Rob Gjessing
Posts: 524
Joined: 1/27/2003 From: Sydney Australia Status: offline
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Hey this is an excellent thread thanks for starting it. Here are my thoughts.. With overruns you will always be able to get multiple attacks - as thats the whole point of an overrun.. you dont lose your combat capability and can continue to attack with the same units! There are some slight exceptions to that rule though. If one of your overrun attacks results in a * loss, or a non loss to the defender then it is deemed that they repelled the attack. Generally with overruns I therefore always attack with MAX (but excluding ART, Leadership and Bombardment shifts). The other thing with overruns is if you do force a retreat on the enemy - and this is easy to do in Korsun Pocket where there is alot of clear terrain - the unit may retreat out of an overrun situation. In terms of normal multi attacks this is what I recommend: - Check the terrain! Attacking against a Town - forget it! Max it out and attack once! - Check the CRT's! This will give you an indication of what 'medium' odds you probably want to attack at.. because unless you have a superior amount of units that can attack, you generally wont be throwing down a 10-1 assault and expect to be able to give it another go. The AI, which I agree, is deadly with multi attacks, generally looks for about 8-1. I think 7-1 is even fair and even 6-1. I have even been known to have a shot at 4-1 odds depending upon the terrain. - I dont use my weakest units first.. I tend to try and use a mix of weak and stronger units in each attack.. but generally I make my first one the strongest attack. The reason I do this is simple - I think. You dont attack unless you expect to inflict losses.. and the losses you inflict will make the defender weaker.. which means you shouldnt need as much force to be used for the second attack. So my first assault is always the strongest one. 8-1 odds maybe. Subsequent attacks my also get you 8-1 odds because the defender is weaker. Infact have a look at the article I wrote on Wacht am Rhein titled [URL=http://www.robjess.com/war/archives/000395.html]Forming the Attack[/URL]. When I move units up to the first attack, I dont stack them all in the same hex, try and position them so they are attacking from different directions. Not only will it aid in the attack, but it will also wont close of any hexes for future movement because of stack limitations. The reason sometimes a unit with a total movement hex of 6 (say) can move 3 hexes forward to the attack, but then cant move back, has to do with the movement penalties associated with being in contact with the enemy and penalties associated with combat. Its not as easy to disengage from contact - esp if combat has just taken place. The way SSG have incorporated this into the game is quite accurate I think. And is more testimony to the quality of the games they make. Finally, before committing any units for the attack, inspect each unit, look at where they can move to, look plan what units you want to put where for each of your multi attacks. Right planning can often get you 3 assaults! And that usually means a dead defender. Of course, you need to use judgement - trying to chase that next multi attack can put your units in a bad position and create holes in your line.. Good luck!
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