Matrix Games Forums

War in the West gets its first update!Flashpoint Campaigns: Red Storm version 2.08 is now available!Command gets huge update!Order of Battle: Pacific Featured on Weekly Streaming SessionA new fight for Battle Academy!Buzz Aldrin's Space Program Manager is out for Mac!The definitive wargame of the Western Front is out now! War in the West gets teaser trailer and Twitch Stream!New Preview AAR for War in the West!War in the West Manual preview
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Playing Against the AI

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Playing Against the AI Page: [1]
Login
Message << Older Topic   Newer Topic >>
Playing Against the AI - 8/4/2004 5:23:43 AM   
KG Erwin


Posts: 8936
Joined: 7/25/2000
From: Cross Lanes WV USA
Status: offline
I've heard some complaints about the unrealistic AI force slections some of you guys are facing in generated battles/campaigns, and in long campaigns. These issues have been addressed for the upcoming 8.2 patch. Long-campaign German players will no longer have to deal with masses of Polish ATRs in their first battles in 1939. They are still there, and are just as effective, but there will be fewer of them. You just gotta kill those b*stards with your infantry and MGs. Other nations should face you with more balanced mixes of armor/infantry/scouts/ engineers, depending on your mission. As for my favorite opponents, the Japanese, they are also balanced in both offense and defense, and will give you fits with their tenaciousness in any mission.

These changes and a few new additions are being worked on and could be available in a few weeks, but the timeframe for this is uncertain.

What IS certain is that Matrix will continue to offer support for SPWaW, via the forums and relations with fan sites.

_____________________________

Post #: 1
RE: Playing Against the AI - 8/4/2004 5:32:51 AM   
rrockw


Posts: 74
Joined: 7/6/2004
Status: offline
I can't tell you how happy I am that you all do such great work on this project!

Keep up the great work!

Rich

(in reply to KG Erwin)
Post #: 2
RE: Playing Against the AI - 8/4/2004 2:45:57 PM   
Alby


Posts: 4791
Joined: 4/29/2000
From: Whiteland, Indiana
Status: offline
dont forget those crazy brits and their armored car armies!!
LOL

_____________________________




(in reply to rrockw)
Post #: 3
RE: Playing Against the AI - 8/4/2004 3:53:53 PM   
Losqualo


Posts: 511
Joined: 5/23/2003
From: Stuttgart, Germany
Status: offline
Thanks for the good news!

Is the suggestion you made about making Naval guns and OB arty more expensive also included?

I'm currently playing a long Campaign against the Brits and the sheer number of OB arty and their exaggerated accuracy and overall effect drive me crazy!

_____________________________


Losqualo's Homepage

(in reply to Alby)
Post #: 4
RE: Playing Against the AI - 8/4/2004 6:50:37 PM   
KG Erwin


Posts: 8936
Joined: 7/25/2000
From: Cross Lanes WV USA
Status: offline
Losqualo, we did increase the price of the German 150mm SPAs, but the other arty was left alone. However, most mortars are now cheaper.

_____________________________


(in reply to Losqualo)
Post #: 5
RE: Playing Against the AI - 8/4/2004 7:38:11 PM   
Losqualo


Posts: 511
Joined: 5/23/2003
From: Stuttgart, Germany
Status: offline
Better than nothing!

_____________________________


Losqualo's Homepage

(in reply to KG Erwin)
Post #: 6
RE: Playing Against the AI - 8/6/2004 12:25:48 AM   
KG Erwin


Posts: 8936
Joined: 7/25/2000
From: Cross Lanes WV USA
Status: offline
Losqualo, to answer your PM: nothing was changed about the default search & hit values for the AI opponent in 8.2. Now, as I recall, there may have been a correction on arty hit values when the pieces had a distinct height advantage over their targets, but that was in 8.1 or 8.0 , and it applied to ALL onboard direct-fire arty.

With the recent price reductions in mortars, I'm now able to add several 60mm mortars with support points. My USMC core force already has nine 60mm and four 81mm mortars, and I buy up to five more 60mm's in support. In a defend/delay mission, they are a tremendous help.

(Quick note on the 8.2 patch: the adjustments are still being tested and tweaked, so it will be several weeks before it is released. This is the only statement I will make regarding a time-frame, OK? )

_____________________________


(in reply to Losqualo)
Post #: 7
RE: Playing Against the AI - 8/6/2004 8:03:03 PM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
got a question onAI play was any consideration made for the computer to put offboard batterys adjacent to ammo dumps off board?? why can't we do tha???

........
Just remember don't shoot till ya see the whites of their gas permiable contacts,the glint of their crest white strips,and the smell of their panteen hair

(in reply to KG Erwin)
Post #: 8
RE: Playing Against the AI - 8/7/2004 12:15:33 AM   
KG Erwin


Posts: 8936
Joined: 7/25/2000
From: Cross Lanes WV USA
Status: offline
Sorry, Riun, but off-board arty can't be reloaded. Otherwise, the game would degenerate into a godawful WWI-type set-piece artillery vs counterbattery match. No one wants that.

The only alternative is turning off a battery from each battalion ( this is what I do). See the buttons on the barrage screen? Click on the left one. This shows the guns. If you click on one of those guns, it's turned off (and the display turns red). In this way, a reserve is maintained for late battle usage. This is practicing ammo discipline.

< Message edited by KG Erwin -- 8/6/2004 5:22:17 PM >


_____________________________


(in reply to Riun T)
Post #: 9
RE: Playing Against the AI - 8/7/2004 3:01:42 AM   
Skotty702

 

Posts: 14
Joined: 2/6/2004
From: Vegas
Status: offline
This is all well and good and I appreciate the work to be put into this. However, is there any chance that the retail General's Edition MCDF OOB inconsistancies be addressed in a future patch?

(in reply to KG Erwin)
Post #: 10
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Playing Against the AI Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.078