From: Hessen, Germany - now living in France
There used to be a game - Great Naval Battles by SSI. You could take control of an individual ship and be in charge of navigation, gunnery, and damage control. I loved that game. If you could do that - pick a battle and control just one ship or airplane or tank of your choice per turn... That'd be soooo cool.
+1. Bought my first PC when I stumbled over GNB II in a computer shop. I usually left gunnery to the AI and concentrated on damage control, trying desperately to plug holes, pump-out flodded compartments and fighting fires, with quick dahses to the Admiral's bridge to give orders to the task force. The "continuous time" concept with event-triggered pauses was great.
I dream of a game on a zoomable Google Earth-type map which runs in "continuous time" (with acceleration option like in Silent Hunter for example) with event and report triggers that will pause the game when necessary (like "TF xy has reached destination, awaiting orders" or "Coastwatcher at Buin reports 50 enemy planes heading south" or "Guadalcanal base reports critical shortages of food, ammo, avgas and medical supplies - urgently requests resupply").
Each type of report should be configurable to be triggered by player choice in either "real-time" (for ex. when combat-related) or grouped in "phases" of 1 - 24 hours to avoid interrupting the game every x minutes (for ex. when logistics etc. are concerned).
There should be "Standard operation procedures" that could be defined for each event, like "Patrol" or "RTB" when a destination has been reached by a TF, "Scramble CAP" when bogeys are being reported etc. to automate tasks by player choice to keep things managable.
Any lottery winners with money to spare on the forum?