General Close Combat Series Question

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GaryChildress
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General Close Combat Series Question

Post by GaryChildress »

What is the latest, greatest version of Close Combat currently out and available and does it still use the same basic graphics as the original CC series? (Meaning do you still have to work with 16 bit TGA files or whatever in order to edit maps and units?)

Thanks.
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jhyden
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RE: General Close Combat Series Question

Post by jhyden »

it looks like the latest is a 3-D version and is now in beta. I just recently purchased CCLSA which is an updated game of CC2 (market garden).


http://www.matrixgames.com/products/product.asp?gid=686


best wishes

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GaryChildress
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RE: General Close Combat Series Question

Post by GaryChildress »

ORIGINAL: jhyden

it looks like the latest is a 3-D version and is now in beta. I just recently purchased CCLSA which is an updated game of CC2 (market garden).


http://www.matrixgames.com/products/product.asp?gid=686


best wishes

~


Thanks for the reply, Jhyden. I have CC LSA too (as well as CC TLD). CC LSA was the last installment I bought, though. I can't remember which is newer, Panthers in the Fog or Gateway to Caen. And do PitF or GWTC use the same sort of graphics as the original series which has been using 16 bit for years now?
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CGGrognard
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RE: General Close Combat Series Question

Post by CGGrognard »

The latest available Close Combat game is Gateway To Caen. It runs off the old engine so therefore it doesn't compare to games of today. Even so, it's a great game in the series. Currently
in development is The Bloody First, which a whole new engine bringing it up to todays' standards.
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Lobster
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RE: General Close Combat Series Question

Post by Lobster »

I'm kind of confused about what today's standards are. Looking at new games at GOG, Steam, Humble, Fanatical etc. I would have to say there is no standard. [:D]
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Infierno
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RE: General Close Combat Series Question

Post by Infierno »

ORIGINAL: Lobster

I'm kind of confused about what today's standards are. Looking at new games at GOG, Steam, Humble, Fanatical etc. I would have to say there is no standard. [:D]

He means the standard of updating your engine every once in a while, I imagine
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CGGrognard
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RE: General Close Combat Series Question

Post by CGGrognard »

By standards I am referring to PC manufacturers standards of the PC products they sell today, and to some level, program developers. Everything seems scalable today more so than it was when the
Close Combat series was released.
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Anachro
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RE: General Close Combat Series Question

Post by Anachro »

I feel like the new CC 3-D game has been in development for eternity.
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Lobster
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RE: General Close Combat Series Question

Post by Lobster »

ORIGINAL: CGGrognard

By standards I am referring to PC manufacturers standards of the PC products they sell today, and to some level, program developers. Everything seems scalable today more so than it was when the
Close Combat series was released.

Ah yes. That has certainly become a necessity. Especially when you read so many posts by people playing older games on newer hardware commenting about how the games are difficult to see on say, a 4k monitor.
http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.
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