As far as air battles over the Eastern Front. Much of the air action there was concentrated over the front lines, or over bases just behind the front lines. Fighters would be covering the air space over their troops or base and the other side would be trying to get attack planes through to attack the enemy troops. If a pure fighter battle broke out, it would most likely be when to opposing CAPs encountered one another.
While reading some combat-reports from Moelders and other German aces, I start wondering why interceptions are impossible in WITP.
They worked without radar support and spotters.
It was quite simple, they knew that the russian planes will meet up at a easy to find meeting point like a lake, river, mountain... and there they could ambush them.
I'm pretty sure the allied forces in China didn't use beacon fires like in Europe, maybe the used radar-navigation, but without precise navigation maps of China, it seems unlikely.
So I guess they used easy to find navigations points to find there way through China.
If it's not possible to intercept them when the fly to their target, it should be easier to get them on their way back.
And as far as I know, AE will support this..
There was an air war before radar and sometimes you maybe just need a phone.
Imagine how a Commander from Shanghai calls someone in Nanchang or Hankow to tell that there have been bombed. An AirHq may be able to organize an intercept, now metter how small it is.
For me it's simple unrealistic that the allied could fly thousands of miles through enemy territory without getting attacked.
And I found out while reading combat reports from the PI in 44, there were several allied planes ambushed and shot down.
And I'm not talking about carrier Cap, I know that there weren't very effective with their not exicting warning time and so on.
It is unrealistic to penalize players from "flying over an enemy base" when they can not set waypoints, vary altitudes, etc. You assume that aircraft fly over your base, perhaps because of the "red arrow" the combat replay draws in - but that is just an assumption.
The red arrow shows me just where the raid starts and what's his target, not the flying route. They fly over an enemy base if the base is in the maximum range.
But the point is that you don't have to put waypoints and other things, because this will do your commanding officer. It's the same with the taskforces, you told them what to do, but you don't have much influence how it will happen.
It's pretty clear that the game simplifies some thing, but it makes no sence as long one side gets too much advantages.