Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

? on surrender algorithum

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> ? on surrender algorithum Page: [1]
Login
Message << Older Topic   Newer Topic >>
? on surrender algorithum - 4/3/2019 4:22:58 PM   
Crackaces


Posts: 3711
Joined: 7/9/2011
Status: offline
The formula in the manual is as follows:

quote:

Damaged ground elements are captured.- Undamaged ground elements may be captured depending on their experience and the distance from their unit to an in supply friendly unit (If Rnd(120+range in Hexes to an in supply friendly unit) > experience of ground element, the ground element is captured).


I am assuming this is as "the crow flies" and not calculated using the supply algorithm of a motorized unit with 99 MP's?

Thus the number of rings around isolated forces increases the probability of the pocket, but does not add anything to this algorithm?

_____________________________

"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
Post #: 1
RE: ? on surrender algorithum - 4/3/2019 5:08:45 PM   
Dinglir


Posts: 578
Joined: 3/10/2016
Status: online
I read the manual as a number of hexes, not a distance measured in MP.

So, if a unit surrenders, the unit will:

1) Count the number of hexes to the nearest in supply friendly unit
2) Each relevant element will then do the random(x) to see if it is captured.

Note that I don't really think the distance is very important. There is not much difference being two hexes or ten from the nearest friendly unit (the difference being doing a random(122) of random(130) and matching that against experience. For an element with 50 EXP it would change the chance of capture from 72/122 (59%) to 80/130 (61.5%).

All of the above is simply my take on what the manual states.

_____________________________

To be is to do -- Socrates
To do is to be -- Jean-Paul Sartre
Do be do be do -- Frank Sinatra

(in reply to Crackaces)
Post #: 2
RE: ? on surrender algorithum - 4/3/2019 7:18:59 PM   
Crackaces


Posts: 3711
Joined: 7/9/2011
Status: offline

quote:

ORIGINAL: Dinglir

I read the manual as a number of hexes, not a distance measured in MP.

So, if a unit surrenders, the unit will:

1) Count the number of hexes to the nearest in supply friendly unit
2) Each relevant element will then do the random(x) to see if it is captured.

Note that I don't really think the distance is very important. There is not much difference being two hexes or ten from the nearest friendly unit (the difference being doing a random(122) of random(130) and matching that against experience. For an element with 50 EXP it would change the chance of capture from 72/122 (59%) to 80/130 (61.5%).

All of the above is simply my take on what the manual states.


I was thinking this .. it seems some more modifiers would be nice here

20 hexes is a little bit better

So it might pay to push the front back a bit before cleaning up

_____________________________

"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"

(in reply to Dinglir)
Post #: 3
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> ? on surrender algorithum Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.098