Have been reading up on the whole forum on this game today. From what I've read, it sounds like it's shaping up to be a game with a lot of potentials, comparable to the Strategic Command series in scale, but offering a better supply & logistics model. I've read elsewhere that the initial starting forces will be historical, which is good, but what about the economics of each side? Is this intention to give the Axis some buffs for them to able to achieve what they couldn't do historically, and thus set victory conditions to reflect that. Or is the intention is to make it such that by merely surviving to the historical endpoint W of May 1945, the Axis can claim a victory? I would be intereseted to know what the intention is from the devs.
BTW, any timescale on when this will be released? Given that it's a one man project, it seems unlikely to be released before the end of the year, or even early next year.