From: Sl.Brod, Croatia
Greetings to you all!
I played WITP Struggle against Japan first in 2010, back when I was a 15 yr old kid with a vague interest in strategy games. I started it up several times over the years, each time kicking AI ass as Japan until May 42 or so, then giving up because I scattered my forces all over the place, squandered my planes and ships and gotten decision paralysis about which way to go next, India or OZ or Hawai or dig in... For the last month or so I've been reading AARs and various topics and trying to start a campaign as Japan in WITP AE and boy is it different. No more loading and throwing everything and the kitchen sink on the first move against a myriad of Allied targets, Borneo taken on the first turn and other silly stuff I could do in original WITP, guess I gotta do it properly this time. So we come to my question, pilot training. I'd like to ask you to tell me if I've got it right, correct me if wrong and add your input and useful info and tips. So, say I got this fighter squadron in Japan, 32 guys in Nates, I click pilots and see 25 of them has 80+ EXP and 70+ in relevant skills. I click on those guys and release them to reserve, general reserve. Then I click on add pilot until the squad has 30 pilots with 30 EXP and 40-50 in skills and set them to train escort on 10k feet and 0 range. I go around all background bases and do this for all squadrons, setting them to train relevant skills. Also, I sent 10 most experienced guys to TRACOM. I plan to check on them every month and send guys with skills and exp to reserve and fill the training squad with 20 EXP weaklings. Is this good? Is this pilot training? How do I make sure the experienced guys will be used to fill gaps in frontline units? And not empty spaces in Hiroshima transports?