Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

[RESOLVED] LGB Malfunction

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Air / Naval Operations >> The War Room >> [RESOLVED] LGB Malfunction Page: [1]
Login
Message << Older Topic   Newer Topic >>
[RESOLVED] LGB Malfunction - 4/9/2019 3:36:56 AM   
TXTBOOK

 

Posts: 49
Joined: 11/6/2015
Status: offline
Is this normal, just bad luck, or is this due to the munition losing its laser lock because the aircraft lasing the target has dashed off, no longer lasing?

8:13:12 AM - 8:13:12 AM - Weapon: GBU-27/B Paveway III LGB [BLU-109/B] #23638 has malfunctioned.


8:13:12 AM - 8:13:12 AM - Weapon: GBU-27/B Paveway III LGB [BLU-109/B] #23640 has malfunctioned.


8:13:12 AM - 8:13:12 AM - 100% penetration achieved


8:13:12 AM - 8:13:12 AM - Weapon: GBU-27/B Paveway III LGB [BLU-109/B] #23648 has impacted Shaibah AB A/C Open Parking 2. 


8:13:10 AM - 8:13:10 AM - Weapon: GBU-27/B Paveway III LGB [BLU-109/B] #23647 has malfunctioned.


8:13:10 AM - 8:13:10 AM - Weapon: GBU-27/B Paveway III LGB [BLU-109/B] #23639 has malfunctioned.


8:13:10 AM - 8:13:10 AM - Weapon: GBU-27/B Paveway III LGB [BLU-109/B] #23637 has malfunctioned.


8:13:10 AM - 8:13:10 AM - Weapon: GBU-27/B Paveway III LGB [BLU-109/B] #23645 has malfunctioned.


8:13:10 AM - 8:13:10 AM - Shabah #4 (F-117A Night Hawk) is dropping Shaibah AB SAM Bty (SA-2f Guideline) from its target list (Reason: The target is not auto-targeted, and no outstanding weapons or assignments against it exist).


8:13:10 AM - 8:13:10 AM - Nightowl #4 (F-117A Night Hawk) is dropping Shaibah AB SAM Bty (SA-2f Guideline) from its target list (Reason: The target is not auto-targeted, and no outstanding weapons or assignments against it exist).


8:13:07 AM - 8:13:07 AM - New contact! Designated SAM #1977 - Detected by Shabah #3 (F-117A Night Hawk) [Sensors: Mk1 Eyeball] at 16deg - 4.6nm - No Contrail Detected.


8:13:06 AM - 8:13:06 AM - Weapon: GBU-27/B Paveway III LGB [BLU-109/B] #23651 has malfunctioned.


8:13:06 AM - 8:13:06 AM - Weapon: GBU-27/B Paveway III LGB [BLU-109/B] #23650 has malfunctioned.


8:13:06 AM - 8:13:06 AM - New contact! Designated SAM #1976 - Detected by Shabah #3 (F-117A Night Hawk) [Sensors: Generic FLIR] at 17deg - 4.4nm


8:13:05 AM - 8:13:05 AM - Weapon: GBU-27/B Paveway III LGB [BLU-109/B] #23642 has malfunctioned.


8:13:05 AM - 8:13:05 AM - Weapon: GBU-27/B Paveway III LGB [BLU-109/B] #23643 has malfunctioned.


< Message edited by Dimitris -- 5/14/2019 5:04:50 AM >
Post #: 1
RE: LGB Malfunction - 4/9/2019 10:38:39 AM   
Gunner98

 

Posts: 3970
Joined: 4/29/2005
From: The Great White North!
Status: offline
I think the laser illuminator is no longer lasing the target except in the case of the third one down. LGBs are a bit tricky, unlike normal bombs they are really a 'one at a time' weapon.

Have you played around with the Strike Tutorials? That might help show you how to manage these strikes.

B

_____________________________

Check out our upcoming novel, Northern Fury: H-Hour! http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/

(in reply to TXTBOOK)
Post #: 2
RE: LGB Malfunction - 4/9/2019 1:11:45 PM   
TXTBOOK

 

Posts: 49
Joined: 11/6/2015
Status: offline
Good idea, back to basics!

(in reply to Gunner98)
Post #: 3
RE: LGB Malfunction - 4/9/2019 1:14:35 PM   
CV32


Posts: 1046
Joined: 5/15/2006
From: The Rock, Canada
Status: offline
quote:

ORIGINAL: Gunner98
I think the laser illuminator is no longer lasing the target except in the case of the third one down. LGBs are a bit tricky, unlike normal bombs they are really a 'one at a time' weapon.


I think in that case you get a message that the weapon has lost laser illumination, and will impact with severely degraded accuracy, rather than the 'malfunction' message. The latter seems to instead be a die roll of random problem (e.g. a dud or faulty weapon.)

_____________________________

Brad Leyte
HC3 development group member for HCE
Author of HCDB official database for HCE
Harpgamer.com Co-Owner

(in reply to Gunner98)
Post #: 4
RE: LGB Malfunction - 4/9/2019 8:33:05 PM   
AndrewJ

 

Posts: 1635
Joined: 1/5/2014
Status: offline
I've noticed a lot of LGB malfunctions in some cases too, and I get the feeling that multiple drops are most susceptible to 'malfunction', but I've never been able to reliably reproduce it in a test. When I do enough drops the odds creep towards the expected value.

What were the circumstances of your string of malfunctions?


(in reply to CV32)
Post #: 5
RE: LGB Malfunction - 4/9/2019 8:54:48 PM   
Gunner98

 

Posts: 3970
Joined: 4/29/2005
From: The Great White North!
Status: offline
LGB in real life have the annoying disadvantage of being thrown off by smoke and debris from previous strikes. I am really not sure if CMANO models that or not. Probably.

So a good drill is to drop one two bombs simultaneously with two lasers on the target if double pinging - then go away and hit something else for about 15 min. If you need to re-strike come back later. Targets within about 3-400 meters from each other could cause problems by obscuring the lasers so space things out. Hit opposite ends of an airbase etc. This is assuming CMANO takes this into account of course.

_____________________________

Check out our upcoming novel, Northern Fury: H-Hour! http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/

(in reply to AndrewJ)
Post #: 6
RE: LGB Malfunction - 4/10/2019 12:43:17 AM   
TXTBOOK

 

Posts: 49
Joined: 11/6/2015
Status: offline
Good stuff guys.

In my scenario, I was letting go about 16 at a time from a flight of 4... clearly not ideal now that I have a better understanding!

(in reply to Gunner98)
Post #: 7
RE: LGB Malfunction - 4/10/2019 12:11:35 PM   
Dimitris


Posts: 10792
Joined: 7/31/2005
Status: offline
Do you have a save file of this prior to impact? We'd like to take a look. Thanks.

_____________________________


(in reply to TXTBOOK)
Post #: 8
RE: LGB Malfunction - 4/21/2019 8:38:44 AM   
Dimitris


Posts: 10792
Joined: 7/31/2005
Status: offline
bump

_____________________________


(in reply to Dimitris)
Post #: 9
RE: LGB Malfunction - 4/23/2019 12:48:29 AM   
TXTBOOK

 

Posts: 49
Joined: 11/6/2015
Status: offline

quote:

ORIGINAL: Dimitris

Do you have a save file of this prior to impact? We'd like to take a look. Thanks.

Sorry, I don't. But I've been releasing LGB's 1 or 2 at a time plus making sure the lasing aircraft is sticking around to impact that seems to help (user error I think originally...) :)

(in reply to Dimitris)
Post #: 10
RE: LGB Malfunction - 4/23/2019 4:06:41 PM   
KungPao


Posts: 187
Joined: 4/25/2016
From: Red China
Status: online
wow, so many malfunction

DB gave a Surface PoH/Reliability on GBU-27/B as 85%

Hopefully you will have a better luck tomorrow

_____________________________

Sir? Do you want to order a Kung Pao Chicken or a Kung Fu Chicken?

(in reply to TXTBOOK)
Post #: 11
RE: LGB Malfunction - 5/13/2019 6:12:59 AM   
Dimitris


Posts: 10792
Joined: 7/31/2005
Status: offline
Is this still an issue in the current public release? (B1009.27.14)

_____________________________


(in reply to KungPao)
Post #: 12
RE: LGB Malfunction - 5/14/2019 12:33:46 AM   
TXTBOOK

 

Posts: 49
Joined: 11/6/2015
Status: offline
Haven’t seen it again

(in reply to Dimitris)
Post #: 13
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Air / Naval Operations >> The War Room >> [RESOLVED] LGB Malfunction Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.121