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RE: To New Forum Members: Check in Here - 6/12/2007 10:49:04 AM   
StephanFH


Posts: 101
Joined: 5/25/2007
From: West Chester, PA USA
Status: offline
Hello,
OK, so now I get the Enhanced V2 Screen (8.403), and I choose the Balkan Crisis - enh.
Everything good so far?
I haven't been able to locate the suggested core force for this campaign. Any suggestions?
Thanks for the welcome guys.
Steve

(in reply to Korpraali V)
Post #: 301
RE: To New Forum Members: Check in Here - 6/12/2007 3:10:41 PM   
Alby


Posts: 4789
Joined: 4/29/2000
From: Whiteland, Indiana
Status: offline

quote:

ORIGINAL: StephanFH

Hello,
OK, so now I get the Enhanced V2 Screen (8.403), and I choose the Balkan Crisis - enh.
Everything good so far?
I haven't been able to locate the suggested core force for this campaign. Any suggestions?
Thanks for the welcome guys.
Steve

Enhanced V2?? that is an older version
the latest is DV or DVRN
both the same oobs, just the names and language differ..


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(in reply to StephanFH)
Post #: 302
RE: To New Forum Members: Check in Here - 6/17/2007 3:48:46 AM   
StephanFH


Posts: 101
Joined: 5/25/2007
From: West Chester, PA USA
Status: offline
Thanks for the help.  I am now running Enhanced DVRN. There is an oob patch posted later than the sticky for dvrn, do I need this? Anyway I am playing the Balkan Crisis campaign and I am very impressed by the work you all have put in on the enhanced DV. The TOE's are terrific, now I can get all obsessive about organizing my kampfgruppe. I love the additions to the soundtrack.
My favorite sound effect is the shrapnel patter for light mortars. :)
Just an outstanding job, thanks for a great game!

Steve

_____________________________

"the onset of Bayonets in the hands of the Valiant is irresistible..."
Gentleman Johnny Burgoyne

(in reply to Alby)
Post #: 303
RE: To New Forum Members: Check in Here - 6/17/2007 5:24:14 PM   
Alby


Posts: 4789
Joined: 4/29/2000
From: Whiteland, Indiana
Status: offline
quote:

ORIGINAL: StephanFH

Thanks for the help.  I am now running Enhanced DVRN. There is an oob patch posted later than the sticky for dvrn, do I need this? Anyway I am playing the Balkan Crisis campaign and I am very impressed by the work you all have put in on the enhanced DV. The TOE's are terrific, now I can get all obsessive about organizing my kampfgruppe. I love the additions to the soundtrack.
My favorite sound effect is the shrapnel patter for light mortars. :)
Just an outstanding job, thanks for a great game!

Steve

the patch fixes 100 or so of the last of the known errors, I would advise getting it, it is less than 1 meg in size and must be applied to your existing MOD file...you will find detailed instructions on the Enhanced web site.
have fun and good gaming!




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Post #: 304
Immobilization by speed - 7/2/2007 10:36:14 PM   
StephanFH


Posts: 101
Joined: 5/25/2007
From: West Chester, PA USA
Status: offline
Is this the correct forum to ask this?
What triggers immobilization by speed rather than by terrain? Is it moving the last hex, or moving two thirds or moving over half? Or is it something else?
A tank commander would know how fast he could push his track.
Thanks,
Steve

_____________________________

"the onset of Bayonets in the hands of the Valiant is irresistible..."
Gentleman Johnny Burgoyne

(in reply to Alby)
Post #: 305
RE: Immobilization by speed - 7/2/2007 11:17:44 PM   
FlashfyreSP


Posts: 1193
Joined: 7/6/2002
From: Combat Information Center
Status: offline

quote:

ORIGINAL: StephanFH

Is this the correct forum to ask this?
What triggers immobilization by speed rather than by terrain? Is it moving the last hex, or moving two thirds or moving over half? Or is it something else?
A tank commander would know how fast he could push his track.
Thanks,
Steve


Actually, a tank commander cannot predict when his tank will throw a track, break a drive sprocket, blow a head gasket, or have the transmission seize. Immobilization by Speed alone is tied to these types of mechanical malfunctions, and usually occur when a unit uses all of it's available MPs. It typically takes place in the last hex of possible movement range.


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Post #: 306
RE: Immobilization by speed - 7/3/2007 4:16:42 AM   
StephanFH


Posts: 101
Joined: 5/25/2007
From: West Chester, PA USA
Status: offline
Actually, a tank commander cannot predict when his tank will throw a track, break a drive sprocket, blow a head gasket, or have the transmission seize.

True, thanks for the info.

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Post #: 307
RE: Immobilization by speed - 7/8/2007 12:25:59 AM   
kevarms

 

Posts: 7
Joined: 3/15/2004
From: Ireland
Status: offline
Hi, Kevin here, Brit living in Ireland. Long time gamer and a big fan of the SP series. Just re-installed the game after 3 years and about to have a couple of hours fun getting re-acquainted with how it works.

Great to see the forums are still very active and I'm sure I'll be spending a lot of time browsing here.


(in reply to StephanFH)
Post #: 308
RE: Immobilization by speed - 7/8/2007 8:55:25 PM   
Alby


Posts: 4789
Joined: 4/29/2000
From: Whiteland, Indiana
Status: offline

quote:

ORIGINAL: kevarms

Hi, Kevin here, Brit living in Ireland. Long time gamer and a big fan of the SP series. Just re-installed the game after 3 years and about to have a couple of hours fun getting re-acquainted with how it works.

Great to see the forums are still very active and I'm sure I'll be spending a lot of time browsing here.



Welcome back and....
Dont forget to check Enhanced SPWAW
SPWAW ENHANCED


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Post #: 309
RE: Immobilization by speed - 7/9/2007 10:42:51 PM   
StephanFH


Posts: 101
Joined: 5/25/2007
From: West Chester, PA USA
Status: offline
Again, the reason I asked about immobilization by speed is because I of my experience in my current campaign. I am playing the Stalingrad campaign and am in scenario three. Since I elected to start in Sector C and have a lot of ground to cover I chose to spend a lot of support points to put my infantry in Sdkfz 251/1 halftracks. I am moving them in convoy along a trail without using the last hex or two of movement. Nevertheless I have lost almost 40% to speed breakdowns. Just bad luck?
As far as the scenario goes, I am pushing on regardless. I chalked the immobilizations up to fuel shortages at the front; not uncommon during Operation Blau I believe.

Steve

_____________________________

"the onset of Bayonets in the hands of the Valiant is irresistible..."
Gentleman Johnny Burgoyne

(in reply to FlashfyreSP)
Post #: 310
Taking Care of Business(Introduction-wise) - 9/27/2007 6:19:23 PM   
noone23


Posts: 6
Joined: 9/26/2007
From: Southeastern Penna.
Status: offline
Hello everyone. I started boardgaming in 1971 with Avalon Hill's Waterloo(right after seeing the movie of the same name)and had a fairly large game collection at one time consisting of 50 per cent AH titles and 50 percent SPI games. Later on I overhauled my boardgame collection and replaced the old games with stuff from newer publishers like Clash of Arms, The Gamers, 3W, Decision Games and other smaller publishers. Around that time I was introduced to the world of the personal computer and almost immediately I started getting into games for that medium. Now my PC game collection is probably bigger than the one for my board wargames. I like all periods of military history from ancient right up through WW2(my dad was a WW2 veteran)with Napoleonics as my favorite. I previously owned and played a retail version of Steel Panthers in which in one home-cooked scenario I wiped out 1100 British tanks playing as my WW2 favorites the Germans. Much more recently I had the good fortune to be able to download SPWAW, SPMBT and SPWW2. Since single player mode is totally my thing I have had no qualms in making extensive use of the 5.0 editor to upgrade most of the units in the German OOB. One thing bugs me, however, and I wonder if there is a solution for my problem - I never know when I am going to be able to finish a scenario before the game quits and throws me back to the desktop. Sometimes I can but often I get the CTD treatment. I recently got a video card upgrade so at that time I also updated the appropriate drivers. Any ideas on a solution? Meanwhile, Please excuse my verbosity - that seems to be chronic with me. Nice forum!!

(in reply to KG Erwin)
Post #: 311
RE: Taking Care of Business(Introduction-wise) - 9/27/2007 7:32:18 PM   
vahauser


Posts: 1644
Joined: 10/1/2002
From: Texas
Status: offline
noone23,

SPWAW on my machine is very stable.  However, if you have a fast computer, then the game will crash to desktop when the computer is executing its turn in single-player mode.  I have no theory why this happens, but it does happen.  It is impossible to predict.  The only explanation I can come up with is that during computer turns in large scenarios (I prefer large scenarios) something happens once every couple of turns or so (seems to be video related) that causes a CTD.  I've observed this phenomenon for years and years.

I just save my game at the end of each turn and hope I don't have to replay too many turns over the course of a large battle.  Nothing I know to solve this because I don't even know why it happens.  I just live with it.

(in reply to noone23)
Post #: 312
Reply to vahauser - 9/27/2007 8:45:59 PM   
noone23


Posts: 6
Joined: 9/26/2007
From: Southeastern Penna.
Status: offline
Hi vahauser. Actually, the CTDs often happen during my first player turn while my elite German units are blasting away and demolishing one enemy unit after another. One thing I think may be a factor - in my unit editing I made most of the German OOB as powerful as I could(about the only thing I didn't do was to put things like bunkers and pillboxes on wheels - I resisted that temptation)and I also swapped artwork for many of the units to images that I liked better as well as partially or completely renaming many units. I forgot to mention, however, that my PC runs Windows XP with SP2 and includes, among other things, a 2.4 Ghz processor, 1Gb RAM and AGP 256Mb video card(the latter was only recently added so it shouldn't make a difference). I should also add that I am not at all a tech-type person - I just try to do what I can to make things run okay and many things do. Maybe my memory(personal, not PC)is flawed, but I seem to recall the retail version of SP being more stable(back in my Windows 98 "glory days"); otherwise, there would have been no way a scenario would have lasted long enough without crashing for me to have destroyed so much British armor. I could say more about this, but here I am being wordy again. Thanks for replying so fast.

(in reply to vahauser)
Post #: 313
RE: Reply to vahauser - 9/28/2007 4:21:59 AM   
Korpraali V


Posts: 658
Joined: 7/11/2005
From: Finland
Status: offline
Welcome noone23! 

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Post #: 314
RE: Reply to vahauser - 9/28/2007 4:37:11 AM   
KG Erwin


Posts: 8900
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From: Cross Lanes WV USA
Status: offline
Guys, all you gotta do is make the scenarios smaller. I haven't had a CTD in years. The game just can't handle too many units on a large map. Besides, the game wasn't designed to be played that way. Let me give you an arbitrary unit limit:150 for your force. Anything beyond that is risky. 100 or under is better.

(in reply to Korpraali V)
Post #: 315
RE: Reply to vahauser - 9/28/2007 6:07:47 AM   
vahauser


Posts: 1644
Joined: 10/1/2002
From: Texas
Status: offline
I think the game was designed to be played at whatever level the game lets players actually play.  This seems to be simple common sense.

I won't argue that the game has problems at the limits of its force size (400 units and 100 formations per side).  But to say that the game wasn't designed for 400 units and 100 formations per side is incorrect, because clearly the game allows for 400 units and 100 formations per side.  If the game didn't intend to allow 400 units and 100 formations per side, then the game would only allow a smaller number.

I play 400-unit games all the time.  There are problems.  I won't deny that.  But to say that a 400-unit game is not "the way the game was meant to be played" is incorrect.  The game wouldn't allow 400-unit games otherwise (it would only allow a smaller number).

I enjoy 400-unit games, even with all the problems.  I would be very upset if somebody decided that 200-unit games were the "way the game was meant to be played" and arbitrarily changed the game to limit the game to 200 units per side (thus forcing me to choose "their way or the highway").  Yes, that would indeed piss me off.


(in reply to KG Erwin)
Post #: 316
To Korpraali V and KG Erwin - 9/28/2007 6:20:49 AM   
noone23


Posts: 6
Joined: 9/26/2007
From: Southeastern Penna.
Status: offline
Korpraali V - Thanks for the welcome. KG Erwin - Thank you for the specific advice. I had thought that my best chance of playing a scenario to a finish would be with a smaller map(and, hence, fewer units). That however, seems to put me on the horns of a dilemma. I am trying to play my heavily edited version of the Omaha Beach scenario to a conclusion. You guys have no doubt seen how big that map is, especially lengthwise running east-west/west-east. This means my beloved Germans, on whom I have lavished so much attention, are going to be really stretched when it comes to holding their defensive positions along the back line of the beach. Nevertheless, KG Erwin, I will cut some units out of the German OOB for this scenario and see what happens. When it comes to creating a scenario OOB for my favorites I confess to being frequently guilty of overkill by putting in substantially more units than I need. The hitch here, though, is that I am dealing with immobile units with limited facing, so stopping the landing either in the water, or, at the latest, on the open beach itself becomes absolutely paramount. Maybe I should rework the German OOB and switch to my elite S.S. Panzers, but I do so want this to be an Atlantic Wall scenario. BTW, I forgot to mention this before, but the first theater movie I ever saw was The Longest Day - still, along with Waterloo, my favorite film.

(in reply to KG Erwin)
Post #: 317
RE: Taking Care of Business(Introduction-wise) - 9/29/2007 6:21:59 AM   
StephanFH


Posts: 101
Joined: 5/25/2007
From: West Chester, PA USA
Status: offline
Welcome Neighbor!

I don't know if this will address your problem but I got better stability and eliminated 'black screen' video errors by setting compatibility. The CTD may not be the fault of SPWAW.

Go to your XP desktop. Build a new shortcut. It should point to "C:\Matrix Games\Steel Panthers World At War\Mech.exe" or wherever you have SPWAW installed. Be sure to choose the mech.exe executable. Right-click the shortcut to go to properties. Select the compatability tab. Check the box that says "Run this program in compatability mode for:" then select Windows 95 in the drop-down box.
This eliminated a lot of problems for me. I'm curious to know if it helps with your CTD errors.

Stephan




_____________________________

"the onset of Bayonets in the hands of the Valiant is irresistible..."
Gentleman Johnny Burgoyne

(in reply to noone23)
Post #: 318
Reply to StephanFH - 10/2/2007 10:54:17 PM   
noone23


Posts: 6
Joined: 9/26/2007
From: Southeastern Penna.
Status: offline
Thanks for your welcome, StephanFH. I tried compatibility mode for the Mech.exe shortcut and the results were pretty much the same. I also tried it using Win98 instead of Win95 and that may have gotten me slightly closer to a solution, but again the eventual results didn't change. One other thing I tried that did work was to use a cut-down(substantially)map for the Omaha Beach scenario and with that I was finally able to play to a finish, but it left me, as you would expect, feeling unsatisfied and hungry for more. I guess this game really does have its limits when it comes to things like force size and the like. That to me is a shame; I believe a scenario like the aforementioned was meant to be played as one big battle and not in pieces. I guess I'll just have to make the necessary adjustments whenever I try to throw together another scenario. One other thing I noticed from the retail version I played several years ago was that crashes seemed more likely with a more zoomed-in view, so before starting a battle I would click on the(German)Deploy button and zoom out a couple levels. BTW, I believe you're one county away from me - I'm in Montgomery.

(in reply to StephanFH)
Post #: 319
RE: Reply to StephanFH - 10/4/2007 6:42:41 AM   
StephanFH


Posts: 101
Joined: 5/25/2007
From: West Chester, PA USA
Status: offline
If you are serious about this, keep playing with the shell. Force it into 256 colors mode. Force it into 1024x768. Is it an nvidia card? Uninstall the nvidia suite and do a clean install of the July 2007 nvidia drivers. Force it into 800x640. I'm telling you I have loaded and run Massive scenarios on a fast XP machine without a CTD.
The SPIII Engine under the hood is stable. Your shell and environment may not be. What else is running? Turn it off. If you are really serious about this and not just expecting somebody to hand you a quick fix, go through the steps to troubleshoot it. No one here can fix it for you. I'm getting tired of people saying SPWAW is bad code. A lot of guys put in a lot of work to provide a great game for free. And the platform is stable if one is willing to work at the setup.

(in reply to noone23)
Post #: 320
RE: To New Forum Members: Check in Here - 11/30/2007 2:43:33 PM   
marcos1965

 

Posts: 6
Joined: 11/29/2007
Status: offline
Hello all,

My name is Marcos, no military background, but an history fanatic since I was a kid. I "specialized" myself in WWII history and I had the chance to visit, some years ago, various battlefields or sites in France. (The normandy landings areas, Pegasus bridge, the St Laurent American Cemetary, the La Cambe German Cemetary, la pointe du Hoc . I went down south through the Pontaulbault Bridge and ended up in the Uboat base at Lorient, very nice and impressive trip and places).

I used to play a lot of board wargames, back in the 80's, mostly AH and VG games like Panzer leader, Pacific War, Hell's Highway, Vietnam etc....
For me, having such games (or their concepts) in a PC is a dream come true (although I still have my old boardgames boxed somewhere...).

I'm living in Spain now, another interesting place for Military History lovers...

So that's, basically, it.

regards

Marcos

(in reply to KG Erwin)
Post #: 321
RE: To New Forum Members: Check in Here - 11/30/2007 3:39:25 PM   
Alby


Posts: 4789
Joined: 4/29/2000
From: Whiteland, Indiana
Status: offline


quote:

ORIGINAL: marcos1965

Hello all,

My name is Marcos, no military background, but an history fanatic since I was a kid. I "specialized" myself in WWII history and I had the chance to visit, some years ago, various battlefields or sites in France. (The normandy landings areas, Pegasus bridge, the St Laurent American Cemetary, the La Cambe German Cemetary, la pointe du Hoc . I went down south through the Pontaulbault Bridge and ended up in the Uboat base at Lorient, very nice and impressive trip and places).

I used to play a lot of board wargames, back in the 80's, mostly AH and VG games like Panzer leader, Pacific War, Hell's Highway, Vietnam etc....
For me, having such games (or their concepts) in a PC is a dream come true (although I still have my old boardgames boxed somewhere...).

I'm living in Spain now, another interesting place for Military History lovers...

So that's, basically, it.

regards

Marcos



welcome Marcos


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Post #: 322
RE: To New Forum Members: Check in Here - 11/30/2007 4:13:32 PM   
StephanFH


Posts: 101
Joined: 5/25/2007
From: West Chester, PA USA
Status: offline
Welcome Marcos!


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"the onset of Bayonets in the hands of the Valiant is irresistible..."
Gentleman Johnny Burgoyne

(in reply to Alby)
Post #: 323
RE: To New Forum Members: Check in Here - 12/1/2007 12:35:13 AM   
Goblin


Posts: 5547
Joined: 3/29/2002
From: Erie,Pa. USA
Status: offline
Welcome aboard, Marcos.




Goblin

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Post #: 324
RE: To New Forum Members: Check in Here - 12/1/2007 7:02:07 AM   
Steve Petersen


Posts: 38
Joined: 11/6/2007
Status: offline
This is really a great game Marcos. Hope you have as much fun as I am!!

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Post #: 325
RE: To New Forum Members: Check in Here - 12/2/2007 12:26:03 AM   
Arctic Blast


Posts: 1168
Joined: 4/4/2007
Status: offline
Welcome aboard, Marcos.

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Meditation on inevitable death should be performed daily.

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Post #: 326
RE: To New Forum Members: Check in Here - 1/23/2008 5:13:00 AM   
Madow

 

Posts: 9
Joined: 2/22/2006
Status: offline
Hi, everyone.

My name's Jonathan, 14 years of age and from Australia.
Well, I never really had any past wargame experiences but I use to play all these strategy games like C&C, StarCraft and the such. Anyways, back in '06, I was looking at a bunch of CDs my Dad had stacked around and that's when I found a PowerPlay DVD with case. Along with a bunch of other demos and trailers, a full game came with it, that game being SPWAWGE
I was really excited to try it out, after all the name was very appealing and the little tiny icon preview looked very interesting to play.
When I started my first tutorial, I was stunned, to think that there was actually a game like this, it's the first I'd seen in my life.

Sadly, I wasn't that sort of kid that wanted to know how to work things fast and SPWAW was hard for me to understand, with all it's menus, words etc. (Which is good and what I like about this game). I merely just moved my units and tried to find the enemy, didn't even bother with objectives. So, I left the game and just continued doing my other stuff.
During that year, on and off I actually wanted to play the game again but knowing me, I'd lost the copied CD and could never play it. And I didn't want to risk getting capped or something downloading the version of MatrixGames.com

During last year, I'd found the DVD but I could never bring myself up to install it,I don't really know why. Now this year, yesterday, I installed it again. Being again amazed by the game, was excited to get back into it.

That's about it

(in reply to steve#)
Post #: 327
RE: To New Forum Members: Check in Here - 1/23/2008 2:54:05 PM   
Alby


Posts: 4789
Joined: 4/29/2000
From: Whiteland, Indiana
Status: offline
Welcome Madow.....keep playing and soon you wont be able to stop..


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Post #: 328
RE: To New Forum Members: Check in Here - 1/23/2008 5:48:23 PM   
Korpraali V


Posts: 658
Joined: 7/11/2005
From: Finland
Status: offline
Welcome Marcos  and welcome Madow 

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Post #: 329
RE: To New Forum Members: Check in Here - 1/23/2008 10:03:35 PM   
chief


Posts: 1660
Joined: 9/28/2000
From: Haines City FL, USA
Status: offline
Madow: what version is/was on that CD ? Isuspect you want to update ? Let us know, it's a free game.

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(in reply to Korpraali V)
Post #: 330
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