Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Replacement 1%/2% question

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Replacement 1%/2% question Page: [1]
Login
Message << Older Topic   Newer Topic >>
Replacement 1%/2% question - 6/11/2019 2:46:51 PM   
Zovs


Posts: 3065
Joined: 2/23/2009
From: United States
Status: offline
Per the manual:

17.10.1. Default Replacements
If you choose, you can set 1% or 2% Replacements from the Edit / Set Replacements menu item. If you do this, 1% or 2% of your total starting Force inventory of each item will be replaced each Turn.

I have some units that in the future will get upgrades, for example the scenario starts in 1939, and over time new equipment is desired to be add, but the at start TOE has some systems set to 0.

Here is a small example:

<EQUIPMENT ID="18" NAME="75mm Howitzer" NUMBER="12" MAX="12" DAMAGE="0"/>
<EQUIPMENT ID="19" NAME="37mm AA Gun" NUMBER="12" MAX="12" DAMAGE="0"/>
<EQUIPMENT ID="20" NAME="Ferry-Bridging Team" NUMBER="18" MAX="18" DAMAGE="0"/>
<EQUIPMENT ID="21" NAME="Panzerfaust Team" NUMBER="0" MAX="54" DAMAGE="0"/>

The Panzerfaust Teams won't be available till 1943, so when the engine does the 1% or 2% calculation does it include those zeroed (0) out items?

If not then it seems I may have to do this manually in the replacement editor.

_____________________________


War in the East/War in the East II - Alpha Test Teams
Warplanner Beta Tester
DG CWIE2 tester/SPWW2 and SPMBT playtester/scenario creator
Post #: 1
RE: Replacement 1%/2% question - 6/11/2019 3:19:54 PM   
sPzAbt653


Posts: 8584
Joined: 5/3/2007
From: east coast, usa
Status: offline
I never even wondered about this! No idea what the answer is, but easy enough to test I think, put 1000 somethings per turn to start on turn 2, then do the 2% thing, then start the game and see what you get on turn 2 [20 or nothing].

(in reply to Zovs)
Post #: 2
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Replacement 1%/2% question Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.113