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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

 
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 5:09:12 PM   
Mayhemizer_slith


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Yes please, choose assault.

(in reply to Orm)
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 5:18:15 PM   
Orm


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Umezu provide offensive HQ support against Sian.

Germany adds 4 points in ground support.

Japan adds 4 points to the assault on Sian. one point is added to the attack on the cavalry.

I will assume that all 3 attacks are assault.



Picture from Nov/Dec '39 Impulse #6 (Axis) - Land Combat

Attachment (1)

_____________________________

Intend attacking at dawn high water.

(in reply to Mayhemizer_slith)
Post #: 212
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 5:49:47 PM   
Orm


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First is the assault on Amsterdam.



Picture from Nov/Dec '39 Impulse #6 (Axis) - Land Combat

Attachment (1)

< Message edited by Orm -- 5/11/2019 5:50:01 PM >


_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 213
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 5:53:29 PM   
Orm


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Germany captures Amsterdam (17 rolled).



Picture from Nov/Dec '39 Impulse #6 (Axis) - Land Combat

Attachment (1)

_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 214
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 5:56:30 PM   
Orm


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Next is the assault on Sian.



Picture from Nov/Dec '39 Impulse #6 (Axis) - Land Combat

Attachment (1)

_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 215
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 6:14:20 PM   
Orm


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Sian falls.

The shatter is converted to a retreat. Which unit will be destroyed?



Picture from Nov/Dec '39 Impulse #6 (Axis) - Land Combat

Attachment (1)

_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 216
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 7:29:05 PM   
Mayhemizer_slith


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Kill the INF, thank you.

(in reply to Orm)
Post #: 217
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 7:33:14 PM   
Orm


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Japanese forces enter Sian. No US reaction. (8 rolled)

_____________________________

Intend attacking at dawn high water.

(in reply to Mayhemizer_slith)
Post #: 218
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 7:41:49 PM   
Orm


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And, lastly, the nationalist cavalry is mauled.



Picture from Nov/Dec '39 Impulse #6 (Axis) - Land Combat

Attachment (1)

< Message edited by Orm -- 5/11/2019 7:43:53 PM >


_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 219
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 7:50:04 PM   
Orm


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Nov/Dec '39
Impulse #6 (Axis)

Air rebase:

Italy:
LND3 (Syracuse) -> Milan

Germany:
LND2 (Bremen) -> 50,33
LND2 (Lubeck) -> Aachen
FTR2 (49,42) -> 50,34

No reorganization.

< Message edited by Orm -- 5/11/2019 7:52:06 PM >


_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 220
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 8:00:08 PM   
Orm


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Winter has arrived.




Attachment (1)

_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 221
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 8:12:08 PM   
Orm


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Picture from Nov/Dec '39 Impulse #7 (Allied) - DOW




Attachment (1)

_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 222
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 8:15:11 PM   
Orm


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Picture from Nov/Dec '39 Impulse #7 (Allied) - DOW




Attachment (1)

_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 223
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 8:15:43 PM   
Orm


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Picture from Nov/Dec '39 Impulse #7 (Allied) - DOW




Attachment (1)

_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 224
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 11:46:21 PM   
Courtenay


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Did MWiF handle the results of the Attack on Siam correctly? Two Chinese armies had to retreat. There was a Communist army stacked next to the hex; one unit stopped there. Fine. The other unit is the problem. The only hex that the unit could retreat to was occupied by Nationalist forces. Obviously, the second unit could not stop there, as it doesn't cooperate. However, non-cooperating units may move through each other, and I don't see why the unit could not have retreated one hex past the non-cooperating units.

Is there a reason the unit could not have retreated through the Nationalist units, or was this an error?

_____________________________

I thought I knew how to play this game....

(in reply to Orm)
Post #: 225
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/12/2019 12:23:05 AM   
composer99


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quote:

ORIGINAL: Courtenay

Did MWiF handle the results of the Attack on Siam correctly? Two Chinese armies had to retreat. There was a Communist army stacked next to the hex; one unit stopped there. Fine. The other unit is the problem. The only hex that the unit could retreat to was occupied by Nationalist forces. Obviously, the second unit could not stop there, as it doesn't cooperate. However, non-cooperating units may move through each other, and I don't see why the unit could not have retreated one hex past the non-cooperating units.

Is there a reason the unit could not have retreated through the Nationalist units, or was this an error?


One unit was destroyed. Only one unit retreated.

_____________________________

~ Composer99

(in reply to Courtenay)
Post #: 226
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/12/2019 1:39:38 AM   
brian brian

 

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I did read the post in the ... ¿tech support? forum about invading adjacent to the Territorial. I agree with Courtenay that the coding is not true to RaW there. However, the note in that other thread seemed to be conflating the pluses to the strength of the notional with pluses to the combat die roll against them.

A notional in the ZoC of a Territorial would get a +1 to its strength. So an empty hex adjacent to a TERR on a surprise impulse would defend with a strength of 1.

Such a notional unit would have a +1 on a land combat roll against it, as do all notional units. An attacker would not get an extra +1 as if it were attacking a TERR.

With the Palestine TERR having only one combat factor, it would defend the same vs a surprise impulse invasion - notional worth 0, attacker would receive a +1 for attacking a TERR (+2 on 2d10).

UNLESS the Palestine TERR was defending in a city on surprise. Then the notional could add 1 combat factor at defender’s option, however then the attacker would get an additional +1 for the notional. Making a total of 2 defense with a +2 on 1d10, same on 2d10 (TERR +2, notional +1, city -1).

(in reply to composer99)
Post #: 227
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/14/2019 6:38:21 AM   
Mayhemizer_slith


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N/D 39 Allied 7

No DoW

China land, others combined.


Naval move

CW
CP, TRS and BB to North Sea box 0, INF loaded on TRS.
Dutch ships from Rotterdam to Plymouth.

US
3x CA from West Coast to East Coast.


Rail move
CW INF div from Amman to El Alamein.
USSR INF from Ashqabad to east.


Land move
Zhukov in east moves one hex on rail line. Other minor USSR land moves are near Rumanian border.

NatChi moves MIL one hex NE from Chengchow. Most of other units moves west.

CW moves TERR to Jaffa and INF to Haifa.

France moves units near Italian border.


Debark
CW INF to Rotterdam.


Rebase
CW bomber to Alexandria and fighter to Harwich.


No reog.

< Message edited by Mayhemizer_slith -- 5/14/2019 6:39:08 AM >

(in reply to brian brian)
Post #: 228
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/14/2019 6:40:24 AM   
Mayhemizer_slith


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Turn does not end. Roll was 2, close but not close enough.

(in reply to Mayhemizer_slith)
Post #: 229
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/15/2019 4:08:44 PM   
Orm


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No declarations of war.

Land: Japan
Combined: Germany
Naval: Italy

No port strikes. No naval air.

Naval Movement:

Germany:
Two U-boats sail to the North Sea (3-box, and 4-box).

Italy:
Two Submarines sail to the 2-box of Cape St. Vincent.
Two BB, one CA, and one CP, sail to the 0-box in the Western Mediterranean.
Four CA sail to the 4-box of the Italian Coast.

Axis can search in three sea areas; North Sea, CSV, and Italian Coast. Edit: Axis can search in the West Med as well, but here they can not find.

Germany begins with searching in the North Sea. Germany decline to add any air. Will CW add any air to the North Sea? CW has three planes available. ATR3 (2-box), 2 x FTR2 (1-box).



Picture from Nov/Dec '39 Impulse #10 (Axis) - Naval Combat

Attachment (1)

< Message edited by Orm -- 5/15/2019 5:49:21 PM >


_____________________________

Intend attacking at dawn high water.

(in reply to Mayhemizer_slith)
Post #: 230
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/15/2019 4:32:41 PM   
Mayhemizer_slith


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Hurricane to box 0, thank you.

(in reply to Orm)
Post #: 231
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/15/2019 4:37:30 PM   
Mayhemizer_slith


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If Germany puts CW unit in Rotterdam OOS, please turn on CAP and fly Spitfire over Rotterdam during ground strike phase and return back to Dover.

After this you can turn off CAP.

< Message edited by Mayhemizer_slith -- 5/15/2019 4:40:18 PM >

(in reply to Mayhemizer_slith)
Post #: 232
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/15/2019 5:46:25 PM   
Orm


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No action in the North Sea. (Axis 9, Allies 6)

_____________________________

Intend attacking at dawn high water.

(in reply to Mayhemizer_slith)
Post #: 233
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/15/2019 5:53:18 PM   
Orm


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Next sea area for searches is CSV. SUBs included.



Picture from Nov/Dec '39 Impulse #10 (Axis) - Naval Combat

Attachment (1)

_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 234
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/15/2019 5:59:27 PM   
Orm


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Both sides find in the storm. (1 and 2 rolled)



Picture from Nov/Dec '39 Impulse #10 (Axis) - Naval Combat

Attachment (1)

_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 235
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/15/2019 6:04:27 PM   
Orm


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The CW suffers one D and one A. What ship takes the 'D' result?



Picture from Nov/Dec '39 Impulse #10 (Axis) - Naval Combat

Attachment (1)

_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 236
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/15/2019 6:06:06 PM   
Orm


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By the way. I feel robbed. So close. An Allied roll of 3 had made a huge difference.

_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 237
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/15/2019 6:11:15 PM   
Mayhemizer_slith


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D for CA.

Aborts to Gibraltar.

(in reply to Orm)
Post #: 238
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/15/2019 6:25:12 PM   
Orm


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The CA is damaged.

I assumed that the 'A' would be applied on the CA if possible. So I rolled for it. But now I realize that it isn't as clear cut as that. Therefore I suggest that we re-roll the 'A'.

What ship gets the 'A'?

_____________________________

Intend attacking at dawn high water.

(in reply to Mayhemizer_slith)
Post #: 239
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/15/2019 6:27:08 PM   
Mayhemizer_slith


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good tip, place A on CV.

< Message edited by Mayhemizer_slith -- 5/15/2019 6:28:19 PM >

(in reply to Orm)
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