From: Dallas, Texas, USA
A Tactical Suggestion:
I won't say 5.3 is great or that it's a flop as I haven't played enough to really know. From what I've played it's mostly infantry in the open. I fight 95% with my AFVs, at least for the 9/39 fighting I'm so familiar with.
This is a suggestion I've started using on 5.3, which never came to me before this version. What I will try to do is concentrate fire on two or three infantry units, usually the ones who are ringing up the highest percentages of to-hit. Fighting the way I do, and under these circumstances, I would've thought somebody was kidding if they said infantry was too tough, but again, I admit I play perhaps a bit oddly. Anyway, when you concentrate on the unit with very high to-hit, you can often wipe him out in one turn, and then it's on to the next unit. Often by the time the first unit has succumbed to maybe 6 or 7 units fire (tanks and MGs in my case), the unit that was so difficult moves to a spot where he can be annihilated (when they're the aggressor). In any case, imagine you're fighting a platoon at a time. If you find one in a stone building while the others are nothing special, go for the nothing special and MOVE them. Naturally you would prefer to wipe them out, but you achieve a considerable victory in moving them while toughie boy stays behind. Since every unit can rally toughie boy, it's important to isolate him from his friendlies. Even if he's in a bunch of units, moving out 5 easy to move units is 5 less units that can rally him when you decide to concentrate on him. From the way I figure it, no infantry unit, suppression-wise, can stay in the tough spot if it's cut from friedlies if you have 6 or 7 units firing on it. In that situation, toughie boy hangs tough 3 turns tops, and probably is done after two. Do remember one thing also, it is possible to "over-suppress" the enemy. In other words, try to imagine how much fire, from what size of weapons generates what amount of suppression on a given unit, so that you don't commit too much fire when trying to cause suppression. 6 or 7 units is usually excessive to get them to 99 in one turn, particularly if you manage a kill or two in the bargain. If you don't know what kind of weapons cause what kind of suppression, you can get some decent guesstimates by observing your own troops taking fire. Different nationalities will suppress differently, and although I don't know the formula offhand the generally poorer quality nations will suppress all the easier.
Now question time: Is it possible for a very experienced unit to have a 99 rally rating?