My 3 cents worth…
Ok I was taking a look last night at the best war game ever! “Billy Bo Bob and the Mars Invaders!”. I noticed that while riding in the buggy-mobile the rate of sink when jumping over craters is 1/3 the fall rate of our current earth gravity when doing the Newtonian mathematics. However, I spotted a big flaw. If I pick up the Billy Bo Bob phaser, then hop into the buggy mobile, then the rate is still 1/3 the fall rate.
What!!? With the extra added weight, the fall rate should be faster! Yes, I know that two masses should accelerate the same rate with gravity but that is only in a pure vaccume. Mars is not a pure vaccume and there should be resistance in it, which should be carefully detailed to in the strategic game!
As a furthermore test, I ended up doing a full inventory load-up first before entering the buggy. I stocked up on two phasers, 4 mars cocktails, 1 Mars-aram-bazooka, and 4 super duper missile thingies. I then hoped into the buggy and the SAME UNREALISTIC results occurred!
In any real invasion on mars, the LAND BUGGY SHOULD NEVER FALL AT THE SAME RATE when you have different weighted weapons in it! This is totally un-realistic, and I demand the developers improve the rule set!
Now, there are some wise-guys out there who think making the proper changes will un-balance ’Billy Bo Bob and the Mars Invaders”. They think that the Billy Mother ship will collide with the 4’th Asteroid of Tohagamaganiminuts, and that the Billy Papa ship will be too heavy to lift off the ground with only a 44-tesla-nuclear-bio-chemical-super-upgraded-coil. Well, how do you know unless you try!? Anyway, I don’t think there will be a problem, because we can always replace the Papa and the Moma ships with the Billy Baby ship.
I demand a realistic version!
< Message edited by Pippin -- 5/10/2004 12:27:18 AM >
Nelson stood on deck and observed as the last of the Spanish fleets sank below the waves…