ORIGINAL: Hubert Cater
Found another 1.6 Panzerfaust issue (or at least I never noticed before)
The standard Campaign directory structure contains Bitmap\Major_04 folder with unit_sprites that will overrule the mod in the regular Bitmap\Major_04 folder
Strategic Command WWII War in Europe\Campaigns\_CAMPAIGN-NAME\Bitmaps\Major_04
Strategic Command WWII War in Europe\Bitmaps\Major_04
So either the mod has to include the Campaign folders, alternatively you can remove or rename the _CAMPAIGN-NAME\Bitmaps folder
(EDIT - looks like you need to add the extra Campaign Bitmap folders).
Not sure why the Campaign folders needs to have a separate unit_sprites set for the Soviet Union?
The good news - other than this the WaW mod IronX seems to work on WiE, including flags (except the campaign folders)
WaW > WiE 1.5
ALM = Allied minor
AXM = Axis minor
M01 = Britain (same 1.5)
M02 = France (same 1.5)
M03 = USA (same 1.5)
M04 = Soviet (same 1.5)
M05 = Poland (same 1.5)
M06 = China (n/a 1.5)
M07 = Britain/India (Germany 1.5)
M08 = Germany (Italy 1.5)
M09 = Italy (n/a 1.5)
M10 = Japan (n/a 1.5)
Now WaW = WiE 1.6
Thanks for this and in a technical sense this is not actually an issue, but a feature that allows campaigns to modify the default graphics as needed, including the default campaigns.
The reason for this is that for the USSR, we have our own modification in place that alters the default Pillbox slot to allow the Soviets to have specialized Shock Troops instead.
This is why the Bitmaps\Major_04 folder is included in the campaign subfolder, and the good news is that any other graphical mod, such as the IronX mod, can be structured to also overwrite campaign modfications as needed, which the IronX mod does.
Hopefully this makes sense,
Thanks for taking time to explain the mechanics, I suspected something like a variable sprite set but I was too lazy to compare them all.
Looking forward to playing with the latest patch!