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Game AI - 7/14/2004 8:01:16 AM   
PlacidDragon

 

Posts: 111
Joined: 6/15/2004
From: Norway
Status: offline
Hi all :)

Just thought i'd ask about the games AI, as it uhm...doesnt exactly seem to be the fastest horse in the barn to put it that way

What it looks like to me (i've seen several examples of this, so i imagine thats how it is), is that the AI sets itself a goal, and then rigidly pursues *that* goal, and to hell with anything else.

Is there no adaptability / re-evaluation measures whatsoever in the AI of the game ?

To give an example :

Im playing the grand campaign as Japan on AI level hard. After not seeing the enemy carriers since the game start, i took Lunga (someone said that would draw them out), and it sure did. After a short furious battle, the american carriers lost most of their planes and withdrew. The Enterprise took two torpedoes, and limped towards home with 40 percent flood damage. Here comes the problem (to confirm, i loaded up as the allies to doublecheck).

Problem 1. The american carrier taskforce (Enterprise and Lexington, with a ton of support ships) withdrew towards Auckland. The taskforce didnt have enough fuel to get there however, and now sits with 0 fuel in the middle of the ocean (probably waiting for a replenishment TF from somewhere. I didnt check for one, so they might sit there forever, hehe).

Problem 2. Each consecutive turn, the Enterprise's flood damage increased by around 10, but she stubbornly continued to steam towards Auckland (portsize 6). It was glaringly obvious that she would sink *well* before she ever got there, and as a second consideration, she didnt have enough fuel to get there in the first place.

My "problem", is that both carriers steamed right past Noumea (also portsize 6) to get to Auckland. There are 16 hexes between Lunga and Noumea, so possible airstrikes against the port might have had an influence (i've never bombed Noumea, just to get that out of the way...lol), but the carrier couldnt possibly make it anywhere else without sinking.

I guess what im asking is if the AI is so ridicilously rigid that when it sets a goal, it pursues it no matter the cost, and no matter what happens underways ?
Post #: 1
RE: Game AI - 7/14/2004 8:03:43 AM   
ZOOMIE1980

 

Posts: 1284
Joined: 4/9/2004
Status: offline
quote:

ORIGINAL: PlacidDragon

Hi all :)

Just thought i'd ask about the games AI, as it uhm...doesnt exactly seem to be the fastest horse in the barn to put it that way

What it looks like to me (i've seen several examples of this, so i imagine thats how it is), is that the AI sets itself a goal, and then rigidly pursues *that* goal, and to hell with anything else.

Is there no adaptability / re-evaluation measures whatsoever in the AI of the game ?

To give an example :

Im playing the grand campaign as Japan on AI level hard. After not seeing the enemy carriers since the game start, i took Lunga (someone said that would draw them out), and it sure did. After a short furious battle, the american carriers lost most of their planes and withdrew. The Enterprise took two torpedoes, and limped towards home with 40 percent flood damage. Here comes the problem (to confirm, i loaded up as the allies to doublecheck).

Problem 1. The american carrier taskforce (Enterprise and Lexington, with a ton of support ships) withdrew towards Auckland. The taskforce didnt have enough fuel to get there however, and now sits with 0 fuel in the middle of the ocean (probably waiting for a replenishment TF from somewhere. I didnt check for one, so they might sit there forever, hehe).

Problem 2. Each consecutive turn, the Enterprise's flood damage increased by around 10, but she stubbornly continued to steam towards Auckland (portsize 6). It was glaringly obvious that she would sink *well* before she ever got there, and as a second consideration, she didnt have enough fuel to get there in the first place.

My "problem", is that both carriers steamed right past Noumea (also portsize 6) to get to Auckland. There are 16 hexes between Lunga and Noumea, so possible airstrikes against the port might have had an influence (i've never bombed Noumea, just to get that out of the way...lol), but the carrier couldnt possibly make it anywhere else without sinking.

I guess what im asking is if the AI is so ridicilously rigid that when it sets a goal, it pursues it no matter the cost, and no matter what happens underways ?


Welcome to the "Death Spiral" bug.

(in reply to PlacidDragon)
Post #: 2
RE: Game AI - 7/14/2004 8:06:19 AM   
ZOOMIE1980

 

Posts: 1284
Joined: 4/9/2004
Status: offline
And to the dev team. Solve the "Death Spiral bug" and you guys will have solved a fundemental computer wargaming AI problem that has tainted PC wargame AI's for over 20 years!

(in reply to ZOOMIE1980)
Post #: 3
RE: Game AI - 7/14/2004 8:36:58 AM   
SunDevil

 

Posts: 783
Joined: 6/13/2001
From: Tempe, AZ
Status: offline
Ships still move one hex a turn, even with fuel at 0

(in reply to ZOOMIE1980)
Post #: 4
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