Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Using game editor while not 'cheating'

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Using game editor while not 'cheating' Page: [1]
Login
Message << Older Topic   Newer Topic >>
Using game editor while not 'cheating' - 3/16/2019 8:43:55 PM   
ElanaAhova_slith

 

Posts: 25
Joined: 12/28/2010
Status: offline
Shared discussion on using the in game editor while not 'cheating.'

I use it several ways.

First. I rename home planet, and significant places in home system. My flavor.

Second. Around home planet, etc. I edit in several small moons. I delete all resources from said moons. I shrink them to 30%. These serve and anchorages. They are close to planet. I can station defensive fleets here - and not suffer the clutter of having them 'on' the planet. Also allow me to easily see the two or three different fleets there. I'm a visual learner, and long lists of 'data take longer for me to process.
Besides, I my mil doctrine has fleets stationed, not patrolling. Saves gas, cuts down on refueling. Patrolling a system has no advantage over a fleet stationed there.

Your tips for editing?

_____________________________

Do as you would be done by.
Post #: 1
RE: Using game editor while not 'cheating' - 3/17/2019 1:34:29 AM   
rjord1

 

Posts: 1657
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
The editor is a great tool for playing the game differently and as such is not cheating .....well not unless you start adding in capital ships in your system when your home world gets attacked.

With my Star Trek mod one of the things people will do .... when it is released..... is use the editor to make a world quarantined.... eg Tarsus IV.... or to set up No Go Zones using an idea I was thinking about yesterday.

Along the Klingon and Romulan neutral zones I want to have the ability to deploy a new type of ship.... a monitoring station ..... which will be placed via the editor once one of your ships arrives there. A line of monitoring stations will be built along the edge of the Neutral Zone. You will know when a Romulan or Klingon crosses the Neutral Zone as they will attack the nearest monitoring station. You will receive a notification at the top of the screen that one of your monitoring stations was attacked and can zoom to the location to see what ship crossed into your space.




< Message edited by rjord1 -- 3/17/2019 1:35:12 AM >


_____________________________



(in reply to ElanaAhova_slith)
Post #: 2
RE: Using game editor while not 'cheating' - 3/18/2019 9:31:12 PM   
Cauldyth

 

Posts: 664
Joined: 6/27/2010
Status: offline
I'm colourblind, and I use the editor to change the colour of AI empires if they are too close to each other (or to me) for me to distinguish.

I also use it to "cheat" and see which empires are in close proximity to me, to ensure that it'll be an interesting game - not too many friendly ones, and not too many hostile ones.


< Message edited by Cauldyth -- 3/18/2019 9:32:02 PM >

(in reply to rjord1)
Post #: 3
RE: Using game editor while not 'cheating' - 3/19/2019 3:45:03 AM   
Hattori Hanzo


Posts: 695
Joined: 3/21/2011
From: Okinawa
Status: offline
I consider myself a "purist" and so I DON'T use the the game editor in my games.

it would ruin both the pleasure of galactic exploration and the feeling of "deep immersion" in the whole strategic situation.

I conceive the game editor only as a tool for creating new scenarios or mods.

(in reply to Cauldyth)
Post #: 4
RE: Using game editor while not 'cheating' - 3/19/2019 6:34:38 AM   
rjord1

 

Posts: 1657
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
When i go into the editor I don't want to see the location of other Empires before I meet them.

What I do is zoom in close to the area of the explored system I want to edit and then use the editor to do whatever I wanted to do.

Example.... in my Star Trek mod I might find myself close to Klingon space which would be somewhere in the direction of the top right of screen. In order to make sure Klingon ships don't enter my space I want to setup 3 monitoring stations on the border of our system as shown by X's below.

Before I go into the Editor I zoom in close to the area of what I want to edit. As long as you do not zoom back out you are not going to see where anything else is on the map.






Attachment (1)

_____________________________



(in reply to Hattori Hanzo)
Post #: 5
RE: Using game editor while not 'cheating' - 3/19/2019 1:28:05 PM   
Retreat1970


Posts: 688
Joined: 11/6/2013
From: Wisconsin
Status: offline
I like messing with the editor but not in games. The only thing I will do is change the homeworld name then I will faceroll a password so I can never go back.

(in reply to rjord1)
Post #: 6
RE: Using game editor while not 'cheating' - 3/19/2019 5:55:11 PM   
Hattori Hanzo


Posts: 695
Joined: 3/21/2011
From: Okinawa
Status: offline
quote:

ORIGINAL: rjord1

When i go into the editor I don't want to see the location of other Empires before I meet them.

What I do is zoom in close to the area of the explored system I want to edit and then use the editor to do whatever I wanted to do.

Example.... in my Star Trek mod I might find myself close to Klingon space which would be somewhere in the direction of the top right of screen. In order to make sure Klingon ships don't enter my space I want to setup 3 monitoring stations on the border of our system as shown by X's below.

Before I go into the Editor I zoom in close to the area of what I want to edit. As long as you do not zoom back out you are not going to see where anything else is on the map.

in my opinion the above Monitoring Stations should be built by Construction Ships as usual not by the "Magic Wand" of the game editor: just my two cents.

ps: anyway, very interesting the idea of zooming before to open the game editor to preserve seeing unknown locations.

< Message edited by Hattori Hanzo -- 3/19/2019 6:01:51 PM >

(in reply to rjord1)
Post #: 7
RE: Using game editor while not 'cheating' - 3/19/2019 7:37:44 PM   
rjord1

 

Posts: 1657
Joined: 6/14/2013
From: Sydney, Australia
Status: offline

quote:

ORIGINAL: Hattori Hanzo

in my opinion the above Monitoring Stations should be built by Construction Ships as usual not by the "Magic Wand" of the game editor: just my two cents.




Monitoring Stations will now be Deep Space Stations such as K-7 from Trouble with Tribbles and will be separate to Starbases and will be built by construction ships.

_____________________________



(in reply to Hattori Hanzo)
Post #: 8
RE: Using game editor while not 'cheating' - 3/20/2019 1:40:31 AM   
ElanaAhova_slith

 

Posts: 25
Joined: 12/28/2010
Status: offline

quote:

ORIGINAL: Hattori Hanzo

quote:

ORIGINAL: rjord1

When i go into the editor I don't want to see the location of other Empires before I meet them.

What I do is zoom in close to the area of the explored system I want to edit and then use the editor to do whatever I wanted to do.

Example.... in my Star Trek mod I might find myself close to Klingon space which would be somewhere in the direction of the top right of screen. In order to make sure Klingon ships don't enter my space I want to setup 3 monitoring stations on the border of our system as shown by X's below.

Before I go into the Editor I zoom in close to the area of what I want to edit. As long as you do not zoom back out you are not going to see where anything else is on the map.

in my opinion the above Monitoring Stations should be built by Construction Ships as usual not by the "Magic Wand" of the game editor: just my two cents.

ps: anyway, very interesting the idea of zooming before to open the game editor to preserve seeing unknown locations.

I think the star trek mod maker is using trying to set the stage for the scenario - with an already established neutral zone. Birth of the federation (Archer) would have the neutral zone as a future event - and possible goal in that game

_____________________________

Do as you would be done by.

(in reply to Hattori Hanzo)
Post #: 9
RE: Using game editor while not 'cheating' - 3/25/2019 8:44:30 AM   
Rising-Sun


Posts: 1800
Joined: 11/5/2009
From: Clifton Park, NY
Status: offline
I did the same thing, considering not cheating, but I really wanted to rename the system and the planets I started in. For example, using I, II, III, IV, etc instead of numbers for my planets.

_____________________________


(in reply to ElanaAhova_slith)
Post #: 10
RE: Using game editor while not 'cheating' - 3/26/2019 3:18:31 PM   
ElanaAhova_slith

 

Posts: 25
Joined: 12/28/2010
Status: offline
I'm with rising sun - it is not cheating.

I rename the planets, moons in my home system. And any systems I have colonies. On the lists, its sometimes hard to find colonies on moons, etc. If I send a ship to... the drop down list can be confusing. So...
I rename colonies as (example) "Sol 3 PRIME." On all data lists, easy to find the colony. If the colony is on a moon - don't you love the default moon names? "Bx327" So... Colony on moon orbiting say, Jupiter, Sol system: "Sol 5 <pick a name for the moon> PRIME" or... "BETA" if its secondary colony.

Same with fuel stations. Add "FUEL" to end of planet / moon name. So if I am sending a ship to be refueled, and I don't want it cluttering up the space port, (cause the refuel order seems to always select the planet's port) I can send it to, via drop down list, the planet with the gas.

All done by editing with the console.

< Message edited by ElanaAhova_slith -- 3/26/2019 3:19:13 PM >


_____________________________

Do as you would be done by.

(in reply to Rising-Sun)
Post #: 11
RE: Using game editor while not 'cheating' - 3/27/2019 2:27:05 AM   
Hattori Hanzo


Posts: 695
Joined: 3/21/2011
From: Okinawa
Status: offline
about colonies, they can be renamed directly in game without need to use the game editor.

(in reply to ElanaAhova_slith)
Post #: 12
RE: Using game editor while not 'cheating' - 3/27/2019 3:39:49 AM   
Retreat1970


Posts: 688
Joined: 11/6/2013
From: Wisconsin
Status: offline
The only reason I would care about how anyone uses the editor is if it affected our multiplayer game... oh wait carry on do whatever.

(in reply to Hattori Hanzo)
Post #: 13
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Using game editor while not 'cheating' Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.148