From: Denver, CO USA
We have had a few discussions about the new icons in our testing group but nothing recent for some of the same reasons you raised. The next release will have a tweak or two, but will probably continue the overall new look. One thing that I think will work is that for those with the old game the old symbol file can be copied in to use the old icons.
The next release in the very near future will have further changes to the air system, which seems to play out really well overall. The airpower will do a little more damage than the current release, but still not the massive amounts from before. I agree with you - the AA changes seem to help also.
The ops point costs are lowered in the next version, but only 1 special supply can be used per unit per turn, which I like. Funny that you think the special supply cost changes help the Axis, in playtesting I have thought otherwise as the Axis seem to bog down in the late summer of 1941 more easily due to low readiness.
The AI has not been touched at all, including for the production system. The programmer says (and I can believe it) that it is hard to dig into as very little of the code is commented, and after almost a year on the project I doubt he will do much if anything in the future. However, he changed some of the hard coding for upgrades so that as new equipment is added, the upgrades, which were hard coded, can be changed now. This will help, I think.
Regarding ops points in an HQ, I think that it does have an effect on the likelihood of the of the plots being carried out for both sides. It is hard to tell in this game, but over the years it has always seemed to me that if you get low on ops points, even when there are enough for the plotted moves, that the odds of a plot not being carried out increases significantly. Could be mistaken about this, though.
I have a copy of the Scen J that you are talking about, and agree that it is really good. However, without getting permission from the creator of it, I think it wouldn't be too cool to include it directly in the game, and it would have to be converted to the new data format also - probably not too hard. Thus, we made changes to the 1941 campaign, but mainly to the start points, not the units like that person did.
I am not sure, but I think Matrix distributed the seperate scenario editor editwir.exe with the game, that allows the scenarios to be edited directly. It is not as convenient as the games built-in editor for some things, but it does allow easy changes to the equipment ratings, adding equipment, units, etc, including the pool, so that the pools can be changed. Also, the built-in editor has been fixed, I think, so that the pools aren't automatically filled, which I guess was a design decision.
Thanks for all the comments! This has been fun to work on - we are all volunteers for Matrix on this. Look for the new release, and probably the last except for fixing any further problems, in the next week or so.
[This message has been edited by RickyB (edited February 03, 2001).]