Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

How to learn Air war

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> How to learn Air war Page: [1]
Login
Message << Older Topic   Newer Topic >>
How to learn Air war - 4/3/2019 8:32:28 AM   
Titan

 

Posts: 413
Joined: 8/28/2000
From: new Zealand
Status: offline

owning war in the east i find the Air war easy to use and understand....Since owning this i keep abandoning each game after time out due to this what i find clunky hard to understand and use air war system. Im not alone my regular opponents who i play WIE the east with now refuse to even touch this game citing its over complicated air power and invasion system. managing ones airforce in WIE worked well god knows why it needed to be changed.
Anyway leaves me with this game that i keep putting down in the to hard basket....Is there an easy way to use the planes
Post #: 1
RE: How to learn Air war - 4/3/2019 9:18:52 AM   
Red Lancer


Posts: 4046
Joined: 11/16/2005
From: UK
Status: online
Start by allowing the AI to do it all for you. Then begin to adjust the AIs Air Directives and see how it goes.

(The reason that the abstracted WitE system was not used was because it couldn't replicate the much, much more complex air war in the West without it becoming a click fest)

_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to Titan)
Post #: 2
RE: How to learn Air war - 4/4/2019 11:39:37 PM   
JoV

 

Posts: 84
Joined: 2/27/2016
Status: offline
Sorry to piggyback on another thread, but is there a guide/thread/AAR which you could recommend which breaks down in detail the process of managing the air war?

Have played WitP, WitE extensively and want to get into this too, but getting over that initial hurdle of turning theory into practice when it comes to air ops always seems to trip me up

(in reply to Red Lancer)
Post #: 3
RE: How to learn Air war - 4/5/2019 5:46:20 AM   
cfulbright

 

Posts: 2272
Joined: 5/7/2003
Status: offline
Titan - forgive me for sounding a little antagonistic, but given how many lives were devoted to the air war in the west (e.g., 46% of Bomber Command crews died, 600K Luftwaffe troops deployed defending Germany, 8th Air Force bombing strategic targets (better or worse results)...

Why would you want to skip this?

Cary

(in reply to Titan)
Post #: 4
RE: How to learn Air war - 4/5/2019 6:22:57 AM   
loki100


Posts: 5574
Joined: 10/20/2012
From: Utlima Thule
Status: online
quote:

ORIGINAL: JoV

Sorry to piggyback on another thread, but is there a guide/thread/AAR which you could recommend which breaks down in detail the process of managing the air war?

Have played WitP, WitE extensively and want to get into this too, but getting over that initial hurdle of turning theory into practice when it comes to air ops always seems to trip me up


try this one - http://www.matrixgames.com/forums/tm.asp?m=4429752, its written with a focus on the air war so a fair bit of discussion around why some choices were made etc

quote:

ORIGINAL: Titan
...
Anyway leaves me with this game that i keep putting down in the to hard basket....Is there an easy way to use the planes


Few suggestions that may help you.

First think of there being 3 different basic models to handle the airwar - most with variants of how much you do as oppose to allocate over to the AI.

So there are two extremes. At one end, simply tell the AI to run the air game, it will come up with missions, move your air units and so on. Probably a bit unsatisfactory, especially in the campaign as there is a gap between Sicily/some Italian action and landing in France where the air-war is really the focus. At the other extreme, its a micro-manager's idea of heaven. Set lots of very specific air missions, with planes specially allocated, their load-outs chosen, the height and intensity of the mission chosen and its route to target tweaked ... and careful attention paid to how it interacts with other missions.

So, the alternative is to use the AI as a support, this runs the gamut from:

a) use the air mission screen to set some broad parameters, so its a step up from pure AI control but you are acting as a senior commander setting out mission priorities and the AI then packages it up into actual missions and so on. Vs the AI, this can be quite adequate;
b) as above, but review and tweak the resulting air directives manually - this can be a good compromise, adjust say the area of a ground attack mission, lower the relative priority of ground support vs ground attack, perhaps assign the ground support to a specific corps that you intend to use for the key attack;
c) next step, delete some of the auto missions and add your own air directives to fit your perception of need;
d) do your own air directives from first principles
e) now it gets more manual - you can accept auto-assign of planes to directives (often perfectly valid) or manually assign (useful if you say want your 2 engined bombers doing ground attack vs units and your single engined fighter bombers running interdiction). In the end this can lead you to obsessing over small details.

So the good thing is you can stop on this hierachy exactly where you want to.

As to learning, play at least one of the strategic air war scenarios a few times. These are different to the tactical ones and its as well to get the basics clear (from both sides) before going onto the campaign. The feed-back loop from action to consequences is a bit quicker.

To get used to tactical air, play the breakout scenario. As the Allies try to get level 7-9 interdiction over key hexes. I'd also strongly suggest play a few turns left hand-right hand. As the Allies its not immediately clear what this does to the Axis side, but you see immediately the damage this inflicts if you open the turn from their side. And you can then explore what responses the axis side has.

edit: another barrier to the air war is the OOB. Obv you can take what you start with and work with that, but I'd generally suggest spend time re-organising. For the Axis get your OOB sorted out geographically or functionally (ie all the fighters in the Reich defending against strat bombers in 2 commands - one day one night). For the allies, I tend to sort out the OOB by task so when I am doing air directives I know what sort of planes I am accessing. This matters more for the planes in the UK as Italy tends to be a bit more of making the best of what you have.

< Message edited by loki100 -- 4/5/2019 6:40:40 AM >


_____________________________


(in reply to JoV)
Post #: 5
RE: How to learn Air war - 4/6/2019 12:54:58 AM   
JoV

 

Posts: 84
Joined: 2/27/2016
Status: offline
Cheers.

I also found this http://www.matrixgames.com/forums/tm.asp?m=4074541 It advocates some different things (i.e. you suggest retiring the Stirlings whilst he makes use of them etc) but putting the two together I hopefully should get started on figuring things out.

About time I did anyway, if WiTE2 is going to be using roughly the same model

(in reply to loki100)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> How to learn Air war Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.105