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Basic Allied Strategy - 8/3/2004 6:14:00 AM   
BruceAZ


Posts: 607
Joined: 10/9/2000
From: Estrella Mountain Ranch, Arizona, USA
Status: offline
I have a dumb question (or questions) but can’t seem to find an answer in the past posts or other forums. I am hoping someone can give me the basics without too much trouble. Hopefully, this will help the other newbies.

I do not want to start a game that will last a long period of time only to find out in my 40th turn that I made a basic error in strategy. Soooo, can someone(s) give me some basic pointers to start the game from the Allied point of view? There seems to be a lot for the IJN but little for the Allies.

I don’t want to get bogged down in a campaign only to find out my opening strategy was flawed…

1. For example, I need to build a base network to support the war and was going to follow the historical lines. But what are some good base locations or pointers?

2. I know I will lose the Philippines, so should I save as much as I can? The same with the Dutch?

3. I want to try and save Singapore but this looks hopeless too especially if the AI starts pulling assets. Is this a good plan or foolhardy?

4. I assume I will be in a defensive mode and must protect Australia. I really like the Shortlands because of their excellent harbor but it does not seem practical at this early stage. Where would you recommend the build-up to begin?

5. My gut feeling is to send all AK’s and TK’s full of supplies or fuel to initial buildup points before I turn them into auto-convoys and save the AP’s for troop movements, etc. Good plan?

6. Is it wise to upgrade your only two carriers with better planes, initially, or send them to sea to keep the AI off balance? I know they are critical and I cannot afford to lose them but war is a game of risks.

Any advice or help is appreciated.

Recon
Semper Fi

< Message edited by BruceAZ -- 8/2/2004 10:25:24 PM >


_____________________________

Some people live an entire lifetime and wonder if they have ever made a difference in the world, but the Marines don't have that problem.

Charlie Company BLT 1/3

--Ronald Reagan--
Post #: 1
RE: Basic Allied Strategy - 8/3/2004 6:20:43 AM   
SunDevil

 

Posts: 783
Joined: 6/13/2001
From: Tempe, AZ
Status: offline
BruceAZ I will post some different threads that answer some of your questions. This is by no means comprehensive, and some of your questions I do not think have been brought on this board.

Dedicated to the Allied Fan Boys

Shipping in the first few days as Allies
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D648338

Defending Burma and India
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D656947

British Navy Tips (Singapore and India)
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D659737

More Burma Strategy (Retaining Ragoon)
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D667163

These 6 links have to do with amphibious assualts and bombardments
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D655062%26mpage%3D1%26key%3Damphibious%26%23655527

http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D647383%26mpage%3D1%26key%3Damphibious%26%23647383

http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D677642%26mpage%3D1%26key%3Dbombardments%26%23677642

http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D664113%26mpage%3D1%26key%3Dbombardments%26%23664113

http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D655548%26mpage%3D1%26key%3Dbombardments%26%23657108

http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D677642

Counteracting Japanese Player Lingering at PH strategy
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D672365%26mpage%3D1%26key%3Dallied%26%23672640

Number of Escorts in a Convoy
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D666355%26mpage%3D1%26key%3Dallied%26%23672043

Allied First Day Questions
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D675841%26mpage%3D1%26key%3Dallied%26%23675876

Allied Support Ship Question
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D669148%26mpage%3D1%26key%3Dallied%26%23669567

Austrailian Supply
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D677422%26mpage%3D1%26key%3Dsupply%26%23677555

Rail-Road Supply to Darwin Austrailia
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D654280%26mpage%3D3%26key%3Dsupply%26%23670488

Loading Troops Tips
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D666720%26mpage%3D1%26key%3Dsupply%26%23668515

Barge and PT Boat Respawning
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D667824%26mpage%3D1%26key%3Dsupply%26%23668413

Sub Tenders Question
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D668230%26mpage%3D1%26key%3Dsupply%26%23668265

Respawn of US CAs and CLs
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D672631%26mpage%3D1%26key%3Dallies%26%23672698

Allied HQ questions
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D657184%26mpage%3D1%26key%3Dallies%26%23667822

Saving the B-17s at the Philipines
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D668573%26mpage%3D1%26key%3Dallies%26%23668573
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D671171%26mpage%3D1%26key%3Dallies%26%23671182

SIGINT advice for allies
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D669530%26mpage%3D1%26key%3Dallies%26%23669530

Converting Transport AK's to other important utility ships *****
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D673076%26mpage%3D1%26key%3Dallies%26%23673088

Allied Production Tips
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D656139

West Coast Units
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D656628

Repairing Planes
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D657480

Supply/Resources and Oil
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D657899

More HQ questions
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D658129

Scouting with subs
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D660039

More Transport strategy for Allies
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D665358

Air Unit Transfer
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D662790

ASW Patrol vs Naval Search
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D668626

Saving the ABDA HQ
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D668680

Allied Advance from N. Austrailia
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D676700

More Allied Production
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D662768

Early Game Dutch Help
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D678806

Allied Plane Production
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D681122

Ground Unit Question
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D681960

Leaders Information
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D682773

More HQ information
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D687039

Starvation information
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D684691

This was all I could find for now, if anything is left unanswered that it will have to be discussed in this thread. Hope this helps everyone.

< Message edited by SunDevil -- 8/13/2004 8:18:59 PM >

(in reply to BruceAZ)
Post #: 2
RE: Basic Allied Strategy - 8/3/2004 6:24:01 AM   
BruceAZ


Posts: 607
Joined: 10/9/2000
From: Estrella Mountain Ranch, Arizona, USA
Status: offline
Thanks Sun Devil. I am going through a big learning curve and can use all the help I can get.

Recon
Semper Fi

_____________________________

Some people live an entire lifetime and wonder if they have ever made a difference in the world, but the Marines don't have that problem.

Charlie Company BLT 1/3

--Ronald Reagan--

(in reply to SunDevil)
Post #: 3
RE: Basic Allied Strategy - 8/3/2004 6:25:19 AM   
Raverdave


Posts: 6520
Joined: 2/8/2002
From: Melb. Australia
Status: offline
Trade time and space, fight with everything that you already have in place to try and slow the Jap down.................you have to look towards surival until '43 when you can start hitting back.

_____________________________




Never argue with an idiot, he will only drag you down to his level and beat you with experience.

(in reply to SunDevil)
Post #: 4
RE: Basic Allied Strategy - 8/3/2004 7:27:31 AM   
SunDevil

 

Posts: 783
Joined: 6/13/2001
From: Tempe, AZ
Status: offline
Ok I ran about 8 different searches with the search function, then went back 34 pages to July 8th and worked my way up. I encourage anybody with more tips to help us allied players out and contribute to this thread.

(in reply to Raverdave)
Post #: 5
RE: Basic Allied Strategy - 8/3/2004 8:07:20 AM   
rogueusmc


Posts: 4539
Joined: 2/8/2004
From: Texas...what country are YOU from?
Status: offline
And he encourages me to continue being a pain in the @$$...

Just kidding...I leave everything where it is and try to cause the Jap as many problems as I can.

I expand and fortify all of my Oz bases as well as the Russian and Indian bases. And I set all the units at these bases to auto upgrade and reinforce.

< Message edited by rogueusmc -- 8/3/2004 12:08:05 AM >


_____________________________

There are only two kinds of people that understand Marines: Marines and the enemy. Everyone else has a second-hand opinion.

Gen. William Thornson, U.S. Army


(in reply to SunDevil)
Post #: 6
RE: Basic Allied Strategy - 8/3/2004 9:58:40 AM   
DrewMatrix


Posts: 1429
Joined: 7/15/2004
Status: offline
Really short suggestion about evacuating/staying in PI/DEI. You can't pull everything out. Big units are expensive in Political Points. So I spend my PPs pulling out techincal units (bases/engineers). The Big Infantry units I delay with.

Re Aircraft I use them aggressively (low altitude = 5000 ft for lvl bombers and 100 feet for Ftrs) vs AK/APs That way I a) lose a lot of planes I figure I would lose anyway b) cost the IJ transport he really needs c) get some of my air units to high experience (60s and 70s) pretty fast. You can disband to merge the shreds of the Dutch AF.

The Dutch Air Units are cheaper in PPs to move out than many of the US (if I save US units I save several small ones, not one, huge 48 sized unit). But the Dutch can't upgrade until mid 42.

Oh yeah, don't move all the PI/DEI units you save to Oz/New Guinea. Send some to the Burma/Indian Ocean area.

Just my $0.02

_____________________________


Beezle - Rapidly running out of altitude, airspeed and ideas.

(in reply to rogueusmc)
Post #: 7
RE: Basic Allied Strategy - 8/3/2004 11:16:49 AM   
sacorsair


Posts: 195
Joined: 7/29/2004
From: san antonio texas
Status: offline
One thing I have done vs the Ai is you pull all the USN Flush Deck DDs and send them to SF for convoy duty they get there fast and they arnt worth a flip in surface combat anyway.

(in reply to DrewMatrix)
Post #: 8
RE: Basic Allied Strategy - 8/3/2004 1:26:05 PM   
ctid98


Posts: 146
Joined: 6/19/2003
Status: offline
Haven't played PBEM yet so this is what I tend to do against the AI.

1) Reinforce Midway and Wake if you still have it with a small base force and CD unit and then move a fighter squadron and PBY's there to search for a sneaky AI move. Not very likely....

2) The South Pacific, all those empty bases and no one to send to them. I set my warships to patrol a few hex's south of Rabaul and Lae and set to react. This should drive off any early attempts to grab these. You may even be able to get more units up there.

3) Malaya. I grab everybody I can from India and send them to Singapore. Make sure you replace the crap generals with ones that will fight. Slowly fight your way back to Singapore making sure not to leave people isolated, you'll need all the troops you can get. Set all aircraft to naval attack. The AI sends ships like lambs to the kebab house. The hex's around Singapore, have naval TF's there to intercept the AI's trying to land on the West coast. I have about 4 of them and their all under Singapores CAP. Last night the AI sent a dozen plus AK's with no escort and ran into 2 BB's plus escorts, in daylight! OUCH!

4) The PI. You can't get any supplies in without heavy loses, so try to cause as much trouble with the troops as you can.

5) Get your subs out hunting, all of them!

Beyond the first 2-3 months, wait it out and try to hit and run without risking too much.

_____________________________

---------------------
Tora! Tora! Tora!

(in reply to sacorsair)
Post #: 9
RE: Basic Allied Strategy - 8/3/2004 1:38:57 PM   
2ndACR


Posts: 5659
Joined: 8/31/2003
From: Irving,Tx
Status: offline
ctid98,

Your Malaya plan might work against the AI, but it would plain get alot of troops slaughtered against a PBEM opponent.
Singapore is way too easy to isolate. I feel you would be better off building a defense line above Rangoon.

But I am a IJN player.

(in reply to ctid98)
Post #: 10
RE: Basic Allied Strategy - 8/3/2004 1:53:01 PM   
ctid98


Posts: 146
Joined: 6/19/2003
Status: offline
Trust me, Singapore can die in PBEM!!!

Unless they release a patch were troops can swim, there on their own.......

Damn, should have been, 'their on their own!'

< Message edited by ctid98 -- 8/3/2004 11:53:45 AM >


_____________________________

---------------------
Tora! Tora! Tora!

(in reply to 2ndACR)
Post #: 11
RE: Basic Allied Strategy - 8/3/2004 3:12:53 PM   
irrelevant


Posts: 5498
Joined: 2/6/2004
From: astride Mason and Dixon's Line
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quote:

ORIGINAL: ctid98

Trust me, Singapore can die in PBEM!!!

Unless they release a patch were troops can swim, there on their own.......

Damn, should have been, 'their on their own!'

Or maybe even, "they're on their own."

_____________________________

Fear the kitten!

(in reply to ctid98)
Post #: 12
RE: Basic Allied Strategy - 8/3/2004 3:28:02 PM   
ctid98


Posts: 146
Joined: 6/19/2003
Status: offline
Indeed, one day I'll master it. But not today, too busy playing WitP!

_____________________________

---------------------
Tora! Tora! Tora!

(in reply to irrelevant)
Post #: 13
RE: Basic Allied Strategy - 8/3/2004 7:47:26 PM   
UncleBuck

 

Posts: 633
Joined: 10/31/2003
From: San Diego, CA, USA
Status: offline
Well for DEI, I try to play a Concentration game. I look at it as a Dutch CiC would view it. I have lots of small units spread out over a large area. I pick places to choke off sea lanes and move subs there. I then also do the same with Air assets. I send as many Base force and Squadrons I can scrounge together to strong points that can cut sea lanes as well. Example. Batavia and Sorebaja have lots of supply and can produce their own supply so good spots to build up forces. Same with Palembang. I leave troops and planes in Singapore to harass JP movements and consolidate to the two hexes adjacent to Singapore to hold out as long as I can. I also put a strong point at Balipapkan and move Trakan forces there. There is a nice little strait enemy forces have to come through where you can put mines and subs. Kendari is another strongpoint; it produces its own supply. I also leave a small detachment at Bali, and Koepang. These two bases give me the ability to hop the shorter range aircraft to and from the other bases. This gives me two more fall back positions and a place to stage fighters to give wounded ships a hiding place. AS for Shortlands it is nice but to early.

Remember that you have a long road ahead. DO not try to do too much too soon. You can never have too many supplies, or to much training for your troops. I find that making Palmyra or Christmas Island an interim supply point is good. I do not send massive supply convoys to OZ off the bat but send them to Palmyra and a sustenance convoy to NZ. I use the large convoys to PH, another to Palmyra, and then another to Auckland. I keep Auckland supplied with supplies, but it is storage for Resources and Oil. Then I can do short haul to Sydney to supply OZ. I believe this saves Sys damage on long hauls, and builds up supply at major points faster. Lots of two week trips instead of one big two month trip.

In the South Pacific, I build up Suva (Fiji) and Pago-Pago. These are to support forward bases at Baker Island, Noumea Atoll and Canton Island. This allows me to cover the Gilberts and the approaches south from Truk. I can't really do much about it, but if I see a force coming I can try to get the transports out of the way.

As for setting up the supply chain. Dedicate 10 AK (7kers) to upgrade to support ships in SF. Detail some of the AK's to Suva and capture the ones in the SOPAC already and keep them there. Once you evac the transports out of PI, and DEI you can't use all of them. Move them to Southern Australia and NZ to support these areas. The allies in 1941-42 s all about pre-positioning and logistics. Do not go on the offensive. DO raids and get forces in position for Future operations. Move them into Port Moresby, Noumea, and Brisbane. Pick where you want them to go and let them train.

The Offensive weapons you have are subs and ML's. Use your surface forces to cover carriers doing practice runs on JP out posts. Just bide your time, not get anxious.

UB

_____________________________


(in reply to ctid98)
Post #: 14
RE: Basic Allied Strategy - 8/4/2004 6:22:28 AM   
BruceAZ


Posts: 607
Joined: 10/9/2000
From: Estrella Mountain Ranch, Arizona, USA
Status: offline
quote:

ORIGINAL: SunDevil

Ok I ran about 8 different searches with the search function, then went back 34 pages to July 8th and worked my way up. I encourage anybody with more tips to help us allied players out and contribute to this thread.


Wow! This is pretty impressive! Maybe someone should put together a strategy manual to capture all these great tips against the AI. Thanks again Sun Devil.

Recon
Semper Fi

_____________________________

Some people live an entire lifetime and wonder if they have ever made a difference in the world, but the Marines don't have that problem.

Charlie Company BLT 1/3

--Ronald Reagan--

(in reply to SunDevil)
Post #: 15
RE: Basic Allied Strategy - 8/4/2004 3:32:06 PM   
chili614

 

Posts: 23
Joined: 6/13/2002
Status: offline
I too have only played the AI so far, but this strategy has worked for me as the Allies.

Pull all forces in the Phillipines to Clark and Manila. Turn off repair, move the planes to DEI, and pull as much supply as possible from the outer bases with single AK's. Move the rest of the ships to DEI. You will eventually run out of supplies, but this will tie up the Japanese for a few months. Send all your subs out on day one.

Move everything you have in Malaysia to Singapore ASAP and start a supply convoy from Karachi on Turn 1. Set fighters to CAP and bombers to naval strike and do not attack the Japanese besieging the base (stay behind those defences!) This worked for me and I was able to lift the siege in July of '42. Move all units in India to Rangoon ASAP as this is the lynchpin of the entire arena. Once you driveback the assault on Rangoon, COUNTERATTACK! The Japanese send almost everything to Singapore, you may well be able to take back Malaysia, Burma, and quite a bit of Indochina without significant opposition. Move British ships up to Columbo or such until some reinforcements arrive and/or the Bettys move down to DEI so you can harass shipping with them.

In Dutch East Indies, you have to accept that Borneo is a goner. Send planes and ships to Java and Sumatra and have them wait to interdict invasions of these islands. Concentrate forces in Batavia, Palembang, Medan, and Sorijaba. Send the Dutch PT's to Singapore where they can make hit and run raids on AK's unloading at Jahore. Dutch (with the ships from PI) naval forces can cause quite a bit of damage but watch out for Japanese carriers. I forgot about them and lost the whole of my ABDA fleet.

Baker Island, Canton Island, Suva, Midway, and Wake (if you have it) are good bases to build up to stage for Central Pacific (Gilberts, Mariannas) invasions as shipping becomes available in '43.

I used the US carriers for hit and run raids on Truk and Rabaul but avoided major combat. They took some damage, but nothing significant (I think Enterprise took 20 sys at one point...) Planes based in DEI and Singapore eventually sank 4 Japanese CV's and by this time I went looking for the remaining carriers with my 6 CV's.

I am only in Sep of '42 right now, but this has worked for me. I held Rangoon and Singapore, destroyed the Japanese attackers at Singapore, took back Malaysia, Siam, and Burma, and have taken all of Indochina except Hanoi. Hanoi is defenseless now, but I am not taking it so I can push the retreating units in Indochina into Haiphong and destroy them. I repelled 3 invasions of Java and one of Sumatra with surface task forces before they were destroyed by Japanese carriers. My air forces now harrass Japanese ships trying to pick up resources. The Japanese push down the Solomons was stopped mainly by luck. I just happened to send 3 CV's there to raid Rabaul and caught the main IJN invasion force unescorted and decimated it. The Phillipines held out until June of '42 but finally fell. The invasion of the Gilberts will probably begin in January.

(in reply to BruceAZ)
Post #: 16
RE: Basic Allied Strategy - 8/6/2004 7:24:54 AM   
SunDevil

 

Posts: 783
Joined: 6/13/2001
From: Tempe, AZ
Status: offline
bump

_____________________________

There is no chance, no destiny, no fate, that can circumvent or hinder or control the firm resolve of a determined soul.

(in reply to chili614)
Post #: 17
RE: Basic Allied Strategy - 8/6/2004 7:46:00 AM   
Caltone


Posts: 651
Joined: 9/5/2001
From: Raleigh, NC USA
Status: offline
quote:

ORIGINAL: SunDevil

BruceAZ I will post some different threads that answer some of your questions. This is by no means comprehensive, and some of your questions I do not think have been brought on this board.

Dedicated to the Allied Fan Boys

Shipping in the first few days as Allies
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D648338

Defending Burma and India
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D656947

British Navy Tips (Singapore and India)
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D659737

More Burma Strategy (Retaining Ragoon)
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D667163

These 6 links have to do with amphibious assualts and bombardments
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D655062%26mpage%3D1%26key%3Damphibious%26%23655527

http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D647383%26mpage%3D1%26key%3Damphibious%26%23647383

http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D677642%26mpage%3D1%26key%3Dbombardments%26%23677642

http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D664113%26mpage%3D1%26key%3Dbombardments%26%23664113

http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D655548%26mpage%3D1%26key%3Dbombardments%26%23657108

http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D677642

Counteracting Japanese Player Lingering at PH strategy
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D672365%26mpage%3D1%26key%3Dallied%26%23672640

Number of Escorts in a Convoy
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D666355%26mpage%3D1%26key%3Dallied%26%23672043

Allied First Day Questions
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D675841%26mpage%3D1%26key%3Dallied%26%23675876

Allied Support Ship Question
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D669148%26mpage%3D1%26key%3Dallied%26%23669567

Austrailian Supply
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D677422%26mpage%3D1%26key%3Dsupply%26%23677555

Rail-Road Supply to Darwin Austrailia
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D654280%26mpage%3D3%26key%3Dsupply%26%23670488

Loading Troops Tips
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D666720%26mpage%3D1%26key%3Dsupply%26%23668515

Barge and PT Boat Respawning
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D667824%26mpage%3D1%26key%3Dsupply%26%23668413

Sub Tenders Question
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D668230%26mpage%3D1%26key%3Dsupply%26%23668265

Respawn of US CAs and CLs
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D672631%26mpage%3D1%26key%3Dallies%26%23672698

Allied HQ questions
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D657184%26mpage%3D1%26key%3Dallies%26%23667822

Saving the B-17s at the Philipines
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D668573%26mpage%3D1%26key%3Dallies%26%23668573
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D671171%26mpage%3D1%26key%3Dallies%26%23671182

SIGINT advice for allies
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D669530%26mpage%3D1%26key%3Dallies%26%23669530

Converting Transport AK's to other important utility ships *****
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D673076%26mpage%3D1%26key%3Dallies%26%23673088

Allied Production Tips
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D656139

West Coast Units
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D656628

Repairing Planes
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D657480

Supply/Resources and Oil
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D657899

More HQ questions
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D658129

Scouting with subs
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D660039

More Transport strategy for Allies
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D665358

Air Unit Transfer
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D662790

ASW Patrol vs Naval Search
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D668626

Saving the ABDA HQ
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D668680

Allied Advance from N. Austrailia
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D676700

More Allied Production
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D662768

Early Game Dutch Help
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D678806

Allied Plane Production
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D681122

This was all I could find for now, if anything is left unanswered that it will have to be discussed in this thread. Hope this helps everyone.


Holy Mackerel Sapphire that's alotta links

_____________________________

"Order AP Hill to prepare for battle" -- Stonewall Jackson

(in reply to SunDevil)
Post #: 18
RE: Basic Allied Strategy - 8/7/2004 9:49:05 PM   
BruceAZ


Posts: 607
Joined: 10/9/2000
From: Estrella Mountain Ranch, Arizona, USA
Status: offline
Another shameless bump for other newbies playing as the Allies against the AI. (Good stuff in this post!! Some of you have this game down pat! )

Recon
Semper Fi

_____________________________

Some people live an entire lifetime and wonder if they have ever made a difference in the world, but the Marines don't have that problem.

Charlie Company BLT 1/3

--Ronald Reagan--

(in reply to BruceAZ)
Post #: 19
RE: Basic Allied Strategy - 8/9/2004 3:19:17 AM   
SGT Swanson


Posts: 291
Joined: 4/8/2002
From: Matthews, N.C.
Status: offline
Well BruceAZ when your ready for your first PBEM game, just let me know.

sgt.swanson@leswanson.org

_____________________________

SGT Swanson
U.S. Army, Infantry
B Co 4/502d Inf. Berlin BDE (87-90)
A Co 5/502d Inf. Berlin BDE (90-93)
B Co 2/502d Inf. 101st Airborne Div. (93-95)

"Because freedom is NEVER free!!"

(in reply to BruceAZ)
Post #: 20
RE: Basic Allied Strategy - 8/9/2004 3:28:18 AM   
SGT Swanson


Posts: 291
Joined: 4/8/2002
From: Matthews, N.C.
Status: offline
test for avitar

_____________________________

SGT Swanson
U.S. Army, Infantry
B Co 4/502d Inf. Berlin BDE (87-90)
A Co 5/502d Inf. Berlin BDE (90-93)
B Co 2/502d Inf. 101st Airborne Div. (93-95)

"Because freedom is NEVER free!!"

(in reply to SGT Swanson)
Post #: 21
RE: Basic Allied Strategy - 8/9/2004 3:41:45 AM   
Tankerace


Posts: 6399
Joined: 3/21/2003
From: Stillwater, OK, United States
Status: offline
Well, my Allied strategy at the beginning is typically an anti-merchant campaign. It helped in UV, and in WiTP it is even more effective. The more APs and AKs you sink, then the Japanese AI/player has to make a choice: Commit them to invasions, or use them to gather resources. No matter what choice he makes, he either cripples himself in the long run, or gives you some breathing room and time to regroup.

So, what I typically do is during the first phase of the war, use the US Asiatic Fleet, Force Z, the Dutch fleet, and anything you can spare from Colombo to destroy as many merchies as you can. When you have to, fall back to India and Australia.

If you use the Lady Lex and Big E off Wake, you can net several APs, plus sink some CLs and DDs. During the first part of the war, Kwajelein is a FEEDING GROUND of transports, and its so early that the Japanese can't put a lot of bombers there. In my current gme (Mar. 42) I have done 2 Carrier raids on it, the first with Lexington, Saratoga and Enterprise. On this raid, I netted about 8-10 transports and a few smaller craft, all for one torpedo hit on the Sara. On my last raid, using Lexington, Enterprise, and Yorktown, I netted about 4 transports, a sub tender, 2 minelayers, a few patrol craft, and a CL, plus badly damaged Kwajelein's port facilities, for the loss of about 12 Wildcats and 5 SBDs.

Acting in this way will not only begin limiting Japanese offensive actions, but also let your carriers start gaining valuable experience. If you send your carriers up against the Japanese carriers without any, then the war is going to get a lot harder.

However, this strategy does not mean retreat from warships. Force Z, in one of the opening days of the war, sank 1 CA and put 3 others out of commission for about 6 months.

Just because you are on the defensive early in the war doesn't mean you can't fight. If you pinprick the Japanese enough, you can cause him to bleed.

_____________________________


Designer of War Plan Orange
Producer of Carrier Force
Allied Naval OOBer of Admiral's Edition

Avatar is of me with my 1918/1967 FTR Ishapore Sht LE Mk III*.

(in reply to SGT Swanson)
Post #: 22
RE: Basic Allied Strategy - 8/16/2004 7:43:53 PM   
SunDevil

 

Posts: 783
Joined: 6/13/2001
From: Tempe, AZ
Status: offline
bump

_____________________________

There is no chance, no destiny, no fate, that can circumvent or hinder or control the firm resolve of a determined soul.

(in reply to Tankerace)
Post #: 23
RE: Basic Allied Strategy - 8/17/2004 4:49:18 AM   
Mogami


Posts: 12677
Joined: 8/23/2000
From: You can't get here from there
Status: offline
Hi, In PBEM first go out and buy "Time is on my side" By the Stones and mail it to your opponent. Then make a wave file "I'll be around when your gone" and include it every time you send back your turn.

Now settle down.

Step one is to access what you have on the map and what enemy forces are deployed nearby.
Find where enemy air zones of control exist and avoid them.

Don't panic but don't be "The Pokey Little Puppy" Find where the enemy is commiting the error of over reaching. (Where is he sending those little unescorted TF's to grab what he considers vital but unguarded airfields and ports that he will expand later)

Extract a price for every Japanese gain. This means keep your air units where they can hit enemy forces moving out of air cover. (Batavia is good for the Dutch sending the PI B-17 to Singapore can make the Japanese go beserk if they grab Palembang early-early is while you still have B-17 in Singapore. )

Take the time to understand the enemy plan. Guage the rate of advance and forces deployed in any area. Keep track of those CV and stay well away from them. If you lose contact with them assume they are everywhere that can hurt you. Once you know where they are and with what find where you can bring a larger force and inflict damage and get away before they have time toi react. (It only takes 1 day for Japan to redeploy those long range bombers. Keep your eye on enemy size 4+ airfields and understand he is lusting after any of these that you possess in any area.


Consider it your duty to yield only what the Japanese are going to overwhelm. Don't run from weak efforts don't stand infront of Bulldozers. Defend what you can't afford to lose before trying to fight for what contributes nothing to YOUR conduct of the war. Insure PH is secure. Then work on bases nearby. Don't worry about Japan grabing places you can take back once the situation has stablized and you know the complete picture.

There is no "Do this or Don't do that" Make every move part of a thought out plan. Consider what the enemy will do in response to your actions but don't fail to act from fear if the chance of your inflicting more damage then you suffer is good. Don't worry if something bad happens. You'll fix everything in time. You know better then the enemy what you can do. Where you can do it and when you will do it. Keep him quessing as long as possible. (The Cat only gets totally out of the bag when the next target you have is the Saipan airfield complex)

I know this is nothing knew or earth shattering. Mainly just stay calm and use your brain. Your playing for the time when you switch from the Japanese driving to where you take the wheel. Letting the Japanese over reach is sound strategy. If you let them, they will come. When they get there beat the snot out of them and then lock on and never let go.
The Japanese are the ones with the rough road. They only have a few miles of smooth sailing. (I studied my cliches)

_____________________________






I'm not retreating, I'm attacking in a different direction!

(in reply to SunDevil)
Post #: 24
RE: Basic Allied Strategy - 8/21/2004 12:32:24 AM   
BruceAZ


Posts: 607
Joined: 10/9/2000
From: Estrella Mountain Ranch, Arizona, USA
Status: offline
quote:

ORIGINAL: SGT Swanson

Well BruceAZ when your ready for your first PBEM game, just let me know.

sgt.swanson@leswanson.org


I may do that as soon as I get this tiger figured out. It is not like UV and in some ways just like it. The IJN is plastering my subs so I got to get a handle on this first. Thanks for the invitation but I don't want to be the boring player because I haven't a clue what I am doing. Give me some time to get my feet wet.

Recon
Semper Fi

_____________________________

Some people live an entire lifetime and wonder if they have ever made a difference in the world, but the Marines don't have that problem.

Charlie Company BLT 1/3

--Ronald Reagan--

(in reply to SGT Swanson)
Post #: 25
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