From: Manchester, UK
I wanted to post a standalone game note to highlight one of the major advantages of WEGO highlighted by the previous turn.
The battlegroup from 15 Division had penetrated German lines. It's order were to attack east and west simultaneously widening the breach to the east and clearing Cheux (in the rear of the Dug in Pioneers defending it) in the west. The third unit in the Battlegroup, an infantry battalion was ordered to dig in and defend the position.
In an IGO-UGO situation, the time in an eight hour turn would have permitted the Battlegroup to achieve these missions. It is even possible if enough time was remaining in the turn after the attacks that the units may have been reinforced.
Battlefields, though, is WEGO.
In real life, German defensive doctrine had as it's lynchpin the swift counterattack. This attack was fundamental and would be carried out by the Bakers and Butchers from the Divisional Field kitchen if no one else was available.
In this instance, a Panther Battalion was available for the counterattack. As the Panthers counter-attacked, they initially met stiff resistance from the Battlegroup, and were unable to make any impression on them, but as the British Battlegroup began later in the turn to obey it's own orders, the defenders became progressively weaker until the Panthers overran the position inflicting huge losses on the allied infantry. What made this even more difficult for the Allies was that the Panthers attacked early, before the unit destined to stay behind in the hex and dig into defend it, had had time to do that digging in.
In IGO-UGO, it is often possible to effect the breakthrough and put the units into some sort of defensive mode on the other side of the breach ready for a counterattack. Defenders in this situation have no chance to react aggressively whilst the breach is at it's weakest moment, when the attackers are in an attack formation, in a newly won but unfamiliar position, not having had chance to work out how to defend it, maybe tired and disrupted from the combat.
In WEGO, things are much more fluid. The enemy is working in the same real time you are, and you will need to develop tactics not only to break open enemy positions, but defend them against an enemy not content to sit back and let you get on with it.
Your tactical responses become a series of trade offs. In the above situation, I could have detailed some artillery units to shell the approaches to the Battlegroup's position, hoping to interdict, harrass and maybe hold up and prevent the enemy counterattack. That, however, would have reduced the amount of artillery available elsewhere, and may have wasted that artillery if no counterattack had developed in the hexes being shelled.
I could have ordered the Battlegroup to dig in, perhaps ordering them to make the east and west assaults later in the eight hour turn (Battlefields allows you to time to the minute when a unit executes an order you have given it). However, that would have given them less time to achieve their objectives. Other units relying on their support might have halted or failed in their attack. This may well have resulted in a loss of momentum for the breakthrough, that would have given the Germans more time to re-establish their defensive lines further south.
I could even have pushed the Battlegroup on and tried to hit any counterattacking forces with an attack of my own. With only three battalions to work with in this example, it would have been risky, and my flanks would have been wide open, but it's foolhardyness may have seen it catch the enemy unawares and force them back even further. The Germans did not expect this to happen.
In other words, the first thing you will need to do on a Battlefields! battlefield, is not just decide what you want to do, but anticipate what the enemy response is going to be, and decide what steps are going to be necessary to guard against it. Sometimes, this may make you more cautious, other times more aggressive.
In My (very) Humble Opinion, though, what it is really doing, is giving you some very realistic choices to make and some very real headaches to deal with.