Knights Cross 2D Counter & Map Mod Released
Knights Cross 2D Counter & Map Mod Released
Comrades,
The Iron Cross mod now replaces the Knights Cross mod as both games use most of the same files.
Download the mod here
Latest changes:
V.4.7
- Corrrected size of unit counter flag sprite.
[/img]
The Iron Cross mod now replaces the Knights Cross mod as both games use most of the same files.
Download the mod here
Latest changes:
V.4.7
- Corrrected size of unit counter flag sprite.
[/img]
- Simulacra53
- Posts: 641
- Joined: Sat May 16, 2015 2:58 pm
- Contact:
RE: Knights Cross 2D Counter & Map Mod Released
[X(]
100% gratitude - [&o]
100% gratitude - [&o]
Simulacra53
Free Julian Assange
Free Julian Assange
RE: Knights Cross 2D Counter & Map Mod Released
So funny, as I went through all the great mods and finally started a campaign, and then this comes along.
IronX, are you the same person who created the Red Star Over Europe 1.2 mod for HPS Squad Battles Vietnam? IMO, that has to be the biggest and best mod ever made for a Tiller game.
IronX, are you the same person who created the Red Star Over Europe 1.2 mod for HPS Squad Battles Vietnam? IMO, that has to be the biggest and best mod ever made for a Tiller game.
RE: Knights Cross 2D Counter & Map Mod Released
This is a beautiful mod!
RE: Knights Cross 2D Counter & Map Mod Released
Best graphic Mod. Thanks!
But I started a campaign with the 653Hi Mod and there are some issues with a few counters.
Especially for the Germans in 1939 whose silhouettes of tanks are Tigers! And there is no silhouette for PB class ships.
But I started a campaign with the 653Hi Mod and there are some issues with a few counters.
Especially for the Germans in 1939 whose silhouettes of tanks are Tigers! And there is no silhouette for PB class ships.
- Simulacra53
- Posts: 641
- Joined: Sat May 16, 2015 2:58 pm
- Contact:
RE: Knights Cross 2D Counter & Map Mod Released
Finally some quality time - great mod!
Seems fine on vanilla, but indeed there seem to be some missing counters when playing mods.
For example 1938 Calm for the Storm, there are no Dreadnaughts (DN) for the Kriegsmarine.
Also SS Cavalry still uses motorized sound.
That said - again - these are details, this is a real ueber mod.
Going to start a new vanilla campaign this weekend using your mod!!
Seems fine on vanilla, but indeed there seem to be some missing counters when playing mods.
For example 1938 Calm for the Storm, there are no Dreadnaughts (DN) for the Kriegsmarine.
Also SS Cavalry still uses motorized sound.
That said - again - these are details, this is a real ueber mod.
Going to start a new vanilla campaign this weekend using your mod!!
Simulacra53
Free Julian Assange
Free Julian Assange
RE: Knights Cross 2D Counter & Map Mod Released
Hi and thanks for trying out the mod.
The counter issues likely lay with the other mod you have installed. I just loaded my 1939 campaign up and I have Pz II/IIIs with Tigers not being available until the end of 1941. Further, all the ships in my game have silhouettes - although I'm not quite sure what you mean by PB class.
I would suggest uninstalling the other mod and see if the issues persist.
Edit: @Simulacra53 - Same applies. I can't guarantee compatibility with other mods. The cavalry sound is replaced because few armies actually used horse cavalry in WWII. Most were replaced with mechanized units before or during the war (as is reflected in the counters). The original files are included in the mod and are easy to change.
The counter issues likely lay with the other mod you have installed. I just loaded my 1939 campaign up and I have Pz II/IIIs with Tigers not being available until the end of 1941. Further, all the ships in my game have silhouettes - although I'm not quite sure what you mean by PB class.
I would suggest uninstalling the other mod and see if the issues persist.
Edit: @Simulacra53 - Same applies. I can't guarantee compatibility with other mods. The cavalry sound is replaced because few armies actually used horse cavalry in WWII. Most were replaced with mechanized units before or during the war (as is reflected in the counters). The original files are included in the mod and are easy to change.
- Talon_XBMCX
- Posts: 220
- Joined: Fri Aug 01, 2008 1:42 am
RE: Knights Cross 2D Counter & Map Mod Released
YES!!!! Thank you for a great mod!
- Simulacra53
- Posts: 641
- Joined: Sat May 16, 2015 2:58 pm
- Contact:
RE: Knights Cross 2D Counter & Map Mod Released
ORIGINAL: IronX
Edit: @Simulacra53 - Same applies. I can't guarantee compatibility with other mods. The cavalry sound is replaced because few armies actually used horse cavalry in WWII. Most were replaced with mechanized units before or during the war (as is reflected in the counters). The original files are included in the mod and are easy to change.
Thanks, I can understand mods not being compatible.
SC has an interesting file structure and in addition having embedded game mods muddles the picture.
As for the sounds, looks like I mixed up your comments on the new files - that’s one for not reading the manual (your clear read me files).
Thanks for your patience.
Simulacra53
Free Julian Assange
Free Julian Assange
RE: Knights Cross 2D Counter & Map Mod Released
ORIGINAL: IronX
Hi and thanks for trying out the mod.
The counter issues likely lay with the other mod you have installed. I just loaded my 1939 campaign up and I have Pz II/IIIs with Tigers not being available until the end of 1941. Further, all the ships in my game have silhouettes - although I'm not quite sure what you mean by PB class.
I would suggest uninstalling the other mod and see if the issues persist.
PB Class means Pocket Battleship (ships Deutschland and Admiral Scheer).
Uninstall and reinstall the Mod 653Hi.
No change: the silhouettes of Tigers are still there in 1939 and no silhouette for PB.
You could not do an adaptation to the Mod 653Hi?![;)]
RE: Knights Cross 2D Counter & Map Mod Released
Thank you. So good....
- Simulacra53
- Posts: 641
- Joined: Sat May 16, 2015 2:58 pm
- Contact:
RE: Knights Cross 2D Counter & Map Mod Released
Unfortunately Panzerfaust has broken your mod.
Looks like there was a country switch.
Major_07 seems to have been swapped with Major_08 - based on a quick glance, did not do any further checking.
Don't know why they change such fundamental items.
Your mod is too good to be broken!
Looks like there was a country switch.
Major_07 seems to have been swapped with Major_08 - based on a quick glance, did not do any further checking.
Don't know why they change such fundamental items.
Your mod is too good to be broken!
Simulacra53
Free Julian Assange
Free Julian Assange
- Simulacra53
- Posts: 641
- Joined: Sat May 16, 2015 2:58 pm
- Contact:
RE: Knights Cross 2D Counter & Map Mod Released
Hmm, looks like they are consolidating their two games, there are now two additional Major directories - Major_09 and Major_10
I tried your World at War bitmap files and at least Germany was working again.
That seems to be it on first glance, more or less.
I tried your World at War bitmap files and at least Germany was working again.
That seems to be it on first glance, more or less.
Simulacra53
Free Julian Assange
Free Julian Assange
- Hubert Cater
- Posts: 5861
- Joined: Mon Jul 22, 2013 11:42 am
- Contact:
RE: Knights Cross 2D Counter & Map Mod Released
Hi Simulacra53, yes this was changed as we adopted the major changes from World at War back to War in Europe and this just kept the two engines and structures more consistent. Apologies for the inconvenience but yes, for now if you change Major_07 to Major_08 in the mod, as well as Major_08 to Major_09 that should do the trick for now.
Hubert
Hubert
Follow us on Twitter: https://twitter.com/FurySoftware
We're also on Facebook! https://www.facebook.com/FurySoftware/
Join our Steam Community:
http://steamcommunity.com/groups/strategiccommand3
We're also on Facebook! https://www.facebook.com/FurySoftware/
Join our Steam Community:
http://steamcommunity.com/groups/strategiccommand3
- Simulacra53
- Posts: 641
- Joined: Sat May 16, 2015 2:58 pm
- Contact:
RE: Knights Cross 2D Counter & Map Mod Released
Mr Hubert, you are a class act!
[&o]
[&o]
Simulacra53
Free Julian Assange
Free Julian Assange
- Hubert Cater
- Posts: 5861
- Joined: Mon Jul 22, 2013 11:42 am
- Contact:
RE: Knights Cross 2D Counter & Map Mod Released
Glad I could help!
Follow us on Twitter: https://twitter.com/FurySoftware
We're also on Facebook! https://www.facebook.com/FurySoftware/
Join our Steam Community:
http://steamcommunity.com/groups/strategiccommand3
We're also on Facebook! https://www.facebook.com/FurySoftware/
Join our Steam Community:
http://steamcommunity.com/groups/strategiccommand3
RE: Knights Cross 2D Counter & Map Mod Released
Congrats on an amazing mod [&o]
Fresh installation, only Iron Cross mod enabled, Scharnhorst and Gneisenau no icon, is it WAD?
Fresh installation, only Iron Cross mod enabled, Scharnhorst and Gneisenau no icon, is it WAD?
- Attachments
-
- Captura de..lla (70).jpg (235.26 KiB) Viewed 1545 times
RE: Knights Cross 2D Counter & Map Mod Released
lecrop - I'm getting the same, I assume it is because of the Panzerfaust update as mentioned above.
I did try copying bitmaps from the WaW Iron Cross mod to WiE but that didn't work (probably because I didn't really know what I was doing).
I'm hoping IronX will update the mod as soon as possible.
P.S. IronX thanks for the brilliant pair of mods, my favourite of all the graphic mods for the games.
I did try copying bitmaps from the WaW Iron Cross mod to WiE but that didn't work (probably because I didn't really know what I was doing).
I'm hoping IronX will update the mod as soon as possible.
P.S. IronX thanks for the brilliant pair of mods, my favourite of all the graphic mods for the games.
"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill
RE: Knights Cross 2D Counter & Map Mod Released
Hi all
I'm in the process of updating the mod for WAW to include images for every unit, which is almost done, and will convert these to WIE. The update should be released very soon.
I'm in the process of updating the mod for WAW to include images for every unit, which is almost done, and will convert these to WIE. The update should be released very soon.