Matrix Games Forums

Battle Academy 2 opens up a new front!Flashpoint Campaigns Featured on weekly Streaming SessionFrontline: The Longest Day - New Screenshots!Deal of the Week: Hannibal Rome and CarthageFlashpoint Campaigns: Red Storm gets Players Edition!To End All Wars gets its first major patch! Hell is now available!War in the West Wacht am Rhein AAR Deal of the Week Panzer Corps: Allied CorpsWar in the West will conquer your bookshelf!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Question about "Monty's Landings" scenario

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Decisive Battles: Battles in Normandy >> Question about "Monty's Landings" scenario Page: [1]
Login
Message << Older Topic   Newer Topic >>
Question about "Monty's Landings" scenario - 9/28/2004 5:00:11 PM   
Charly G


Posts: 126
Joined: 9/25/2004
From: France
Status: offline
I'm surprised in playing the "Monty's Landings" scenario because the 6th Airborne Drop Zone is missing. Is it a bug ?
Thank you

Charly G

< Message edited by Charly G -- 9/28/2004 3:01:21 PM >
Post #: 1
RE: Question about "Monty's Landings" scenario - 9/28/2004 5:39:52 PM   
JSS

 

Posts: 781
Joined: 10/15/2003
Status: offline
Charly,

The 6th Abn is there when I open this scenario.

JSS

(in reply to Charly G)
Post #: 2
RE: Question about "Monty's Landings" scenario - 9/28/2004 6:16:19 PM   
Charly G


Posts: 126
Joined: 9/25/2004
From: France
Status: offline
Thank you, but each time I open this scenario, all units of the 6th Airborne are there, but the DROP ZONE is missing.

Charly G

(in reply to Charly G)
Post #: 3
RE: Question about "Monty's Landings" scenario - 9/28/2004 6:39:56 PM   
JSS

 

Posts: 781
Joined: 10/15/2003
Status: offline
Charly,

For abn drops you won't get units without the drop zone being present. Game prevents scenario designer from messing this up...

Look at hex 64,28 (two hexes South of Merville); you have to right click that hex. Because its next to a strong point it doesn't show on turn 1 (?). Destroy the strongpoint between the supply dump and Merville. It should be there as a working supply dump on turn 2.

Perhaps what you're bringing up is that the scenario designer did not specify a graphic for the supply point not working... when no picture is specified it's invisible on the main map view. Right clicking the hex will show the supply dump in the pop up.

JSS

(in reply to Charly G)
Post #: 4
RE: Question about "Monty's Landings" scenario - 9/28/2004 7:43:57 PM   
Charly G


Posts: 126
Joined: 9/25/2004
From: France
Status: offline
Thank you very much for your answer .
You're right, it is in the hex 64.28. I was surprised the graphic didn't show on turn 1 in this scenario, because all drop zones symbol are visible on turn 1 in the Overlord campaign.

Charly G

< Message edited by Charly G -- 9/28/2004 5:44:11 PM >

(in reply to JSS)
Post #: 5
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Decisive Battles: Battles in Normandy >> Question about "Monty's Landings" scenario Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.070