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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

 
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All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) Page: <<   < prev  5 6 [7] 8 9   next >   >>
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/10/2019 5:49:05 PM   
peskpesk


Posts: 1917
Joined: 7/17/2003
From: Stockholm, Sweden
Status: online
No planes for Germany


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"'Malta - The Thorn in Rommel's Side"

(in reply to Mayhemizer_slith)
Post #: 181
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/10/2019 5:50:15 PM   
Mayhemizer_slith


Posts: 6811
Joined: 9/7/2011
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Status: online
Axis 6, Allies 7. No combat.

(in reply to peskpesk)
Post #: 182
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/10/2019 6:16:49 PM   
Mayhemizer_slith


Posts: 6811
Joined: 9/7/2011
From: Finland
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Rail move
CW MIL from Delhi to Bombay and Manchester MIL to London.
USSR INF from Rumanian front to Persia.


Land move
USSR units move in Mongolia, Persia and near Rumanian border.
NatChi moves few units by hex.
CW moves INF and AT gun to Southampton, units in Palestine prepares to attack.
France moves units closer to fronts in north and south.


Debark
CW MIL to Gibraltar


Land combat
Amman is under attack.

I believe this is assault?





Attachment (1)

(in reply to Mayhemizer_slith)
Post #: 183
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/10/2019 6:18:54 PM   
peskpesk


Posts: 1917
Joined: 7/17/2003
From: Stockholm, Sweden
Status: online
assault, plz

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"'Malta - The Thorn in Rommel's Side"

(in reply to Mayhemizer_slith)
Post #: 184
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/10/2019 6:25:49 PM   
Mayhemizer_slith


Posts: 6811
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Looks like CW might have sent only TERR to do the job, no need to bring other units to this fight...

Division enters Amman.




Attachment (1)

(in reply to peskpesk)
Post #: 185
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/10/2019 6:29:42 PM   
Mayhemizer_slith


Posts: 6811
Joined: 9/7/2011
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Rebase
CW LND from Gibraltar to Chad (rebasing to east maximum range).

Back to the Axis.

(in reply to Mayhemizer_slith)
Post #: 186
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/10/2019 6:55:28 PM   
Courtenay


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The Italian division that just died in Amman got there because MWiF does not give +1 to a notional adjacent to a territorial. I have no idea where Steve got this rules interpretation; it looks simply wrong to me. There is nothing in the rules saying that the territorial does not give the +1 of any other corps sized unit.

Is there a rule someplace that I have missed?

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I thought I knew how to play this game....

(in reply to Mayhemizer_slith)
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/10/2019 6:58:48 PM   
Orm


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No, no rule. Steve has decided it is like this. Hence it is like this. No bonus to notionals for being in ZOC of TERR units.

Edit: he motivates it with that TERR units are weaker than other Corps sized units (they have a negative combat modifier when fighting alone), and therefore it is logical that they do not provide any notional bonus.

< Message edited by Orm -- 5/10/2019 7:01:36 PM >


_____________________________

Intend attacking at dawn high water.

(in reply to Courtenay)
Post #: 188
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/10/2019 7:22:43 PM   
Orm


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Germany DOW Netherlands. No US reaction. (6 rolled)

Will CW align Netherlands?

And how will the Dutch units be placed?



Picture from Nov/Dec '39 Impulse #6 (Axis) - DOW

Attachment (1)

< Message edited by Orm -- 5/10/2019 7:23:52 PM >


_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 189
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/10/2019 7:51:44 PM   
Mayhemizer_slith


Posts: 6811
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From: Finland
Status: online
Align with CW.

INF to Capital, NEI unit on oil field.

TRS, sub and maximum amount of CPs to Caribbean (as close to UK as possible).

Remaining ships to Rotterdam.

(in reply to Orm)
Post #: 190
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/10/2019 7:59:49 PM   
Orm


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The TERR on Palembang (2 oil)?

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Intend attacking at dawn high water.

(in reply to Mayhemizer_slith)
Post #: 191
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/10/2019 8:21:24 PM   
peskpesk


Posts: 1917
Joined: 7/17/2003
From: Stockholm, Sweden
Status: online

quote:

ORIGINAL: Courtenay

The Italian division that just died in Amman got there because MWiF does not give +1 to a notional adjacent to a territorial. I have no idea where Steve got this rules interpretation; it looks simply wrong to me. There is nothing in the rules saying that the territorial does not give the +1 of any other corps sized unit.

Is there a rule someplace that I have missed?


Feel free to backup my error report on it.

http://www.matrixgames.com/forums/tm.asp?m=4579649


_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to Courtenay)
Post #: 192
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/10/2019 8:33:50 PM   
Mayhemizer_slith


Posts: 6811
Joined: 9/7/2011
From: Finland
Status: online

quote:

ORIGINAL: Orm

The TERR on Palembang (2 oil)?

Yes please

(in reply to Orm)
Post #: 193
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 7:04:31 AM   
Orm


Posts: 17727
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Land: Germany, Japan
Combined: Italy
Naval:

No port strikes.

One German NAV3, and one Italian LND3 fly to the Western Mediterranean (3-box).

One Italian SUB sail to the Central Atlantic (2-box).



Picture from Nov/Dec '39 Impulse #6 (Axis) - Naval Combat

Attachment (1)

< Message edited by Orm -- 5/11/2019 7:05:08 AM >


_____________________________

Intend attacking at dawn high water.

(in reply to Mayhemizer_slith)
Post #: 194
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 7:13:02 AM   
Orm


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The Italian SUB finds the British convoy and sinks it. (Axis 3, Allies 9)

4 surprise points were used to reduce and result on the SUB. 4 points to increase damage done (only 2 needed).



Picture from Nov/Dec '39 Impulse #6 (Axis) - Naval Combat

Attachment (1)

_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 195
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 7:16:30 AM   
Orm


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The Italians decide to stay. The CW cruisers can abort if they want.

I am going to assume that the British forces stay and continue with the game. If they want to abort then I can go back. (Either way there will be no new combat round since the SUB will be excluded)




Attachment (1)

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Intend attacking at dawn high water.

(in reply to Orm)
Post #: 196
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 7:18:21 AM   
Orm


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Next up is the West Med. The Italian FTR2 initiate combat.



Picture from Nov/Dec '39 Impulse #6 (Axis) - Naval Combat

Attachment (1)

_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 197
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 7:21:39 AM   
Orm


Posts: 17727
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Axis decline to add any new air to the sea area.

CW can fly one LND3 up to the 3-box. Will CW add the bomber to the West Med?



Picture from Nov/Dec '39 Impulse #6 (Axis) - Naval Combat

Attachment (1)

_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 198
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 7:57:37 AM   
Mayhemizer_slith


Posts: 6811
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No thank you.

And CW ships stay on Central Med.

(in reply to Orm)
Post #: 199
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 8:22:44 AM   
Orm


Posts: 17727
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From: Sweden
Status: offline
Italian Pilot: There are no enemy shipping here. No need to spend energy to search.
German Pilot: Why fly at all when you can relax in the warm Autumn weather and chat up a friendly Italian lass.
French Admiral: This is the perfect sea vacation.
British Captain: We rule the waves and the Italian fleet are to scared to try and fight us. And aircrafts can do nothing at all to hurt us.

Anyway. Both sides rolls 10 and have no clue whatsoever.

_____________________________

Intend attacking at dawn high water.

(in reply to Mayhemizer_slith)
Post #: 200
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 8:37:03 AM   
Orm


Posts: 17727
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From: Sweden
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No strategic bombing.

Japan makes two ground strikes. One against Sian, and one against the cavalry just west of Lake Tai.



Picture from Nov/Dec '39 Impulse #6 (Axis) - Ground Strike

Attachment (1)

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Intend attacking at dawn high water.

(in reply to Orm)
Post #: 201
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 8:43:52 AM   
Orm


Posts: 17727
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Japan continue with the trend to waste both fuel, and energy.



Picture from Nov/Dec '39 Impulse #6 (Axis) - Ground Strike

Attachment (1)

< Message edited by Orm -- 5/11/2019 8:45:14 AM >


_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 202
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 8:44:56 AM   
Orm


Posts: 17727
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From: Sweden
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So why not ask the question; why bother?



Picture from Nov/Dec '39 Impulse #6 (Axis) - Ground Strike

Attachment (1)

< Message edited by Orm -- 5/11/2019 8:45:26 AM >


_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 203
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 9:01:30 AM   
Mayhemizer_slith


Posts: 6811
Joined: 9/7/2011
From: Finland
Status: online
quote:

So why not ask the question; why bother?


And it’s not only you. Same thing happens to all who plays with Japan...

(in reply to Orm)
Post #: 204
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 9:16:26 AM   
Orm


Posts: 17727
Joined: 5/3/2008
From: Sweden
Status: offline
The attack on Amsterdam doesn't get the odds that I expected. For some reason it appears that the ENG do not cancel the negative city modifier. I've asked in the "WIF school" if anyone can enlighten me. Or if it is a bug.

Anyway. There are some errands to do so I will take a break here.

_____________________________

Intend attacking at dawn high water.

(in reply to Mayhemizer_slith)
Post #: 205
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 11:35:12 AM   
Mayhemizer_slith


Posts: 6811
Joined: 9/7/2011
From: Finland
Status: online
Do you need to choose during attack phase ”use engineers in combat”? Then you get benefit and you must choose ENG as first loss.

(in reply to Orm)
Post #: 206
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 12:06:41 PM   
Orm


Posts: 17727
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From: Sweden
Status: offline
quote:

ORIGINAL: Mayhemizer_slith

Do you need to choose during attack phase ”use engineers in combat”? Then you get benefit and you must choose ENG as first loss.

I tried both. No success. And peskpesk also tried with ”use engineers in combat” as well.

< Message edited by Orm -- 5/11/2019 12:07:49 PM >


_____________________________

Intend attacking at dawn high water.

(in reply to Mayhemizer_slith)
Post #: 207
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 12:12:51 PM   
Centuur


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quote:

ORIGINAL: Orm

No, no rule. Steve has decided it is like this. Hence it is like this. No bonus to notionals for being in ZOC of TERR units.

Edit: he motivates it with that TERR units are weaker than other Corps sized units (they have a negative combat modifier when fighting alone), and therefore it is logical that they do not provide any notional bonus.


If you want to know if this is the correct ruling, you can always ask Harry Rowland at ADG (the developers of the boardgame).

_____________________________

Peter

(in reply to Orm)
Post #: 208
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 3:43:26 PM   
Orm


Posts: 17727
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: Centuur


quote:

ORIGINAL: Orm

No, no rule. Steve has decided it is like this. Hence it is like this. No bonus to notionals for being in ZOC of TERR units.

Edit: he motivates it with that TERR units are weaker than other Corps sized units (they have a negative combat modifier when fighting alone), and therefore it is logical that they do not provide any notional bonus.


If you want to know if this is the correct ruling, you can always ask Harry Rowland at ADG (the developers of the boardgame).

I suspect that this has been done. It has been reported as a bug multiple times. And rules discussions followed. I have given up on this. Now I would be happy if there was a deviation that mentioned this in RAC.

_____________________________

Intend attacking at dawn high water.

(in reply to Centuur)
Post #: 209
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/11/2019 4:01:16 PM   
Orm


Posts: 17727
Joined: 5/3/2008
From: Sweden
Status: offline
Rail movement:

Japan:
TERR (Tsitsihar) -> Kaifeng

Germany:
MIL (Berlin) -> Aachen
INF Div (Cologne) -> La Spezia
MIL (Kiel) -> Frederikshavn

Land Moves:

Italy:
The Italian supply train continue their trek to find one more source for the Nile.
The partisan in India moves a couple of hexes to the southeast.

Germany:
Army Group von Rundstedt concentrate on Amsterdam.
The two other Army Groups continue marching from Poland towards the West Front.

Japan:
The Chinese southern resource is captured.
Field Marshal Count Terauchi Hisaichi concentrate on the nationalist cavalry in eastern China
General Yoshijiro Umezu orders his forces to advance on Mao in Sian.

Land Combat:
German forces attack Amsterdam.
Japan attacks Sian, and the nationalist 2nd cavalry.

Will Mao provide defensive support to the Sian defenders?



Picture from Nov/Dec '39 Impulse #6 (Axis) - Land Combat

Attachment (1)

_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 210
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