conflicting number of Ha-31's on two dialogs
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- larryfulkerson
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conflicting number of Ha-31's on two dialogs
I'm finding something strange and I'm wondering how to fix it. According to the Aircraft and Engines Production dialog the number of Ha-31's being produced each turn is 45(0) but the Industry dialog, Engines Tab, says production is turned off. Which is right? Is this a symptom of my game as a whole, I mean are there other problems that I don't know about yet.
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If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
- geofflambert
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RE: conflicting number of Ha-31's on two dialogs
Production is turned off. The factory capacity is 45 per month. Turn the factory on and you will produce 1 1/2 engines per day on average. That "NO" is a switch. Click on it and it becomes "YES".
- larryfulkerson
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RE: conflicting number of Ha-31's on two dialogs
Sounds right to me. But what should I do about the discrepancy? Is there a way to fix that?ORIGINAL: geofflambert
Production is turned off. The factory capacity is 45 per month. Turn the factory on and you will produce 1 1/2 engines per day on average.
If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
- geofflambert
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RE: conflicting number of Ha-31's on two dialogs
ORIGINAL: larryfulkerson
Sounds right to me. But what should I do about the discrepancy? Is there a way to fix that?ORIGINAL: geofflambert
Production is turned off. The factory capacity is 45 per month. Turn the factory on and you will produce 1 1/2 engines per day on average.
Check my edit.
- larryfulkerson
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RE: conflicting number of Ha-31's on two dialogs
Yes, yes, I know about the "NO" label and how to turn it on. I don't want to turn it on...I'm complaining about the numbers
being different on the two dialogs. And I need another whiskey sour.
being different on the two dialogs. And I need another whiskey sour.
If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
- geofflambert
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RE: conflicting number of Ha-31's on two dialogs
The numbers aren't different. The one dialog shows the factory capacity, not whether the factory is running or not. Except that it does. The "0" in the produced this day means the factory is idle. It's a little early for whiskey sours. Perhaps that's your real problem. [:-]
- larryfulkerson
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RE: conflicting number of Ha-31's on two dialogs
Is there somebody else I can talk to?The one dialog shows the factory capacity, not whether the factory is running or not. Except that it does.
If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
- geofflambert
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RE: conflicting number of Ha-31's on two dialogs
You really have to go to the industry management screen from time to time. For instance, if you have two factories making the same thing, say 30 per month each, and one is idle the inquiry screen will show 1 made not 2. What the industry management screen lacks is the size of your pool, so you can't make decisions there as to whether it's time to idle a factory or turn one on, you have to use the inquiry screen for that.
- geofflambert
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RE: conflicting number of Ha-31's on two dialogs
ORIGINAL: larryfulkerson
Is there somebody else I can talk to?The one dialog shows the factory capacity, not whether the factory is running or not. Except that it does.
I know, I keep forgetting to speak English instead of Gorn.
RE: conflicting number of Ha-31's on two dialogs
Even with production turned on, there can be failed production from lack of supply/Manpower/HI points etc. as applicable. That might be local at one base rather than across the board for that industry.ORIGINAL: geofflambert
ORIGINAL: larryfulkerson
Is there somebody else I can talk to?The one dialog shows the factory capacity, not whether the factory is running or not. Except that it does.
I know, I keep forgetting to speak English instead of Gorn.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: conflicting number of Ha-31's on two dialogs
"rate" in the first picture actually is not rate of produciton, but repaired industry units (and damaged in brackets), so it is "potential rate".
You have 45 of those, so it's all fine. I think that those numbers will not change when you flip production on/off and run the turn
You have 45 of those, so it's all fine. I think that those numbers will not change when you flip production on/off and run the turn
- larryfulkerson
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RE: conflicting number of Ha-31's on two dialogs
Ah so.....thanks. Now it makes sense."rate" in the first picture actually is not rate of produciton, but repaired industry units
If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
- LargeSlowTarget
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RE: conflicting number of Ha-31's on two dialogs
Has the Ha-31 production been set to off for the entire month? If so, why does "production this month" shows 20 engines having been produced?
I noticed this in my current PBEM - I have a "Production this month" for engines I don't even have factories for!
See Aichi Ha-60 and Ha-5 engines in the screenshot below.
Also noticed a lot of factories with "production this month" showing higher production figures than the monthly rate. Overtime for the Emperor!
I noticed this in my current PBEM - I have a "Production this month" for engines I don't even have factories for!
See Aichi Ha-60 and Ha-5 engines in the screenshot below.
Also noticed a lot of factories with "production this month" showing higher production figures than the monthly rate. Overtime for the Emperor!
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- geofflambert
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RE: conflicting number of Ha-31's on two dialogs
Not sure if relevant in this case, but when squadrons with entirely new aircraft are scheduled to appear, they appear, even though you have no factories to produce them because they haven't completed R and D.
RE: conflicting number of Ha-31's on two dialogs
I noticed this in my current PBEM - I have a "Production this month" for engines I don't even have factories for!
I've had this happen as well. It appears that the last number in the column when the factories are removed just gets 'stuck' in that column. As opposed to getting reset at the start of the next month.
I chalk it up as no biggie.
It is seldom that liberty of any kind is lost all at once. Hume
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
RE: conflicting number of Ha-31's on two dialogs
Also noticed a lot of factories with "production this month" showing higher production figures than the monthly rate.
I've had this too, but some of your numbers seem grossly overstated. No idea why.
It is seldom that liberty of any kind is lost all at once. Hume
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb