through. Tossing it over to Buna for the Japanese to take is, well, annoying. Guess they changed it to make it easier to get supply forward in remote areas - like Akyab.

(in reply to freeboy)
Post #: 6
RE: Supply Drain - 11/16/2004 3:43:48 AM   
freeboy

 

Posts: 8513
Joined: 5/16/2004
From: Colorado
Status: offline
sorry to find your post interestingly odd.. I do not have any problems at all getting lots of supplies in OZ, but the hqs pull supplies to the base they are in if below 20k.. I have lots of large bases and have seen spoilage.. I actually was on my way back to correct it after seeingthe calculating spoilage line in a replay

< Message edited by freeboy -- 11/16/2004 9:43:57 AM >

(in reply to byron13)
Post #: 7
RE: Supply Drain - 11/16/2004 4:00:35 AM   
Mike Scholl

 

Posts: 9349
Joined: 1/1/2003
From: Kansas City, MO
Status: offline
It wouldn't be so annoying if the stupid AI would stop forwarding supply to "empty"
bases. Or even better, pull it out of them. The PI is woefully undersupplied when
the game starts, and it is made worse because a lot of what is there seems placed
primarily to support Japanese activities. Same is true in Malasia and much of the
DEI. It's one of the things that makes a wildly ahistoric Japanese advance possible.
The next time someone is cooking up one of these wildly extreme deployments for
the Japanese so they can run over half the map in 30 days, they should try letting
their opponants re-deploy the Allies as well.

(in reply to freeboy)
Post #: 8
RE: Supply Drain - 11/16/2004 4:47:11 AM   
freeboy

 

Posts: 8513
Joined: 5/16/2004
From: Colorado
Status: offline
Mike, I completely agree, and would add that it might be a nice feature to be able to stop the auto distributiona as well as auto manufacturing in some areas, and add a toggle to destroy burn, supply/ fuel etc

< Message edited by freeboy -- 11/16/2004 10:47:17 AM >

(in reply to Mike Scholl)
Post #: 9
RE: Supply Drain - 11/16/2004 4:50:43 AM   
irrelevant


Posts: 5498
Joined: 2/6/2004
From: astride Mason and Dixon's Line
Status: offline
Supply requested by a base should be under the players' control within the limits of the road/rail net.

< Message edited by irrelevant -- 11/15/2004 9:51:58 PM >


_____________________________

Fear the kitten!

(in reply to freeboy)
Post #: 10
RE: Supply Drain - 11/16/2004 4:51:22 AM   
2ndACR


Posts: 5648
Joined: 8/31/2003
From: Irving,Tx
Status: offline
Not just the Allies are effected by this. I have over 150,000 oil/res sitting in the northern most Japanese base in Japan that has no industry what so ever. So only trickle amounts get to where they are needed. I dump oil/res in Sasebo and it will all wind up way up north in a few days time.

Took all of the coast of NG and dumped 30,000 supplies in Hollianda to begin a buildup there only to see 2 turns later every little base along the coast with 2-3,000 supplies all of a sudden. I even have a HQ with air units at Hollianda.

The pull and push of supplies and resources is a mystery to me. The Japan thing is the most annoying and worrying thing for me though. I have some heavily industry bases in Japan that never have more than 1000 oil and 2200 resources in them. Does not matter if i manually dump a bunch in there, it all flows up north.

(in reply to Mike Scholl)
Post #: 11
RE: Supply Drain - 11/16/2004 7:27:01 AM   
CommC

 

Posts: 460
Joined: 8/3/2002
From: Michigan, USA
Status: offline
Yeah, we need to be able to toggle on and off the auto resupply of all the bases. This needs to be addressed in the 1.4 patch, or sooner.

(in reply to 2ndACR)
Post #: 12
RE: Supply Drain - 11/16/2004 9:39:25 AM   
Sredni

 

Posts: 700
Joined: 9/30/2004
From: Canada
Status: offline
Nothing more annoying than over 400k supplies in chandpur and diamond harbour, and 4 or 5 hexes to the NE on the rail, a base with 2 hq's and 15 cripple units and rebuilding air squadrons won't go over 12k supplies. Meanwhile akyab seems to relish spitting away any supplies you port there, but won't suck any for itself.

Then mytikyin goes from 6500 supply to 21000 in a turn, and then promptly falls to 15k the next. All over dirt tracks.

Then port moesby ships 8k supply to buna so the japs don't get hungry after they take it.

Then darwins sitting on over 150k fuel, but when you drop 180k fuel on brisbane it disperses over the whole continent.


meh . I think ideally a 3 way toggle would be a great addition. With an "accept supply" a "don't accept supply" and a "don't release supply" switch. And if we're talking fantasy a number you could input into a base and have it build up to that amount of supply would be great too .

(in reply to Halsey)
Post #: 13
RE: Supply Drain - 11/16/2004 3:07:07 PM   
2ndACR


Posts: 5648
Joined: 8/31/2003
From: Irving,Tx
Status: offline
Going to punt this up before it gets buried.

(in reply to Sredni)
Post #: 14
RE: Supply Drain - 11/16/2004 3:27:57 PM   
Feinder


Posts: 6587
Joined: 9/4/2002
From: Land o' Lakes, FL
Status: offline
Now if I could only get my TROOPS to ride on those lightning fast monorails that deliver the supplies from over trails. Gawd those supply trains have some great transit times! Any chance I can get my troops to ride them?



-F-

_____________________________

"It is obvious that you have greatly over-estimated my regard for your opinion." - Me


(in reply to 2ndACR)
Post #: 15
RE: Supply Drain - 11/16/2004 3:58:12 PM   
Tanaka


Posts: 2762
Joined: 4/8/2003
From: USA
Status: offline
quote:

ORIGINAL: 2ndACR

Not just the Allies are effected by this. I have over 150,000 oil/res sitting in the northern most Japanese base in Japan that has no industry what so ever. So only trickle amounts get to where they are needed. I dump oil/res in Sasebo and it will all wind up way up north in a few days time.

Took all of the coast of NG and dumped 30,000 supplies in Hollianda to begin a buildup there only to see 2 turns later every little base along the coast with 2-3,000 supplies all of a sudden. I even have a HQ with air units at Hollianda.

The pull and push of supplies and resources is a mystery to me. The Japan thing is the most annoying and worrying thing for me though. I have some heavily industry bases in Japan that never have more than 1000 oil and 2200 resources in them. Does not matter if i manually dump a bunch in there, it all flows up north.


sounds like something they did just for the AI to stay supplied. only thing is it messes up our own plans. this should definitely be a toggle switch!

< Message edited by Tanaka -- 11/16/2004 8:59:03 AM >


_____________________________


(in reply to 2ndACR)
Post #: 16
RE: Supply Drain - 11/16/2004 6:43:12 PM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
I agree - "Manual Control of Overland Supply" needs to be a toggleable option. Same for Oil/Resources as well.

(in reply to Tanaka)
Post #: 17
RE: Supply Drain - 11/16/2004 6:55:18 PM   
2ndACR


Posts: 5648
Joined: 8/31/2003
From: Irving,Tx
Status: offline
I would love to see it happen. As it stands now, only islands can be used for massive supply build ups for a future operation.

I can not even keep manila full of supply and that is where all my troops there are located, yet every single base that is empty has 7000 supply points in it. Manila is sitting at 18,000 supply.

Come on Kid, Mike Wood, Joel can this be done?

(in reply to Captain Cruft)
Post #: 18
RE: Supply Drain - 11/16/2004 7:16:36 PM   
Feinder


Posts: 6587
Joined: 9/4/2002
From: Land o' Lakes, FL
Status: offline
You'd have to set it for each base tho, some sort of flag that says "auto-overland supply" or not.

While I wouldn't want supply flowing from PM to (empty) Buna, I would want supply flowing along the rail net in India.

-F-

_____________________________

"It is obvious that you have greatly over-estimated my regard for your opinion." - Me


(in reply to 2ndACR)
Post #: 19
RE: Supply Drain - 11/16/2004 7:18:37 PM   
2ndACR


Posts: 5648
Joined: 8/31/2003
From: Irving,Tx
Status: offline
works for me. Any way to limit the "suck all my supply to a hole of a base just because it can" is an improvement.

Also I want the toggle to be for oil/resources too.

(in reply to Feinder)
Post #: 20
RE: Supply Drain - 11/16/2004 7:25:40 PM   
Chaplain

 

Posts: 133
Joined: 8/21/2003
Status: offline
I could support this. It's reasonable and realistic.

(in reply to 2ndACR)
Post #: 21
RE: Supply Drain - 11/16/2004 7:26:33 PM   
Twotribes


Posts: 4830
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
Bah 2ndACR come back to Mads at play )

(in reply to Halsey)
Post #: 22
RE: Supply Drain - 11/16/2004 7:41:45 PM   
2ndACR


Posts: 5648
Joined: 8/31/2003
From: Irving,Tx
Status: offline
quote:

ORIGINAL: Twotribes

Bah 2ndACR come back to Mads at play )


Come again Two? You lost me there.

(in reply to Twotribes)
Post #: 23
RE: Supply Drain - 11/16/2004 8:44:28 PM   
Twotribes


Posts: 4830
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
At is supposed to be and..... It gets boring listening to Streel and his ilk over there )

(in reply to Halsey)
Post #: 24
RE: Supply Drain - 11/16/2004 9:06:05 PM   
byron13


Posts: 1575
Joined: 7/27/2001
Status: offline
So you all have notice this only in v1.3, right? I agree that this must have been a fix for the AI to get more supply in tough spots, but jeez.

I used to use Sydney as a safe supply hub to either move stuff the east coast or around to Perth and then Darwin, but I can't keep enough supplies there to forward. For the time being, maybe we have to use islands for storing supply - if you can find one with enough improvements where you won't lose to spoilage.

(in reply to Twotribes)
Post #: 25
RE: Supply Drain - 11/16/2004 9:27:09 PM   
Nikademus


Posts: 25302
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
almost sounds like a good thing. It is rather easy to move massive amounts of supply and dump them, even with the spoilage rule.

(in reply to byron13)
Post #: 26
RE: Supply Drain - 11/16/2004 9:54:13 PM   
2ndACR


Posts: 5648
Joined: 8/31/2003
From: Irving,Tx
Status: offline
quote:

ORIGINAL: Twotribes

At is supposed to be and..... It gets boring listening to Streel and his ilk over there )


When Streel is around, Smead will not be far behind and then those two just turn every thread into their own personal insult thread. Both can be pain in the a**es.

(in reply to Twotribes)
Post #: 27
RE: Supply Drain - 11/17/2004 11:05:29 AM   
Halsey


Posts: 4919
Joined: 2/7/2004
From: Indianapolis Indiana USA
Status: offline
I would much rather see supplies spoil at a larger increment than to have my quartermaster feed the enemy.

Or, have supplies destroyed upon capturing an enemy base increased.

_____________________________

AE WITP Land Air Bitmap downloads

https://sites.google.com/site/aewitplandairartwork/home/ae-witp-bitmap-downloads

(in reply to Nikademus)
Post #: 28
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Supply Drain Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.121