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RE: RE: Trappenjagd - "Bustard Hunt"

 
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RE: RE: Trappenjagd - "Bustard Hunt" - 7/14/2005 5:28:40 AM   
geozero


Posts: 1828
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From: Southern California, U.S.A.
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New scenarios are not necessarily being done for the final game release. But as IronDuke pointed out he and I started with designs after the initial batch of designers. Between the two of us we have designed 4 sccenarios:

1) Narvik 1940 (Norwegian battle)
2) Operation Epsom (Normandy/Caen battle)
3) Breakout on the Meuse (1940 battle around Sedan)
4) Monte Cassino - Anzio - Rome (a huge scenario, also broken down into smaller battles).

IN addition, I have completed the following Pacific theatre scenarios:

1) Peleliu
2) Saipan
3) Tinian

4) and completely re-designing the Okinawa battle from scratch (a prior version is not being included).

These 8 additional scenarios to the already 17+/- scenarios will puch the total to around 25 scenarios covering every area of operation from WW2. There are Russian campaign battles, Norway, African battles, Sicily, Italian, France, and Pacific battles...

The scenarios are 99% complete, with some tweaking still left, testing (of course) and any new features added would require some additional tweaks. Now the AI is a totally different aspect that is being diligently worked on by the programmers...

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Post #: 31
RE: RE: Trappenjagd - "Bustard Hunt" - 7/14/2005 4:12:04 PM   
Keke


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Joined: 3/12/2002
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quote:

ORIGINAL: geozero

4) and completely re-designing the Okinawa battle from scratch (a prior version is not being included).


From scratch? Are you serious?

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Jyri

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn


(in reply to geozero)
Post #: 32
RE: RE: Trappenjagd - "Bustard Hunt" - 7/14/2005 7:39:31 PM   
geozero


Posts: 1828
Joined: 5/22/2002
From: Southern California, U.S.A.
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Yes. New map, new OOB, new setup.

_____________________________

JUST SAY NO... To Hideous Graphics.

(in reply to Keke)
Post #: 33
RE: RE: Trappenjagd - "Bustard Hunt" - 7/14/2005 7:56:47 PM   
Keke


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quote:

ORIGINAL: geozero

Yes. New map, new OOB, new setup.


Although I have nothing against it, I have to ask why?

_____________________________

Jyri

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn


(in reply to geozero)
Post #: 34
RE: RE: Trappenjagd - "Bustard Hunt" - 7/14/2005 9:00:38 PM   
Keke


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Or was it another self-serving publicity stunt?

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Jyri

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn


(in reply to Keke)
Post #: 35
RE: RE: Trappenjagd - "Bustard Hunt" - 7/14/2005 11:41:50 PM   
Erik Rutins

 

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Jyri,

Since you're not behind the scenes, I'll ask you not to ascribe motives that don't exist. George volunteered to pick up the job of finishing Okinawa when you left the team. How he chooses to do that is up to him as a scenario designer and he was not asked as a requirement to keep the original design or told how much he should change.

Regards,

- Erik

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Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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(in reply to Keke)
Post #: 36
RE: RE: Trappenjagd - "Bustard Hunt" - 7/15/2005 1:21:25 AM   
Keke


Posts: 3515
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quote:

ORIGINAL: Erik Rutins

Jyri,

Since you're not behind the scenes, I'll ask you not to ascribe motives that don't exist. George volunteered to pick up the job of finishing Okinawa when you left the team. How he chooses to do that is up to him as a scenario designer and he was not asked as a requirement to keep the original design or told how much he should change.

Regards,

- Erik


Erik,

You do understand how long it takes to make a new one from scratch? Since there was nothing wrong with the original map and the OOB, making new one just doesn't make any sense. Setup can be changed, map and OOB modified, but from scratch? What is that? A bug?

Jyri

_____________________________

Jyri

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn


(in reply to Erik Rutins)
Post #: 37
RE: RE: Trappenjagd - "Bustard Hunt" - 7/15/2005 2:09:17 AM   
Erik Rutins

 

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Jyri,

With the other projects I've been involved in, scenario design has not been a source of delay for us. None of this is because of a problem with your design, you shouldn't take it as such.

Regards,

- Erik

_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Keke)
Post #: 38
RE: RE: Trappenjagd - "Bustard Hunt" - 7/15/2005 2:20:37 AM   
Keke


Posts: 3515
Joined: 3/12/2002
From: Finland
Status: offline
quote:

ORIGINAL: Erik Rutins

Jyri,

With the other projects I've been involved in, scenario design has not been a source of delay for us. None of this is because of a problem with your design, you shouldn't take it as such.

Regards,

- Erik


Fair enough.

_____________________________

Jyri

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn


(in reply to Erik Rutins)
Post #: 39
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