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Knights Cross 2D Counter & Map Mod Released

 
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Knights Cross 2D Counter & Map Mod Released - 4/3/2019 9:55:53 PM   
IronX


Posts: 127
Joined: 7/2/2005
From: Victoria, BC
Status: offline
Comrades,

Adapted from my Iron Cross mod for World at War, this mod features a new map, counters and some interface changes.

By default, it installs non-historical flags. An optional historical flag mod is also available.

Install the mod to the game's new Mods folder located in Documents > My Games > SC WWII - WIE.


Download the mod here: Knights Cross Mod

Latest changes:

V.1.2

- realigned German fighters to better match year of use
- changed all level 5 aircraft to jet for consistency
- minor changes to China rocket arty, mech inf, cavalry
- added new storm icons



[image]





[/image]

< Message edited by IronX -- 5/8/2019 5:00:46 PM >


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RE: Knights Cross 2D Counter & Map Mod Released - 4/4/2019 2:00:41 AM   
Simulacra53

 

Posts: 205
Joined: 5/16/2015
Status: online


100% gratitude -

(in reply to IronX)
Post #: 2
RE: Knights Cross 2D Counter & Map Mod Released - 4/4/2019 2:38:06 AM   
Rosseau

 

Posts: 2360
Joined: 9/13/2009
Status: offline
So funny, as I went through all the great mods and finally started a campaign, and then this comes along.

IronX, are you the same person who created the Red Star Over Europe 1.2 mod for HPS Squad Battles Vietnam? IMO, that has to be the biggest and best mod ever made for a Tiller game.

(in reply to Simulacra53)
Post #: 3
RE: Knights Cross 2D Counter & Map Mod Released - 4/4/2019 8:05:51 PM   
TangSooDo

 

Posts: 47
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This is a beautiful mod!

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Post #: 4
RE: Knights Cross 2D Counter & Map Mod Released - 4/5/2019 11:59:55 AM   
olichris

 

Posts: 8
Joined: 3/14/2019
Status: online
Great mod!

(in reply to TangSooDo)
Post #: 5
RE: Knights Cross 2D Counter & Map Mod Released - 4/5/2019 6:02:15 PM   
Curial

 

Posts: 9
Joined: 4/17/2012
Status: offline
Best graphic Mod. Thanks!
But I started a campaign with the 653Hi Mod and there are some issues with a few counters.
Especially for the Germans in 1939 whose silhouettes of tanks are Tigers! And there is no silhouette for PB class ships.

(in reply to olichris)
Post #: 6
RE: Knights Cross 2D Counter & Map Mod Released - 4/5/2019 7:00:23 PM   
Simulacra53

 

Posts: 205
Joined: 5/16/2015
Status: online
Finally some quality time - great mod!
Seems fine on vanilla, but indeed there seem to be some missing counters when playing mods.

For example 1938 Calm for the Storm, there are no Dreadnaughts (DN) for the Kriegsmarine.
Also SS Cavalry still uses motorized sound.

That said - again - these are details, this is a real ueber mod.
Going to start a new vanilla campaign this weekend using your mod!!

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Simulacra53

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Post #: 7
RE: Knights Cross 2D Counter & Map Mod Released - 4/5/2019 7:07:07 PM   
IronX


Posts: 127
Joined: 7/2/2005
From: Victoria, BC
Status: offline
Hi and thanks for trying out the mod.

The counter issues likely lay with the other mod you have installed. I just loaded my 1939 campaign up and I have Pz II/IIIs with Tigers not being available until the end of 1941. Further, all the ships in my game have silhouettes - although I'm not quite sure what you mean by PB class.

I would suggest uninstalling the other mod and see if the issues persist.

Edit: @Simulacra53 - Same applies. I can't guarantee compatibility with other mods. The cavalry sound is replaced because few armies actually used horse cavalry in WWII. Most were replaced with mechanized units before or during the war (as is reflected in the counters). The original files are included in the mod and are easy to change.

< Message edited by IronX -- 4/5/2019 7:12:20 PM >


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RE: Knights Cross 2D Counter & Map Mod Released - 4/5/2019 7:52:07 PM   
Talon_XBMCX


Posts: 197
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YES!!!! Thank you for a great mod!

(in reply to IronX)
Post #: 9
RE: Knights Cross 2D Counter & Map Mod Released - 4/6/2019 11:34:30 AM   
Simulacra53

 

Posts: 205
Joined: 5/16/2015
Status: online
quote:

ORIGINAL: IronX
Edit: @Simulacra53 - Same applies. I can't guarantee compatibility with other mods. The cavalry sound is replaced because few armies actually used horse cavalry in WWII. Most were replaced with mechanized units before or during the war (as is reflected in the counters). The original files are included in the mod and are easy to change.


Thanks, I can understand mods not being compatible.
SC has an interesting file structure and in addition having embedded game mods muddles the picture.
As for the sounds, looks like I mixed up your comments on the new files - that’s one for not reading the manual (your clear read me files).
Thanks for your patience.

< Message edited by Simulacra53 -- 4/6/2019 11:35:22 AM >

(in reply to IronX)
Post #: 10
RE: Knights Cross 2D Counter & Map Mod Released - 4/6/2019 4:00:06 PM   
Curial

 

Posts: 9
Joined: 4/17/2012
Status: offline
quote:

ORIGINAL: IronX

Hi and thanks for trying out the mod.

The counter issues likely lay with the other mod you have installed. I just loaded my 1939 campaign up and I have Pz II/IIIs with Tigers not being available until the end of 1941. Further, all the ships in my game have silhouettes - although I'm not quite sure what you mean by PB class.

I would suggest uninstalling the other mod and see if the issues persist.


PB Class means Pocket Battleship (ships Deutschland and Admiral Scheer).
Uninstall and reinstall the Mod 653Hi.
No change: the silhouettes of Tigers are still there in 1939 and no silhouette for PB.
You could not do an adaptation to the Mod 653Hi?!


< Message edited by Curial -- 4/6/2019 4:05:28 PM >

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Post #: 11
RE: Knights Cross 2D Counter & Map Mod Released - 4/16/2019 9:23:45 PM   
Delaware

 

Posts: 154
Joined: 8/6/2013
Status: offline
Thank you. So good....

(in reply to Curial)
Post #: 12
RE: Knights Cross 2D Counter & Map Mod Released - 5/2/2019 8:01:13 PM   
Simulacra53

 

Posts: 205
Joined: 5/16/2015
Status: online
Unfortunately Panzerfaust has broken your mod.
Looks like there was a country switch.

Major_07 seems to have been swapped with Major_08 - based on a quick glance, did not do any further checking.
Don't know why they change such fundamental items.

Your mod is too good to be broken!

(in reply to Delaware)
Post #: 13
RE: Knights Cross 2D Counter & Map Mod Released - 5/2/2019 8:11:39 PM   
Simulacra53

 

Posts: 205
Joined: 5/16/2015
Status: online
Hmm, looks like they are consolidating their two games, there are now two additional Major directories - Major_09 and Major_10
I tried your World at War bitmap files and at least Germany was working again.

That seems to be it on first glance, more or less.

(in reply to Simulacra53)
Post #: 14
RE: Knights Cross 2D Counter & Map Mod Released - 5/2/2019 8:12:06 PM   
Hubert Cater

 

Posts: 3025
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Hi Simulacra53, yes this was changed as we adopted the major changes from World at War back to War in Europe and this just kept the two engines and structures more consistent. Apologies for the inconvenience but yes, for now if you change Major_07 to Major_08 in the mod, as well as Major_08 to Major_09 that should do the trick for now.

Hubert

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RE: Knights Cross 2D Counter & Map Mod Released - 5/2/2019 8:21:27 PM   
Simulacra53

 

Posts: 205
Joined: 5/16/2015
Status: online
Mr Hubert, you are a class act!


(in reply to Hubert Cater)
Post #: 16
RE: Knights Cross 2D Counter & Map Mod Released - 5/2/2019 8:31:19 PM   
Hubert Cater

 

Posts: 3025
Joined: 7/22/2013
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Glad I could help!

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RE: Knights Cross 2D Counter & Map Mod Released - 5/3/2019 3:54:53 PM   
lecrop


Posts: 256
Joined: 4/14/2009
Status: online
Congrats on an amazing mod

Fresh installation, only Iron Cross mod enabled, Scharnhorst and Gneisenau no icon, is it WAD?






Attachment (1)

< Message edited by lecrop -- 5/3/2019 3:57:09 PM >

(in reply to Hubert Cater)
Post #: 18
RE: Knights Cross 2D Counter & Map Mod Released - 5/3/2019 4:41:19 PM   
Wolfe1759


Posts: 792
Joined: 1/20/2008
From: Shropshire, UK
Status: offline
lecrop - I'm getting the same, I assume it is because of the Panzerfaust update as mentioned above.

I did try copying bitmaps from the WaW Iron Cross mod to WiE but that didn't work (probably because I didn't really know what I was doing).

I'm hoping IronX will update the mod as soon as possible.

P.S. IronX thanks for the brilliant pair of mods, my favourite of all the graphic mods for the games.

_____________________________

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill

(in reply to lecrop)
Post #: 19
RE: Knights Cross 2D Counter & Map Mod Released - 5/4/2019 5:52:01 PM   
IronX


Posts: 127
Joined: 7/2/2005
From: Victoria, BC
Status: offline
Hi all

I'm in the process of updating the mod for WAW to include images for every unit, which is almost done, and will convert these to WIE. The update should be released very soon.

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RE: Knights Cross 2D Counter & Map Mod Released - 5/5/2019 7:36:02 AM   
lecrop


Posts: 256
Joined: 4/14/2009
Status: online
That's great, thank you

(in reply to IronX)
Post #: 21
RE: Knights Cross 2D Counter & Map Mod Released - 5/5/2019 2:34:40 PM   
Curial

 

Posts: 9
Joined: 4/17/2012
Status: offline
Hi,
Since the last update, the Knights Cross Mod doesn't work anymore.
It has been installed in Users\<username>\Documents\My Games\Strategic Command WWII - War in Europe\Mods\<modfoldername>\Campaigns.
Actived in "Settings" but when I start the 1939 Storm over Europe campaign, it's vanilla not the mod.

< Message edited by Curial -- 5/5/2019 8:31:12 PM >

(in reply to lecrop)
Post #: 22
RE: Knights Cross 2D Counter & Map Mod Released - 5/5/2019 5:57:03 PM   
IronX


Posts: 127
Joined: 7/2/2005
From: Victoria, BC
Status: offline
The mod has been updated to v.1.1 and is now compatible with the game's Panzerfaust update. See first post for details and download link.

Remember to install the mod in the new Mods folder and activate it within the game's Settings menu.

Please let me know of any issues and I will address them asap.

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Post #: 23
RE: Knights Cross 2D Counter & Map Mod Released - 5/5/2019 10:32:48 PM   
jaggslither

 

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Thank you for all your efforts to do such timely updates! Do you have just the update files for 1.1?

(in reply to IronX)
Post #: 24
RE: Knights Cross 2D Counter & Map Mod Released - 5/5/2019 11:21:36 PM   
Wolfe1759


Posts: 792
Joined: 1/20/2008
From: Shropshire, UK
Status: offline
Thanks for the update

_____________________________

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill

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Post #: 25
RE: Knights Cross 2D Counter & Map Mod Released - 5/5/2019 11:28:41 PM   
IronX


Posts: 127
Joined: 7/2/2005
From: Victoria, BC
Status: offline

quote:

ORIGINAL: jaggslither

Thank you for all your efforts to do such timely updates! Do you have just the update files for 1.1?


Unfortunately, no. The latest game update required some significant changes so it was easier to just update the whole mod.

When WAW is next updated to include the mod manager, I will probably merge the two mods so there will only be one mod to download for both games and one update for both games.

Speaking of updates, I am making changes to the German fighters to reflect better the model and year it was available.

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RE: Knights Cross 2D Counter & Map Mod Released - 5/5/2019 11:44:03 PM   
Wolfe1759


Posts: 792
Joined: 1/20/2008
From: Shropshire, UK
Status: offline
Installed both 01 Knights Cross and 02 Historic Flags into the Mods folder, activated both in the Settings menu but neither are taking effect when I start a campaign. Tried restarting the game from desktop after installing mods and activating in Settings but still nothing.

P.S. all of the above was on a fresh download of the Matrix (not Steam) version of the game updated to 1.16

P.P.S. when using the mod previously I just overwrote the main game files with the mod rather than putting in a My Games folder (thus effectively the base game was the Knights Cross mod)

< Message edited by Wolfe1759 -- 5/5/2019 11:49:32 PM >


_____________________________

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill

(in reply to IronX)
Post #: 27
RE: Knights Cross 2D Counter & Map Mod Released - 5/6/2019 12:36:39 AM   
IronX


Posts: 127
Joined: 7/2/2005
From: Victoria, BC
Status: offline
Weird. It works fine for me. I was using the Steam version, however. Overriding the existing files will work too.

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RE: Knights Cross 2D Counter & Map Mod Released - 5/6/2019 1:00:25 AM   
Wolfe1759


Posts: 792
Joined: 1/20/2008
From: Shropshire, UK
Status: offline
Figured out where I was going wrong. When I extracted the zip file that was downloaded in to the mods folder it created a folder containing a folder containing the mod files.

Now I've got it working fine.

Thanks again.

_____________________________

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill

(in reply to IronX)
Post #: 29
RE: Knights Cross 2D Counter & Map Mod Released - 5/6/2019 3:25:26 PM   
Hubert Cater

 

Posts: 3025
Joined: 7/22/2013
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Thanks again for all your work on this mod as well as the continuing updates and fixes

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