From: Berlin, Germany
Non-exhaustive list of some hard (non RNG-modifiers)
Terrain: Taken from attacked hexagon.
Weather: Taken from the hexagon you attack from.
Multiplier (already shown in initial CV):
*2 for infantry type elements in dense terrain (heavy woods, rough, swamp, city)
*4 for infantry type elements in very dense terrain (mountain, urban, heavy urban)
/2 for AFV type elements in dense terrain
/4 for AFV type elements in very dense terrain
*2 for all elements in a mountain/jaeger unit if fighting in mountain hexagon, already shown on map and in initial CV
Rivers (effect already shown in initial CV):
roughly /2 for minor rivers for infantry type elemeents due to automatic pre-combat disruption, more severe for AFV type elements
roughly /3 for major rivers for infantry type elements due to automatic pre-combat disruption, more severe for AFV type elements
Lack of vehices reduces offensive CV for all unit types
If the unit is unready, offensive CV are halved (already shown on the counter)
then there are special blizzard rules.
< Message edited by EwaldvonKleist -- 6/11/2019 6:11:19 PM >