ORIGINAL: Capt. Harlock
As for multiple LCU's in the same base, that is a good question. If you activate the LCU's for combat in a friendly-controlled base (to drive out whatever enemy troops may be infesting the area), the LCU's will be assigned to the HQ controlling the base. This is the way to transfer troops from one HQ to another. But if the base is enemy-controlled, I'm afraid I don't know what happens.
I used the Okinawa scenario (obc_g) to confirm this, and here are the results regarding LCUs in an enemy-controlled base:
1. Look at the FIRST friendly unit on the list. If the first unit is from a restricted HQ, then activating friendly LCUs in that base will subtract PPs from their original HQs. The HQ of the units in that base will not change as a result of activation.
(By "restricted HQ," I mean "those HQs with the 10x PP penalty for relocating the HQ and activating units. This includes Imperial GHQ, 6th Area Army and CEA for the Japanese Player, and CMF, 4th Army and KMT for the Allied Player.
Note that although Imperial GHQ and CMF are restricted in terms of the 10x PP penalty for relocating the HQ and activating units, units and bases under these HQs *can* be re-assigned to other HQ's if the base is under YOUR control.)
2. If the first unit on the list is from a non-restricted HQ, activating other units in the base *will* re-assign them to the same HQ as the first unit unless you used the "HQ units" command to find and activate the unit-- in this case, the original HQ will pay the PP's and no reassignment will take place (the latter method is a bit tricky, but this method can allow you to pile dozens of divisions into one base and activate all of them without running out of PP's).
==> Try this in the Okinawa scenario with the Allied units in Rangoon. De-activate the second unit and reactivating it will reassign it to SEAC.
The only exceptions, of course, are those units that are attached to restricted HQs. If you attempt to activate an unit under a restricted HQ AND the first unit is from a non-restricted HQ, the non-restricted HQ will pay 10x the cost to activate the unit under the restricted HQ without re-assigning it.
==> Again, you can try this in the Okinawa scenario. First, go to Kweilen, and march the first KMT army from Kweilen to Kweiyang. Now the Chinese army under CBI should be the first unit in Kweilen. De-activate a KMT army there, and re-activate it. You'll notice that CBI command only has 5 PPs left because activating a KMT army costs you 120 preparation points.
By the way, here's another interesting fact: If there is an unit under a restricted HQ under a base attached to a non-restricted HQ (e.g. Suichuan in the Okinawa scenario-- this can also happen without hard-coding the scenario if both restricted and non-restricted units are used to capture an enemy base), don't activate them if possible. They will still cost you 10x the preparation points, and that's subtracted from the non-restricted HQ.
Moral of the story: If you're playing as the Allies, please ask Chiang Kai-shek to evacuate all of his armies (there are 12 of them) attached to KMT to Chungking. That way, you can minimize casualties and save PP's and supply :)
< Message edited by returnfire -- 10/2/2004 5:12:46 PM >