Command v1.15 Update - Build 1009.31.2

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Dimitris
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Command v1.15 Update - Build 1009.31.2

Post by Dimitris »

Download: https://drive.google.com/open?id=10Dm45 ... HfMZbR3Dlp

To apply: Unzip the contents of the 7z file to your installation folder, overwriting as necessary.


Build 1009.31.2 Release Notes
-----------------------------------------


* UNREP UI tweak: When manually ordering an UNREP rendezvous and the attempt is unsuccessful, get a pop-up mesagebox with the reason
* UNREP tweak: A unit being replenished or manouvering to get in position for UNREP is not able to service anyone
* UNREP tweak: Smaller units do not service bigger ones UNLESS they are dedicated tanker/UNREP units (so e.g. a frigate will not provide UNREP to a carrier, but an oiler or UNREP ship will)
* Lua: Added ability to launch child units (e.g. aircraft from a carrier) from SE or unit wrapper
* Aircraft kinematics tweak: restrain climb/dive rate by true airspeed
* FIXED: #12999: [B1009.31.1] Issues with units remaining within their prosecution area
* FIXED: #12755: Possible issue with torpedo re-attack & impact
* FIXED: #13016: [Lua] SE_UpdateUnit
* FIXED: #12649: Sub with destroyed diesel in periscope depth not running on electric motors
* FIXED: Edge case in calculation of snort noise boost can cause sim freeze
* FIXED: #12770: Command-guided missiles fly to actual target location instead of last reported contact location
* FIXED: Command-guided weapons must require a current (not aged) target to fire
temkc5
Posts: 112
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RE: Command v1.15 Update - Build 1009.31.2

Post by temkc5 »

Thank you Dev team! [&o]
Non mihi, Non tibi, Sed nobis

Scorpion86
Posts: 262
Joined: Sun Feb 26, 2017 1:19 pm

RE: Command v1.15 Update - Build 1009.31.2

Post by Scorpion86 »

I bow before your greatness!!! Now lets get gaming!
Dragnaath
Posts: 79
Joined: Sat Mar 05, 2005 11:00 pm

RE: Command v1.15 Update - Build 1009.31.2

Post by Dragnaath »

Thank you very much.
BrianinMinnie
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RE: Command v1.15 Update - Build 1009.31.2

Post by BrianinMinnie »

Thanks!
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goldfinger35
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RE: Command v1.15 Update - Build 1009.31.2

Post by goldfinger35 »

Great that you are constantly improving this great sim.
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tjhkkr
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RE: Command v1.15 Update - Build 1009.31.2

Post by tjhkkr »

Thank you very much! [8D]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
magi
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RE: Command v1.15 Update - Build 1009.31.2

Post by magi »

wonderful.....
trebor6669
Posts: 67
Joined: Sat Jan 11, 2014 1:29 pm

RE: Command v1.15 Update - Build 1009.31.2

Post by trebor6669 »

Anyone having issues with messages not posting?

Disregard...reloaded twice and seems to be working fine now.
gsalvar
Posts: 76
Joined: Sun Oct 22, 2017 3:09 pm

RE: Command v1.15 Update - Build 1009.31.2

Post by gsalvar »

Hi,
If I want to upgrade my steam installation, what is the right secuence?.
I am in steam 1009.27.14

To upgrade to 1009.31.2, Should i upgrade first to 1009.31.1 and then apply 1009.31.2?.
Any addtional patch is missing?.

thanks.
ZoroastroBR
Posts: 100
Joined: Thu Feb 09, 2017 5:58 pm

RE: Command v1.15 Update - Build 1009.31.2

Post by ZoroastroBR »

ORIGINAL: gsalvar

Hi,
If I want to upgrade my steam installation, what is the right secuence?.
I am in steam 1009.27.14

To upgrade to 1009.31.2, Should i upgrade first to 1009.31.1 and then apply 1009.31.2?.
Any addtional patch is missing?.

thanks.

Just download this version and extract the files where you installed the game. Override all conflicts. No need to download .31.1 then .31.2
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