wdolson
Posts: 7031
Joined: 6/28/2006 From: Near Portland, OR Status: offline
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quote:
ORIGINAL: Pascal The coding already exists. Google sells licenses... The entire game would have to be adapted to the new map system. The map would also have to be modified to put the hexagonal grid system over it. What you are proposing is equivalent of putting a different engine in a car. True the car already has n alternator, transmission, etc., but everything has to be adapted to the new engine. As a programmer, I can begin to scope out the task in my head and it's huge. Then there is also the matter of licensing fees. I don't know what Google's licensing for Google Earth costs, but it could be prohibitively expensive for this application. If the game sells retail for $70, the wholesale cost is probably $35. Out of that they need to pay off the cost of the programmers to develop the application, keep the company running, an dhopefully return something to the investors. Licensing costs of even $5 a copy could cut too deeply into profits to make it worth while. A 3D map is a good idea and it does solve some of the problems with the existing map. The new game would likely need to run on a much more powerful computer and would probably be slower than the existing game. Going from 2D to 3D graphics has a huge impact on the processor and video. It's a much more complex problem for the computer to handle. Over all, it is a good idea, but I don't see Matrix taking it on for version 1.9 of WitP. Maybe WitP II, possibly even WitP III (in about 10 years). Bill
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WitP AE - Test team lead, programmer
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