From: Canberra, Australia
Regarding question 4 in campaign game 30 Corp mech. brigade reinforcement are just placed in a very small area and frequently shoved on the polder it takes a lot more time to move and organize these units than if they were placed on the roads.
As Eric mentioned we have broken down the larger Bn units into their constituent companies. However, while that may alleviate the problem you describe, it's not really a problem at all if you change your perspective. In reality a Bde arriving would do so along the road in colum. It would be stretching for some six to ten kms and it would probably take at least 30 to 90 minutes for that column to pass through the arrival location. Now while it is on our wish list, we have not yet written any special road arrival code for reinforcements. However, by placing the entire force in a group like that it does take some time for them to shake out, around 30 to 90 minutes if in polder, far less in clear. So in a way it achieves the same effect.
Regarding question 5 it involves setting waypoint, choosing losses limit, rate of fire and aggressiveness
In campaign game I find that it takes about 10-20 seconds each time I have to input orders to a units. This does not occur with smaller scenarios. It involves setting waypoint, choosing losses limit, rate of fire and aggressiveness I have reformat my hard drive every 3 months and I have this problem even after a fast refresh.
I don't regard 10 to 20 seconds as an unacceptable amount of time to issue orders. In fact that's pretty good. I spend far more time thinking about issuing the order than imputing it. Are you micromanaging? By that I mean issuing orders to every unit. Do you use the keyboard shortcuts for the various order tools - eg A to attack, D to defend? Remember that to give an order the minimum you have to do is select the force, hit the shortcut key and click on the objective location. End of story. That only takes a few seconds.
If you are micromanaging and issuing detailed orders to every unit then sure this gets tedious, just like in every other wargame. But you don't have to micromanage. In fact one of HTTRs great strengths is that it frees you up from doing so.
For the larger scenarios I tend to order Brigades around. when the action gets hot I may start ordering a few Bns. I also give direct orders to pickets ( company units assigned to act as a tripwire or road block ), recon company units and my long range artillery units.
As I said to one of my beta testers the other day ( hi Bil ) maybe its time to live on the wild side and trust your AI controlled subordinates. In general they do a pretty good job - especially with all the new AI code we've been working on.