Modability?

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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76mm
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Modability?

Post by 76mm »



Not sure if that's a word, but wanted to check on the scope of this game's "modability"...

This game looks very good so far, but I have a few questions:

1) Can hex and time scales be modified? If so, what are allowed values (ie, 2 km per hex, 6 hours per turn?)?

2) Presumably a full map editor will be included?

3) Will there be scripting or some kind of "event engine"?

4) Will there be any way to edit save game files and/or import/export game data (necessary for allowing use as a strategic layer in for other games).

5) Will generals be assigned to units (counters), or to formations (groups of units)?

Thanks, will be following this one closely!
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RE: Modability?

Post by AlvaroSousa »

#1 The engine is made specifically for WW2. So you can make a much smaller scenario or larger.

#2 Yes and it's a full editor not just for the map

#3 There is scripting for events and A.I. but this is a pure wargame so it won't have events like Decisive Campaigns Barbarossa.

#4 You can edit campaign data and change most anything within data. Editing saved games opens it up to cheating.

#5 Generals are assinged to HQs. They have 3 attributes. Combat (how well they fight), Mobility (how well they force a retreat), and Tenacity (How aggressive they are and how well they resist retreats).
Creator Kraken Studios
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- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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RE: Modability?

Post by ajarnlance »

ORIGINAL: fuzzypup


#5 Generals are assinged to HQs. They have 3 attributes. Combat (how well they fight), Mobility (how well they force a retreat), and Tenacity (How aggressive they are and how well they resist retreats).

By 'how well they force a retreat' I assume that you also mean 'how easily they can breakthrough enemy lines'. Will the game incorporate the significant military doctrines that made the various protagonists so unique e.g. the German war of maneuver?
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RE: Modability?

Post by AlvaroSousa »

There are no specitic doctrine trees like other games. Technology, or advancements, is kept fairly simple. Advancements include technology and doctrine. There are 17 different advancements if I remember. Some units have 2 others 4. Players choose where to invest.

So for example bombers have 4 advancements and there are 3 different types of bomber groups.
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Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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RE: Modability?

Post by Simulacra53 »

What about art files, how easily can you access and change GUI, map and counter art?
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RE: Modability?

Post by AlvaroSousa »

WarPlan is built on Unity Engine which sadly packages the graphics within the game and doesn't allow sharing.

I created code to allow imports into the game to change map elements and counters.

So maps and counters will be able to be modded and changed.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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RE: Modability?

Post by Simulacra53 »

ORIGINAL: fuzzypup

WarPlan is built on Unity Engine which sadly packages the graphics within the game and doesn't allow sharing.

I created code to allow imports into the game to change map elements and counters.

So maps and counters will be able to be modded and changed.

Surprised you are using Unity, generally not mod friendly.

But glad to know you took extra steps to still support map and counter modding!
It increases the fan base as people are able to tweak the visuals to their own liking, which only benefits the core game experience.

Good mods have been the decisive reason for me to buy many games, especially wargames.

Thanks for answering my question.
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RE: Modability?

Post by AlvaroSousa »

I think modding is very important to games.

I use Unity because it gives me an engine to do any kind of game on any platform.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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RE: Modability?

Post by welk »

I think modding is very important to games.

Me too [:D]

I have already some little graphic projects with this game : I love to begin new modding work [:'(]
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RE: Modability?

Post by Simulacra53 »

ORIGINAL: welk

I think modding is very important to games.

Me too [:D]

I have already some little graphic projects with this game : I love to begin new modding work [:'(]

That’s really good news.
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RE: Modability?

Post by rtoolooze »

Yes, real good news! Really starting to look forward to this!!!
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